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Replay. The Polish Journal of Game Studies

Research27 reports · 44 articles

Open-access game studies journal published by Lodz University Press, in English and Polish.

Documents

Cover of Role of Form and Organization of Written Text in the Act of Creation of a Computer Game World: The Case of Heroes of Might and Magic V: Tribes of the East
Article

Role of Form and Organization of Written Text in the Act of Creation of a Computer Game World: The Case of Heroes of Might and Magic V: Tribes of the East

The design of written text within Heroes of Might and Magic V: Tribes of the East serves as a foundational pillar for world-building and player immersion.

Replay. The Polish Journal of Game StudiesOct 2021
Cover of Motives for Playing Video Games in the Context of Time: Results of Empirical Research
Whitepaper20 pages

Motives for Playing Video Games in the Context of Time: Results of Empirical Research

Video games serve as a primary medium for leisure, yet the underlying motivations driving player engagement evolve significantly as time investment increases.

Replay. The Polish Journal of Game StudiesOct 2021
Cover of Space as a Structure Defined by User’s Presence: From Heritage to Layers of Liquid Modernity
Whitepaper13 pages

Space as a Structure Defined by User’s Presence: From Heritage to Layers of Liquid Modernity

Technological advancements continuously reshape human environments, creating a fluid intersection between physical reality and virtual experience.

Replay. The Polish Journal of Game StudiesDec 2019
Cover of Narracja linearna w grach wideo w kontekstach immersji
Article

Narracja linearna w grach wideo w kontekstach immersji

Linear narrative structures in video games achieve high levels of player immersion by intentionally restricting agency to prioritize cinematic cohesion and emotional resonance.

Replay. The Polish Journal of Game StudiesDec 2019
Cover of Multimodalna ewolucja obrazu w grach wideo
Article

Multimodalna ewolucja obrazu w grach wideo

Video games have evolved from simple, functional digital artifacts into sophisticated, polysemiotic structures that function as a primary medium for modern cultural expression.

Replay. The Polish Journal of Game StudiesDec 2019
Cover of Playing with Failure: Conceptualization of Failure in Game Studies
Article

Playing with Failure: Conceptualization of Failure in Game Studies

Digital games frequently treat failure as a binary state to be corrected, yet this narrow perspective fails to capture the multifaceted role that losing plays in modern interactive media.

Replay. The Polish Journal of Game StudiesDec 2019
Cover of The Matter at Hand: A Practice-Theoretical Model of Digital Gaming
Whitepaper20 pages

The Matter at Hand: A Practice-Theoretical Model of Digital Gaming

Digital gaming functions as a situated human practice, defined by the intersection of embodied habitus and the material constraints of hardware and software.

Replay. The Polish Journal of Game StudiesDec 2019
Cover of Settling the French Historical Past: The Example of Lankhor Games
Article

Settling the French Historical Past: The Example of Lankhor Games

This analysis examines how French digital games from the late 1980s and early 1990s engaged with sensitive national history, specifically focusing on two titles by the studio Lankhor: Le Manoir de Mortevielle (1987) and Maupiti Island (1990).

Replay. The Polish Journal of Game StudiesDec 2019
Cover of Genologia lingwistyczna a badania nad komentarzem e-sportowym: Problemy metodologiczne
Whitepaper17 pages

Genologia lingwistyczna a badania nad komentarzem e-sportowym: Problemy metodologiczne

E-sports commentary represents a distinct and rapidly evolving media genre that necessitates a specialized methodological framework for linguistic analysis.

  • E-sports commentary has emerged as a distinct media genre in Poland, heavily influenced by the international success of the professional team Virtus.pro and the rise of streaming platforms like Twitch.tv and YouTube.
  • The structural composition of e-sports commentary for Counter-Strike: Global Offensive mirrors traditional sports broadcasting, featuring an initial segment (match/tournament introduction), a main relay of gameplay analysis, and a final segment (match summary and sign-off).
  • Unlike traditional broadcast sports, e-sports commentary often lacks formal self-introductions because streamers operate on personal channels where the audience is already familiar with the host.
Replay. The Polish Journal of Game StudiesNov 2018
Cover of PETSCII: A Character Set and a Creative Platform
Article

PETSCII: A Character Set and a Creative Platform

PETSCII, the character encoding and font set native to Commodore’s 8-bit computing line, has transitioned from a utilitarian system requirement into a vibrant, enduring creative platform.

Replay. The Polish Journal of Game StudiesNov 2018
Cover of Gry jako moralne laboratorium: Gamifikacja dylematów moralnych bezzałogowych samochodów
Article

Gry jako moralne laboratorium: Gamifikacja dylematów moralnych bezzałogowych samochodów

Video games serve as sophisticated moral laboratories for investigating the complex ethical decision-making processes required for autonomous vehicles.

Replay. The Polish Journal of Game StudiesNov 2018
Cover of O immersyjności escape roomów: Przykład pokoi Tick Tack w Gliwicach
Article

O immersyjności escape roomów: Przykład pokoi Tick Tack w Gliwicach

The primary objective of this analysis is to demonstrate that immersion serves as the fundamental driver behind the success and popularity of escape rooms.

Replay. The Polish Journal of Game StudiesNov 2017

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