Marketing·Updated Mar 17, 2026 by SocialPeta
Whitepaper · January 1, 2023
Published by SocialPeta
The global mobile landscape in 2022 was defined by a 17.5% year-on-year increase in quarterly advertisers despite a 16% decline in total creative volume. This shift indicates a transition toward more dynamic, high-frequency marketing strategies, with over 90% of advertisers launching new creatives each quarter. While North America maintained the largest advertiser base, markets in Hong Kong, Macao, and Taiwan exhibited the highest creative output per advertiser. Android remained the dominant platform for volume, often doubling the creative output of iOS, though iOS advertisers grew to represent 40% of the market by year-end. The gaming sector experienced a notable decoupling of engagement and monetization. Genres such as strategy, simulation, and casual games saw year-over-year download growth ranging from 8% to 10%, yet simultaneously faced revenue declines between 9% and 16%. To combat rising user acquisition costs and falling revenues, developers increasingly adopted "Casual + X" strategies. This trend involved integrating hyper-casual mini-games—such as "save the dog" puzzles or line-drawing mechanics—into the marketing funnels of complex RPG and strategy titles to lower costs and broaden appeal. Hybrid-casual titles also emerged as a significant force, utilizing Roguelike mechanics and high-volume video ads to bridge the gap between traditional casual play and deeper monetization. In the non-game sector, advertising activity peaked in the fourth quarter, driven largely by utility tools, shopping, and educational applications. Video content remained the primary medium, accounting for over 70% of creatives across most global regions. Major players like TikTok and Duolingo maintained market leadership through exceptionally high creative refresh rates, often exceeding 95% new content. Regionally, Southeast Asia and Turkey showed a heavy reliance on Android and localized "big hit" formulas, while the United States and Japan remained the primary drivers of global revenue. Looking forward, the industry is shifting toward story-centric strategies and user-generated content to navigate a privacy-first environment. With the implementation of SKAdNetwork 4.0 and the impending Android Privacy Sandbox, marketers are moving away from granular user-level targeting in favor of Media Mix Modeling. The prevailing conclusion is that long-term lifetime value and diversified monetization models are now essential to offset rising platform costs and tightening media budgets.
2022 Global Mobile Game & App (Non-Game) Marketing White Paper w w w. s o c i a l p e t a . c o m
C O N T E N T S Mobile Games / 3 1. Global Mobile Game Marketing Trends / 8 2. Top Global Mobile Games Charts / 18 3. Global Mobile Game Marketing of Game Genres / 26 I. Strategy Game / 27 II. RPG / 39 III. Simulation Game / 50 IV. Casual Game / 61 V. Casino Game / 72 4. Mobile Game Marketing in Different Regions / 84 I. America / 87 II. Indonesia / 93 III. Vietnam / 99 IV. Turkey / 105 5. Hot Mobile Game Campaigns / 111 Mobile Apps (Non-Game) / 116 1. Global Mobile App Marketing Insights & Top Charts / 118 2. Global Mobile App (Non-Game) Marketing of App Genres / 127 I. Tool / 130 II. Entertainment / 138 III. Reading / 146 IV. Social / 154 V. Education / 162 3. Global Mobile App Marketing in Different Regions / 168 I. North America / 171 II. Southeast / 174 Industry Insights / 179 Singular, Tenjin, Digital Turbine, Moloco, Storemaven, AdQuantum, Udonis, Mobidictum, Apptamin, AppROI
Mobile Games
REPORT DESCRIPTION 01 PART
Report Description 5 www.socialpeta.com 1. Data Sources With the assistance of the world’s biggest advertising intelligence and analysis tool, SocialPeta Data Team provided you with insights into the advertising data of the global mobile game market. We collected random sampling advertising data from the globe, which covers over 70 channels and nearly 70 countries and regions. In total, we based over 120 billion data to form our report. Data Cycle and Indicators The overall date range of the report: Jan-Dec 2022 For specific data indicators, please see the notes on each page. Copyright Notice All tests, images, and graphics contained in this report are protected by the relevant trademark and copyright laws. Some texts and data are public information and their copyrights are owned by their original creators. No organization or person shall copy or distribute, in whole or in part for any purpose, any portion of this report without approval from our company. The copyrights of all creatives mentioned in this report are owned by the respective advertisers. Any unauthorized use of this report for commercial activities is a breach of the Copyright Law of the People's Republic of China and other relevant laws and regulations as well as the relevant provisions of the International Convention. 