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The Game Business

Organization167 videos · 119 articles

Games industry business news and analysis by Christopher Dring (ex-GamesIndustry.biz).

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Cover of The New Paramount Games Isn’t Like the Old Paramount Games
Article

The New Paramount Games Isn’t Like the Old Paramount Games

Paramount Games is undergoing a strategic transformation, moving away from past failed attempts at gaming to establish a sustainable, long-term development and publishing operation.

  • Paramount Games is shifting its strategy toward 'cost-effective AAA' titles, explicitly avoiding the massive, high-risk budgets associated with industry-standard blockbusters like GTA.
  • The company aims to release multiple titles per year across its portfolio, leveraging established properties like SpongeBob and Nick Toons alongside new original IP to ensure consistent audience engagement.
  • Paramount has partnered with Platinum Games to develop 'Teenage Mutant Ninja Turtles: The Last Ronin,' signaling a move to prioritize development partners who demonstrate genuine passion for the source material.
The Game BusinessJun 2026
Cover of Matthew Ball on Exclusives, Turning Xbox Around and Rethinking Helix Amid the RAM Crisis
Article

Matthew Ball on Exclusives, Turning Xbox Around and Rethinking Helix Amid the RAM Crisis

The recent appointment of Matthew Ball as Xbox’s Chief Strategy Officer marks a pivotal effort to revitalize the company’s market position.

  • Xbox is currently undergoing a strategic turnaround under new leadership, with Chief Strategy Officer Matthew Ball emphasizing that the company must restore its core console business before prioritizing expansion into PC and mobile platforms.
  • The ongoing global RAM crisis is severely impacting hardware production, with demand for Xbox consoles currently exceeding supply and supply chain limitations expected to persist for at least the next two and a half years.
  • Microsoft is actively 'rethinking' the development of its next console, codenamed Helix, to ensure the hardware remains affordable and flexible in response to rising memory costs.
The Game BusinessJun 2026
Cover of The Console War returns - The Game Business Micro
12 min
The Game Business12 min

The Console War returns - The Game Business Micro

The current landscape of the video game industry is defined by a strategic pivot toward platform exclusivity, a resurgence in large-scale industry events, and shifting profitability models for major intellectual properties.

  • Xbox is pivoting back to a strategy of console exclusivity for major titles like Gears of War: E-Day and Clockwork Revolution to drive hardware engagement, despite its concurrent role as a multi-platform publisher.
  • Summer Game Fest engagement grew significantly year-over-year, reaching 3.6 million peak viewers, a 30% increase in total hours watched, and a 37.9% rise in editorial coverage.
  • IO Interactive’s 007: First Light has sold between 2.7 and 3 million units with an 88 Metacritic score, with the developer planning a long-term content support model similar to the Hitman series.
The Game BusinessJun 2026
Cover of Call of Duty ‘at risk’ from GTA 6, EA set for World Cup boost, and Switch 2 hits UK milestone
50 min
The Game Business50 min

Call of Duty ‘at risk’ from GTA 6, EA set for World Cup boost, and Switch 2 hits UK milestone

The global gaming industry is currently navigating a period of intense volatility and strategic realignment, driven by the anticipation of major blockbuster releases and shifting consumer hardware trends.

  • Grand Theft Auto 6 is identified as a primary market disruptor expected to threaten the player retention rates of established shooter and sports franchises.
  • The Nintendo Switch 2 has reached a milestone of one million units sold in the UK within 39 weeks, matching the historical performance of its competitors.
  • UK PlayStation 5 sales have experienced a 50% year-over-year decline following recent price adjustments.
The Game BusinessJun 2026
Cover of Embracer CEO: I hope trust in us is improving
46 min
The Game Business46 min

Embracer CEO: I hope trust in us is improving

Embracer Group is currently executing a comprehensive corporate restructuring aimed at transitioning from a period of debt-fueled, aggressive expansion toward a model defined by financial discipline and strategic focus.

  • Embracer Group is undergoing a corporate restructuring to transition from debt-fueled expansion to a model of financial discipline, culminating in the 2027 spin-off of a new entity, Fellowship Entertainment.
  • Fellowship Entertainment will consolidate high-value intellectual properties, including Tomb Raider, The Lord of the Rings, and Kingdom Come: Deliverance, to centralize operations and prioritize organic cash flow.
  • The company is integrating artificial intelligence as a development co-pilot to accelerate production cycles and reduce ballooning development budgets.
The Game BusinessJun 2026
Cover of Take-Two on GTA 6 review scores, PS5 price hike, 2K missteps and more
54 min
The Game Business54 min

Take-Two on GTA 6 review scores, PS5 price hike, 2K missteps and more

Take-Two Interactive maintains a dominant position in the global gaming market, evidenced by a 19 percent increase in net revenue and bookings for the 2026 fiscal year.

