Curvature Games
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Documents about Curvature Games
Prototype Funding 2023: 410,000 Euros for 6 Projects from Hamburg
Gamecity Hamburg announced on May 10, 2023, during its 20th anniversary year, that its prototype funding program will distribute a total of 410,000 euros across six digital game projects from Hamburg-based companies and start-ups.
- Gamecity Hamburg distributed 410,000 euros in 2023 to fund the development of six digital game prototypes from local studios.
- Amberdive Interactive, Tiny Roar, and Curvature Games each received 80,000 euros for their respective projects: METACORE, Project Renaissance, and Reddie – ReRun of Reality.
- DrownTown and Godcomplex Games were awarded 70,000 euros each for Light of Atlantis and Stack 'Em Up, while Beardshaker Games received 30,000 euros for How to Find Friends.
Pitch Level Up 2023 in Review: Hamburg
Gamecity Hamburg's second Pitch Level Up, held on April 13, 2023 at the Hamburger Ding Cross Community Space on the Reeperbahn, aimed to help developers, founders, and students understand what makes a pitch deck convincing and how to present it to publishers, investors, and funding institutions.
- Pitch Level Up 2023, held on April 13 in Hamburg, provided developers with direct access to ten industry professionals from companies including Daedalic Entertainment, Ubisoft, Bytro, and IFB Innovationsstarter for one-on-one pitch deck reviews.
- The event addressed the industry-wide challenge of receiving actionable feedback after project rejections by offering intensive, personalized consultations to help developers iterate on their business proposals.
- Five industry experts led educational sessions focused on core commercial competencies, specifically targeting public funding acquisition and publisher relations.
Gamecity Hamburg: 20 Years Supporting Hamburg's Games Industry
Gamecity Hamburg marked its 20th anniversary in an April 2023 announcement, positioning itself as Germany's first public state-level funding institution for the games industry, founded in 2003.
- Established in 2003, Gamecity Hamburg is Germany’s first state-level funding body dedicated to the games industry.
- The organization provides direct financial support through prototype funding and grants to lower barriers to entry for emerging and established studios.
- The Games Lift incubator program serves as a primary mechanism for professional development and mentorship within the region.
Recap: Road to Polaris 2022
The first Polaris Convention, a community event in Hamburg focused on gaming, e-sports, and Asian pop culture, drew roughly 10,000 visitors to the city's exhibition halls from October 28 to 30, 2022.
- The inaugural Polaris Convention in Hamburg (October 28–30, 2022) attracted approximately 10,000 visitors and hosted 150 exhibitors across gaming, e-sports, and Asian pop culture sectors.
- Gamecity Hamburg’s 'Road to Polaris' program provided a free joint booth for five local indie studios: OneManOnMars, Impawsible Games, Beardshaker Games, Curvature Games, and Radioactive Dreams.
- A dedicated networking event, Gamecity Treff, held at the Grüner Jäger music club, drew over 250 industry professionals to foster regional community growth.
Road to Polaris: Five Hamburg Indies at the Convention
Gamecity Hamburg's October 14, 2022 announcement presents its "Road to Polaris" initiative, which brings five Hamburg indie developer teams to a joint Gamecity booth at the Polaris Convention, held October 28–30, 2022.
- Gamecity Hamburg supported five local indie studios at the Polaris Convention in Hamburg from October 28–30, 2022, to increase regional talent visibility.
- The Polaris Convention served as a major industry platform, spanning over 20,000 square meters and hosting more than 250 exhibitors, including major publishers and e-sports organizations.
- The five featured studios and their titles were OneManOnMars (Leif's Adventure: Netherworld Hero), Impawsible Games (Jonah Weingarten's Ninja Brigade), Beardshaker Games (Soulitaire), Curvature Games (The Amusement), and Radioactive Dreams (Turbo Shell).
Meet Hamburg at Gamescom 2021
Gamecity Hamburg's announcement outlines how Hamburg's games scene was represented at gamescom 2021, held August 25-27 as a purely digital event for the second consecutive year.
