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Game Developers Conference

Media13 reports · 1,708 videos · 28 articles

Game Developers Conference (GDC, now the GDC Festival of Gaming) is the professional event for the games industry. It publishes recorded talks and interviews, annual industry survey reports such as the State of the Game Industry, and news articles.

Documents

Cover of GDC Plays MechWarrior 5: Mercenaries with Piranha Games' Russ Bullock
62 min
Game Developers Conference62 min

GDC Plays MechWarrior 5: Mercenaries with Piranha Games' Russ Bullock

MechWarrior 5: Mercenaries serves as a modernization of the long-standing franchise, designed to translate the deliberate, heavy combat mechanics of the series into a deep, non-linear single-player campaign.

  • Piranha Games developed MechWarrior 5: Mercenaries as a non-linear, single-player campaign, leveraging eight years of technical experience and assets from MechWarrior Online.
  • The game features a complex damage model with dozens of distinct degradation states and fully destructible urban environments to simulate the experience of piloting a heavy tank.
  • Development efficiency was bolstered by strategic partnerships, including asset sharing and localization collaboration with Harebrained Schemes.
Game Developers ConferenceDec 2019
Cover of Ripple Effect: How Women-in-Games Initiatives Make a Difference
58 min
Game Developers Conference58 min

Ripple Effect: How Women-in-Games Initiatives Make a Difference

Women-in-games initiatives function as essential catalysts for diversifying the gaming industry by providing accessible entry points, professional networks, and leadership development for underrepresented creators.

  • Women-in-games initiatives, such as the Difference Engine Initiative, Ladycade, and Game Jam Stockholm, successfully bridge the gap between amateur interest and professional careers by providing structured mentorship and technical skill-building.
  • The 'ripple effect' model demonstrates that long-term industry growth is sustained when initial program participants transition into roles as mentors, organizers, and advocates for new talent.
  • Effective grassroots programs utilize specific structural supports—including clear codes of conduct and quiet breakout spaces—to create inclusive environments that foster confidence and professional advancement.
Game Developers ConferenceDec 2019
Cover of The Alchemy and Science of Machine Learning for Games
50 min
Game Developers Conference50 min

The Alchemy and Science of Machine Learning for Games

Machine learning is fundamentally transforming game production by shifting development from manual, rule-based programming toward data-driven automation.

  • Machine learning is shifting game production from manual, rule-based programming to data-driven automation, specifically for generating complex assets like real-time animations, dialogue, and lip-syncing.
  • Studios are successfully integrating experimental machine learning tools by colocating researchers with developers to prototype solutions using proprietary datasets.
  • Automated systems are currently most effective for scalable, complex tasks such as traffic simulation, game balancing, and automated quality assurance testing.
Game Developers ConferenceDec 2019
Cover of This is Amazing! Writing the Supportive Space Coach in Destiny
30 min
Game Developers Conference30 min

This is Amazing! Writing the Supportive Space Coach in Destiny

The evolution of the Crucible announcer in Destiny demonstrates a strategic shift from utilizing generic, dystopian drill sergeants to crafting a fully realized, supportive character.

  • Transforming a functional announcer into a compelling character requires shifting from objective-based, repetitive dialogue to a persona with a distinct backstory, motivations, and a personal relationship with the player.
  • The 'supportive space dad' archetype for Lord Shaxx was achieved by replacing generic drill sergeant lines with enthusiastic, reactive commentary that acknowledges specific player achievements and class-based identities.
  • Competitive game modes should utilize characters rather than disembodied announcers to serve as a narrative channel, ensuring that even in modes without a traditional plot, the dialogue remains grounded in the game's fiction.
Game Developers ConferenceDec 2019
Cover of Classic Postmortem: GoldenEye 007
68 min
Game Developers Conference68 min

Classic Postmortem: GoldenEye 007

The development of GoldenEye 007 serves as a definitive case study in how creative autonomy and iterative design can overcome severe technical limitations.

  • GoldenEye 007 transitioned from an on-rails shooter to a landmark first-person shooter by prioritizing iterative design and environmental interactivity over rigid, top-down management.
  • The development team successfully navigated severe technical limitations, such as extremely limited texture cache sizes on the Nintendo 64, by utilizing a flat, collaborative organizational structure.
  • The game achieved long-term success by balancing cinematic ambition with non-realistic, idiosyncratic mechanics like exaggerated physics and humor, which encouraged player experimentation.
Game Developers ConferenceDec 2019
Cover of From Shore to Horizon: Creating a Practical Tessellation Based Solution
58 min
Game Developers Conference58 min

From Shore to Horizon: Creating a Practical Tessellation Based Solution

Eidos Montreal’s internal research and development division focuses on creating scalable technical solutions that facilitate cross-studio collaboration and enhance visual fidelity across major titles.