4. Disclaimer The industry data and market forecasts presented in this report are based on the data captured by SocialPeta Data Team and estimated by using a statistical forecasting model combined with research methods such as desk study and industry interviews. Limited by the research methods and data resources, this report can only be used as reference material. Our company shall have no liability for any data or points of view in this report. SocialPeta shall hold no responsibility for any legal consequences resulting from any action taken by any organization or individual by using or based on the above data information, and the organization or individual shall take full responsibility for any disputes or legal liabilities arising therefrom. 5. Concerned Regions HK, Macao & TW: Hong Kong (China), Macao (China), Taiwan (China) JP & ROK: Japan, South Korea Southeast Asia: Thailand, Indonesia, Singapore, Malaysia, Vietnam, Philippines, Cambodia South Asia: India, Pakistan Middle East: Bahrain, Qatar, Saudi Arabia, UAE, Azerbaijan, Lebanon, Kuwait, Israel, Egypt, Oman, Iraq, Morocco South America: Brazil, Chile, Argentina, Colombia, Peru, Venezuela, Paraguay North America: USA, Canada, Mexico, Panama Europe: Turkey, France, Germany, United Kingdom, Italy, Spain, Netherlands, Norway, Poland, Portugal, Belgium, Switzerland, Austria, Romania, Sweden, Greece, Denmark, Luxembourg, Ireland, Finland Oceania: Australia, New Zealand Africa: Kenya, Nigeria, Angola, South Africa, Algeria, Libya, Senegal, Ivory Coast
6 Analysis Model of Popular Creatives AI Deduplication Accurately display effective ideas, improve search and output efficiency by more than 10 times Impressions A creative's impressions are estimated based on its views, interaction data on media and duration. Impressions are an important indicator of a creative's quality. Popularity Popularity is a comprehensive index of a creative, which is key to deciding a creative’s potential. Multidimensional Filter It is a way to get precise search results by using 20+ filters, including duration, multi- dimensional classification, hashtag, language, and platform. Interaction Indicator Based on exclusive interaction data, it shows actual performance value. Original-post Ads Original-post ads allow one to view the display results of original news feed ads, and also allow further observation of real interactive effects. Technical Monitoring Powerful data capture capabilities provide a solid and powerful technical guarantee to ensure the acquisition of advertising intelligence www.socialpeta.com
The first half of 2022 saw a contraction across the mobile‑app advertising ecosystem, with the total number of advertisers falling 5.79 % to a historic low of roughly 83 400 and creative volume dropping 27 % to 40 million assets. This downward pressure was most pronounced among mobile‑game advertisers, whose pool shrank to about 83 000 in January, while non‑game categories such as shopping apps retained the largest share of spend (≈12.5 % of advertisers and 17.2 % of creatives). Regional variation was stark: Europe and North America dominated non‑game advertising, whereas the Asia‑Pacific region, excluding China, was the only market with a net increase in advertisers. Mobile‑game advertising displayed divergent cost dynamics. The United States and Japan posted the highest average CPMs at $27.54 and $25.93 respectively, with iOS campaigns costing roughly 15 % more than Android. Female users and the 55‑64 age cohort commanded a 13 % premium on impressions, while South Korea recorded the peak CPI at $13.90. Playable ads delivered the lowest CPI but suffered the weakest return on ad spend, whereas banner formats generated the strongest ROAS. Strategy titles leaned heavily on video‑only creatives (>90 %) and began integrating casual‑puzzle mechanics to broaden appeal; interest in emerging formats remained modest, with only 16 % of players expressing curiosity