  • Take-Two Interactive reported a 19 percent increase in net revenue and bookings for the 2026 fiscal year, outperforming industry competitors like Ubisoft.
  • Grand Theft Auto VI is scheduled for release on November 19 and is positioned as the primary driver for future growth and console hardware sales.
  • The U.S. gaming market demonstrated resilience with a 3 percent year-on-year spending increase, reaching $4.3 billion.
The Game BusinessMay 2026
Cover of Exclusive interview with Remedy’s new CEO: “Alan Wake and Control should have sold more"
37 min
The Game Business37 min

Exclusive interview with Remedy’s new CEO: “Alan Wake and Control should have sold more"

Remedy Entertainment is undergoing a strategic pivot aimed at bridging the gap between its long-standing critical acclaim and its historical commercial performance.

  • Remedy Entertainment is transitioning to a self-publishing model to gain autonomy and better align its business operations with its creative identity.
  • The studio is pivoting away from volatile segments like mobile gaming and live-service models to focus exclusively on scaling its existing intellectual property.
  • Remedy aims to improve the commercial performance of its franchises, such as Alan Wake and Control, which historically underperformed relative to their critical acclaim.
The Game BusinessMay 2026
Cover of How to announce a live service game in 2026? Plus, Star Wars, Nex Playground and new Xbox leaders
52 min
The Game Business52 min

How to announce a live service game in 2026? Plus, Star Wars, Nex Playground and new Xbox leaders

The gaming industry is currently undergoing a period of structural realignment and strategic recalibration.

  • To overcome pervasive player skepticism toward live service games, developers must shift from hype-driven marketing to radical transparency and authentic, two-way community engagement.
  • Success in the current market requires studios to remain flexible enough to pivot product development based on direct player feedback, effectively using a core base of advocates to validate titles.
  • The gaming industry is undergoing a structural realignment characterized by major corporate shifts, such as Embracer Group deconstructing operations and Xbox restructuring executive leadership to prioritize product strategy.
The Game BusinessMay 2026
Cover of Xbox Expands Leadership Team with Major Hires
Article

Xbox Expands Leadership Team with Major Hires

Xbox has initiated a significant restructuring of its leadership team to accelerate product development and refine its business strategy.

  • Xbox has appointed industry analyst Matthew Ball as Chief Strategy Officer to address significant pressures within its console business, particularly regarding rising memory and storage costs.
  • Scott Van Vliet, formerly of Microsoft’s Azure OpenAI and AI Core infrastructure, has been hired as Chief Technology Officer to improve product development speed and execution.
  • CEO Asha Sharma is leading a strategic restructuring aimed at increasing organizational agility and focus, part of a broader effort to reposition Xbox for future growth.
The Game BusinessMay 2026
Cover of The D&D company is spending $1bn making video games, and none of them are games-as-a-service
23 min
The Game Business23 min

The D&D company is spending $1bn making video games, and none of them are games-as-a-service

Hasbro is currently executing a decade-long, $1 billion investment strategy to expand its footprint in the video game industry.

  • Hasbro is executing a $1 billion, decade-long investment strategy to expand its video game footprint, explicitly rejecting the games-as-a-service (GaaS) model in favor of premium, single-player experiences.
  • The company is prioritizing high-quality, 40-to-50-hour traditional PC and console titles to avoid the high volatility and low success rates associated with GaaS.
  • Hasbro’s portfolio strategy divides development between internal studios for core brands like Dungeons & Dragons and Magic: The Gathering, and external partnerships for casual or mobile properties like Monopoly Go.
The Game BusinessMay 2026
Cover of Could AI Bring Investors Back to Video Games?
Article

Could AI Bring Investors Back to Video Games?

The video game industry is currently navigating a period of investor skepticism following a cycle of over-capitalization and under-performance.

  • Venture capital has overinvested in the gaming sector, with an estimated $7–$8 billion in capital requiring $40 billion in exits to meet standard return expectations.
  • Industry veteran David Gardner suggests that AI could revitalize game investment by enabling shorter, two-year development cycles and lowering the financial risk for small teams.
  • Griffin Gaming Partners has launched a $100 million 'Special Opportunities Fund' that provides project-based funding in the $1–$2.5 million range in exchange for a minority share of game revenue rather than studio equity.
The Game BusinessMay 2026
Cover of Long development cycles are putting off video game investors
67 min
The Game Business67 min

Long development cycles are putting off video game investors

The video game industry is currently undergoing a painful financial correction following a period of post-pandemic over-investment that fostered unsustainable budgets and unrealistic growth expectations.

  • The gaming industry is facing a financial correction due to a misalignment between traditional venture capital models and long, multi-year production cycles that lack early-stage performance indicators.
  • Investors are increasingly deterred by the industry's reliance on legacy titles, as 92 percent of current sector revenue is generated by games older than six years.
  • To mitigate high-risk, massive-budget development, major publishers are adopting agile strategies and leveraging artificial intelligence to optimize workflows and reduce prototyping costs.
The Game BusinessMay 2026