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Cover of 4 Fundamentals for Building a great Live Ops Department - Alex Hayley, Product Madness
21 min
PocketGamer.biz21 min

4 Fundamentals for Building a great Live Ops Department - Alex Hayley, Product Madness

Building a high-performing Live Ops department requires a strategic focus on simplicity, variety, documentation, and cross-functional collaboration.

  • Operational efficiency is critical for scale, as demonstrated by Product Madness's Cashman Casino, which executes over 600 distinct live activities annually to support 430,000 daily active users.
  • Live Ops success relies on simplicity through the use of repeatable, re-skinnable, and easily configurable events that maximize engagement while minimizing engineering overhead.
  • Teams should build an 'arsenal' of simple events first, only introducing complexity by linking new content to the game’s core loop as the department matures.
PocketGamer.bizFeb 2023
Cover of Keynote: Blockchain Technologies in the Gaming Industry - Alex Van Hulle, CTO, Redlight Finance.
19 min
PocketGamer.biz19 min

Keynote: Blockchain Technologies in the Gaming Industry - Alex Van Hulle, CTO, Redlight Finance.

The gaming industry represents a massive, consistently growing global market, currently valued at approximately $159 billion and projected to reach $196 billion by 2028.

  • The global gaming market is valued at approximately $159 billion and is projected to reach $196 billion by 2028.
  • Blockchain technology enables true ownership of in-game assets through NFTs, allowing items to persist across different games and be traded on secondary markets.
  • Decentralized ledgers mitigate the risk of permanent data loss associated with centralized gaming databases that occur if a developer or platform shuts down.
PocketGamer.bizFeb 2023
Cover of Raccoon Logic faces criticism for mostly white male staff, causing debate on diversity in games industry
Article

Raccoon Logic faces criticism for mostly white male staff, causing debate on diversity in games industry

The formation of the new game studio Raccoon Logic in August 2021 sparked a significant industry debate regarding diversity and hiring practices.

  • The newly formed studio Raccoon Logic faced public backlash in August 2021 after a promotional group photo revealed a staff composition consisting entirely of white men.
  • Journalist Jason Schreier and industry figures like Rami Ismail criticized the lack of diversity, arguing that a company's commitment to inclusive hiring must be established at its inception rather than added later.
  • Raccoon Logic creative director Alex Hutchinson and studio head Reid Schneider defended the team, stating that the studio is still in its formation phase and actively seeking diverse talent.
Game World ObserverAug 2021
Cover of AIM Admission Document March 2021
Regulatory notice159 pages

AIM Admission Document March 2021

This document outlines the March 2021 admission of tinyBuild, Inc., a Delaware-incorporated video game publisher and developer, to the London Stock Exchange’s AIM market.

  • tinyBuild debuted on the London Stock Exchange’s AIM market in March 2021 with a market capitalization of £340.6 million, raising £28.6 million in net proceeds to fund acquisitions and a 23-title development pipeline.
  • The company demonstrated significant financial growth between 2017 and 2019, with annual revenues increasing from $11.9 million to $28.0 million.
  • Revenue is highly concentrated, with the top five titles accounting for 70% of H1 2020 revenue and the back catalogue contributing nearly 80% of total 2019 revenue.
tinyBuildMar 2021
Cover of GDC 2014: Alex Okafor, One Man Left Studios
2 min
PocketGamer.biz2 min

GDC 2014: Alex Okafor, One Man Left Studios

The independent game development landscape is increasingly defined by the shift toward free-to-play monetization models, which have become a dominant topic of industry discourse.

  • Independent studios are increasingly adopting an iterative development strategy by maintaining a portfolio of experimental prototypes rather than committing to single long-term projects.
  • Free-to-play monetization models have become the dominant financial framework within the independent game development landscape.
  • Studios are extending the lifecycle of established intellectual properties by releasing targeted downloadable content that repurposes existing game mechanics.
PocketGamer.bizMar 2014
Cover of Enthusiast Gaming Q1 2026 Financial Results
Article

Enthusiast Gaming Q1 2026 Financial Results

Enthusiast Gaming Holdings Inc. reported its financial results for the first quarter of 2026, highlighting a period of improved profitability and operational consistency.

  • Enthusiast Gaming reported Q1 2026 revenue of $9.4 million, a 5% increase from $9.0 million in Q1 2025, driven by growth in web programmatic and events revenue.
  • Adjusted EBITDA improved to $1.7 million in Q1 2026, up from $0.7 million in the same period last year.
  • Gross margin expanded to 85% in Q1 2026, compared to 82% in Q1 2025, supported by a reduction in cost of sales from $1.6 million to $1.4 million.
Enthusiast Gaming Holdings