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Campo Santo

CompanyUnited States · Founded 2013

Documents about Campo Santo

Cover of In the Valley of Gods Canceled?! | Games ReCAP
5 min
Game Dev Unchained5 min

In the Valley of Gods Canceled?! | Games ReCAP

The development of In the Valley of Gods, the highly anticipated project from the former Campo Santo team, has been officially placed on indefinite hold following the studio's acquisition by Valve.

  • The development of Campo Santo’s 'In the Valley of Gods' has been placed on indefinite hold following the studio's acquisition by Valve.
  • Former Campo Santo staff have been reassigned to internal Valve projects, including 'Half-Life: Alyx', 'Dota Underlords', and Steam platform development.
  • The project's original creative momentum has been dismantled due to the departure of key personnel, including contract writers who held significant institutional knowledge.
Game Dev UnchainedDec 2019
Cover of The Art of Firewatch
27 min
Game Developers Conference27 min

The Art of Firewatch

The development of the narrative exploration game Firewatch required a strategic approach to translating a bold, 2D graphic art style into an immersive 3D environment.

  • Campo Santo utilized a small, distributed team of ten to develop Firewatch, proving that resource constraints can be leveraged as an empowering design strategy.
  • To maintain a stylized 3D aesthetic, the team implemented a procedural sky system and custom 'stylistic fog' using RGB texture strips to manage atmospheric depth and mood-driven color shifts.
  • The team prioritized production efficiency by using a limited set of modular rock and tree assets, reserving high-detail artistic bandwidth exclusively for unique, narrative-critical props.
Game Developers ConferenceNov 2019