  • To maintain rasterizer efficiency, the ocean mesh uses tessellation factors that avoid triangles smaller than 16 pixels in screen area, as recommended by AMD GNC architecture guidelines.
  • The system utilizes a radial ocean mesh divided into 100-meter by 100-meter patches, which are displaced using vector displacement rather than simple height maps to properly simulate water churn and lateral movement.
  • Open water motion is generated by mixing eight Gerstner waves in descending order of frequency, where smaller waves are deformed by larger ones to increase realism and reduce crest pinching.
Game Developers ConferenceDec 2019
Cover of GDC Plays Superliminal with Pillow Castle Games' Albert Shih
57 min
Game Developers Conference57 min

GDC Plays Superliminal with Pillow Castle Games' Albert Shih

Superliminal centers on a unique perspective-based mechanic where the scale of objects is determined by the player’s forced perspective.

  • Superliminal’s core mechanic uses raycasting and depth-aware projection to manipulate object scale based on forced perspective, challenging traditional spatial reasoning.
  • The game’s design philosophy prioritizes 'epiphany-driven' gameplay, focusing on sudden player realizations rather than requiring high-level mechanical skill.
  • The six-year development cycle necessitated rigorous playtesting to manage player expectations and mitigate frustration caused by the game's unconventional mechanics.
Game Developers ConferenceDec 2019
Cover of Addressing Exploit Abuse in EVE Online with Customer Care
58 min
Game Developers Conference58 min

Addressing Exploit Abuse in EVE Online with Customer Care

EVE Online operates as a complex, player-driven economy where character progression is intrinsically linked to real-time skill training and the conversion of skill points into in-game currency.

  • The 'ghost training' exploit in EVE Online allowed players to bypass free-to-play restrictions and generate massive amounts of skill points, which were then converted into in-game currency (ISK) via skill injectors, threatening both the game's economy and its business model.
  • CCP Games identified that the exploit stemmed from a backend calculation error where skill progress was only recorded upon login, allowing players to trigger training for Omega-level skills on Alpha (free) accounts.
  • Following a public disclosure of the exploit on Reddit in May 2017, CCP Games investigated 6,036 characters across 119 individuals, resulting in the permanent banning of 796 accounts belonging to 23 primary offenders.
Game Developers ConferenceDec 2019
Cover of Games that Change Lives: Social Impact Done Right
32 min
Game Developers Conference32 min

Games that Change Lives: Social Impact Done Right

Games possess a unique capacity to influence societal perspectives, functioning as both entertainment and vehicles for meaningful reflection.

  • Effective social impact design requires integrating themes into the narrative rather than relying on didactic moralizing, which risks alienating players.
  • Developers should collaborate with subject-matter experts and victim support organizations to ensure narrative accuracy and avoid the use of harmful tropes.
  • Gated progression systems force players to synthesize information and apply learned knowledge to overcome obstacles, transforming passive consumption into active learning.
Game Developers ConferenceDec 2019
Cover of Game Discoverability Day: Paid Acquisition for Smartphone Games: A Scrappy, Practical Guide
33 min
Game Developers Conference33 min

Game Discoverability Day: Paid Acquisition for Smartphone Games: A Scrappy, Practical Guide

Smartphone game developers can achieve sustainable growth by prioritizing Google Play as the primary platform for early-stage user acquisition.

  • Prioritize Google Play for early-stage user acquisition to leverage organic reach, which can yield an organic-to-paid install ratio as high as 4:1.
  • Execute aggressive paid acquisition during the first 30 days of release to capitalize on initial momentum and navigate platform-specific performance cycles.
  • Use the open beta phase to optimize keyword density and marketing assets to secure Early Access featuring and improve conversion rates.
Game Developers ConferenceDec 2019
Cover of Animation Bootcamp: Bringing Life to the Machines of Horizon Zero Dawn
58 min
Game Developers Conference58 min

Animation Bootcamp: Bringing Life to the Machines of Horizon Zero Dawn

The development of mechanical creatures for Horizon Zero Dawn centered on the challenge of blending realistic animalistic movement with industrial, machine-based aesthetics.

  • Guerrilla Games utilized a 'mood board' and personality video process, dedicating three weeks to defining character behavior before starting final animation to ensure consistent machine identity.
  • The team used a custom AI mover system that dynamically adjusts forward and sideways velocity based on directional changes, allowing for animation-driven movement that minimizes foot sliding.
  • To handle complex terrain without the time to create individual slope animations for 25 machines, the team implemented uneven terrain nodes in Morpheme to procedurally adjust character posture.
Game Developers ConferenceNov 2019
Cover of Writing Great Video Game Characters With Brandon Sheffield - GDC Podcast Ep. 4
62 min
Game Developers Conference62 min

Writing Great Video Game Characters With Brandon Sheffield - GDC Podcast Ep. 4

Effective character writing in video games relies on the intersection of personal passion and iterative refinement.

  • Character development should prioritize distinct, tenacious personalities over generic archetypes to sustain long-term player engagement, as demonstrated by the protagonist design in the action RPG Indivisible.
  • Managing large ensembles of over thirty characters requires drawing inspiration from visual media like anime to establish clear, recognizable identities quickly.
  • Production constraints, such as strict voice-acting deadlines and the integration of backer-funded content, necessitate a commitment to cultural sensitivity and diverse development perspectives to ensure authentic representation.
Game Developers ConferenceNov 2019