- Gamecity Hamburg showcased five local indie studios—Tiny Roar, Mooneye Studios, OneManOnMars, Radioactive Dreams, and Klickaffen—at the digital Gamescom 2021 via the Indie Arena Booth Online.
- The 'Road to gamescom 2021' program provided institutional support, including prototype funding and incubator resources, to prepare selected developers for international exposure.
- The initiative featured high-profile project reveals, including the world premiere of the sci-fi adventure game XEL.
Recap: Gamecity Forecast: Is Work Still a Place?
Gamecity Hamburg's July 2, 2021 recap covers a working session titled "Gamecity Forecast: Is work still a place?", which examined the future of workspaces and work culture in the games industry as companies emerged from pandemic-era remote work.
- There is no universal solution for modern workspace management; companies must adopt an iterative approach to refining work culture and office design.
- Physical office spaces must now serve a clear functional or emotional purpose, acting as hubs for inspiration and interaction rather than administrative locations.
- The German games industry will not return to pre-pandemic office norms, necessitating a balance between individual employee needs and collective organizational goals.
Recap: Nordic Games 2021 - May Edition
Gamecity Hamburg's "Road to Nordic" program sent a delegation from Hamburg's games industry to the May 2021 online edition of the Nordic Game Conference, and the June 30, 2021 recap documents its scope and outcomes.
- The Nordic Game Conference May 2021 edition hosted over 1,600 registered attendees and facilitated more than 1,000 business meetings.
- Gamecity Hamburg supported a delegation of 59 representatives, including 38 students and professionals from ten local studios such as THREAKS, Mooneye Studios, and Tiny Roar.
- The conference live stream reached over 3,000 views, providing a platform for Gamecity Hamburg to showcase a dedicated showreel of local studio trailers.
Gamecity@School: Insights into the Games Industry for Hamburg School Students
Gamecity Hamburg's Gamecity@School initiative aims to build the next generation of games industry professionals by introducing young people to career paths and entry routes into the sector.
- The Gamecity@School initiative aims to build a sustainable talent pipeline for Hamburg's gaming industry by connecting senior students with local professionals.
- The pilot event held on June 3, 2021, at Stadtteilschule am Hafen engaged 25 senior students in an online session with industry experts.
- Representatives from Hamburg-based studios including Tiny Roar, Osmotic Studios, and InnoGames provided firsthand insights into careers in game design, 3D artistry, and software development.
Making Game Development Work: Two Examples From Our Incubator
Sustainable game development has no single formula, but practical lessons emerge from how working developers manage creative labor.
- Sustainable game development requires treating creative output as a professional endeavor by establishing strict boundaries between work and rest to prevent burnout.
- Effective team management relies on flattening hierarchies to encourage shared ownership while simultaneously assigning clear, individual responsibility for specific development areas.
- Strategic hiring should prioritize alignment with a project’s vision over traditional industry credentials.
The Bar Is Set: Gamecity Hamburg Games Lift Graduation
Gamecity Hamburg's December 2020 graduation event for its Games Lift incubator showcased the work of five Hamburg-based teams after a three-month program.
- Gamecity Hamburg concluded a three-month incubator program for five emerging game development teams, transitioning their projects from early concepts to refined, playable demonstrations.
- The incubator showcased a diverse portfolio of titles including the rogue-like Alchymia, the action-adventure Leif’s Adventure: Netherworld Hero, and the metroidvania-inspired Ninja Brigade.
- Virtual reality innovation was a core focus of the program, highlighted by the projects The Amusement and the action-roguelike Crumbling, which featured technical advancements such as redirected walking.
Going Live: What to Expect From Games Lift Graduation
Gamecity Hamburg previews the public graduation event for the first cohort of its Games Lift Incubator, scheduled as a virtual presentation on Tuesday, December 8, 2020, at 6 p.m.
- Gamecity Hamburg’s Games Lift Incubator concludes a three-month acceleration program designed to prepare regional development teams for market entry and publisher pitches.
- The program provides participating developers with a structured support system consisting of workshops, professional mentoring, and financial backing.
- The graduation event serves as a public showcase for diverse projects, ranging from early-stage concepts to mature, pitch-ready titles.