
Campo Santo
CompanyUnited States · Founded 2013
Documents about Campo Santo
Whitepaper3 pages
Firewatch: (Studying) the Anatomy of a Game Design Process
This paper presents a method for studying game design processes by combining game jam practice with development timelines, applied to the 2016 narrative adventure Firewatch by Campo Santo.
- The paper proposes a rapid method for studying game design processes by combining game jam practice with development timelines, using publicly available sources such as interviews, developer logs, podcasts, and developer talks to map a game's creation quickly.
- The method was tested on Campo Santo's 2016 narrative adventure Firewatch during a two-hour session at the Multi Method Analysis Jam at DiGRA 2022, producing a timeline spanning ideation, preproduction, production, and postproduction.
- Firewatch's design process was linear rather than fully pre-planned, and several directions were abandoned, including Metroidvania elements and Far Cry-style systems.
DiGRASep 2024

