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Loading... The Journal of the Canadian Game Studies Association
Distilling the key insights…
Videogames centered on social justice themes function as powerful pedagogical tools that leverage Deleuzian affect theory to reshape political understanding. By moving beyond traditional cognitive or emotional engagement, these interactive experiences visibilize pre-discursive sensations and intensities, allowing players to encounter political realities through a visceral, felt lens. The primary thesis posits that titles such as 1000 Days of Syria and This War of Mine operate as artistic interventions, creating a zone of indiscernibility that disrupts normative thinking and challenges dominant societal narratives.
These survival-themed games utilize affective forces to blur the boundaries between the player and the avatar, effectively transforming the player into a subject-in-process. By forcing participants into impossible ethical impasses, the games translate the physical and emotional trauma of characters—often manifested through restricted agency or movement—directly into the player’s own psyche. This process transcends simple empathy, as the shared sensations of survival and loss alter the player’s perspective, fostering new relationalities that are not easily captured through conventional discourse or traditional media.
The scope of this analysis encompasses the intersection of digital ludology and political philosophy, focusing on how interactive media can facilitate a deeper understanding of human suffering. By immersing players in a trajectory of potentialities, these games provide a unique aesthetic space where political and human truths are experienced rather than merely observed. Ultimately, the capacity of these games to evoke intense, shared sensations serves as a critical mechanism for dismantling established biases and cultivating a more profound, embodied awareness of complex global issues.
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DiGRA · 2026