about NFTs and 32 % about metaverse features. Creative strategies are shifting toward motivation‑driven, user‑centric formats such as rewarded video and playable ads to counter post‑IDFA fragmentation. Narrative‑driven ads are proving effective for simulation games targeting female audiences, delivering $12 million in revenue across key Western markets. AR‑enhanced placements on platforms like Snapchat achieve double the attention and 1.7 × the immersion of standard formats, while friend‑based recommendations outperform celebrity influencers by a factor of four. Regional opportunities are emerging in Tier‑2/3 India through vernacular campaigns and OEM inventory, and Turkey’s
The global mobile gaming landscape underwent a significant transformation in 2023, characterized by a strategic shift toward the hybrid-casual model. This evolution combines the accessibility of hyper-casual mechanics with the monetization depth of mid-core titles, utilizing a mix of in-app advertising and in-app purchases to stabilize revenue. Marketing efforts were defined by a nearly 50% year-over-year surge in monthly active advertisers, exceeding 40,000 globally. While North America maintained its leadership in total advertiser volume, Southeast Asia emerged as the most competitive region for creative output. Concurrently, Android became the primary focus for volume-driven campaigns due to ongoing iOS privacy restrictions, though iOS remained the preferred platform for high-value mid-core and hard-core marketing. Creative strategies pivoted toward high-impact visual storytelling and the integration of generative AI to manage rising user acquisition costs. Although video remains the dominant format, accounting for over 76% of impressions, AI-generated image creatives gained significant traction, particularly in square formats. Developers increasingly utilized "mini-game" ad patterns—such as ASMR, dramatic narratives, and deliberate failure scenarios—to lower entry barriers for complex genres like Simulation and Strategy games. Meanwhile, RPG and Casino titles leaned heavily on influencer collaborations and live-action content to drive engagement in emerging markets across Southeast Asia and the Middle East. Sustainable growth in 2024 depends on a holistic integration of AI-driven production and programmatic transparency. The successful global expansion of Chinese-developed mini-games and the revitalization of legacy titles through trending ad mechanics illustrate a broader trend of creative agility. By analyzing over 1.4 billion ad creatives across 70 countries, it is evident that the industry is moving toward a data-driven future where high-engagement formats like rewarded ads and user-generated content are essential for navigating a fragmented and privacy-conscious global market.
Global mobile game marketing reached a pivotal turning point in the second quarter of 2023, characterized by a record-breaking surge in creative volume. Over 9.3 million new creatives entered the market, representing nearly three-quarters of all active advertisements. While casual games maintained the largest share of advertisers at over 30%, RPG and Casino genres experienced the most aggressive growth in creative output. Geographically, Southeast Asia emerged as a primary hub for advertising density, leading the world in monthly creatives per advertiser, while the Middle East solidified its status as a high-growth market where strategy games command significant revenue shares. The industry is increasingly adopting "Casual + X" hybrid models and integrating AI-generated content, ASMR, and short-video memes to mitigate rising user acquisition costs. Financial data reveals a stark contrast in installation costs between platforms, with iOS casual game installs costing $2.23 compared to $0.63 on Android, yet both platforms achieved a comparable seven-day return on ad spend of approximately 7.7%. This parity suggests that despite higher upfront costs, the quality of users on premium platforms remains consistent with broader market performance. Market leaders like Honkai: Star Rail and MONOPOLY GO! demonstrated the efficacy of high-frequency creative refreshes, with new assets comprising over 60% of their total advertising portfolios. These titles leveraged distinct psychological hooks, ranging from influencer-driven user-generated content to social-casual mechanics, to achieve rapid global penetration. Notably, these aggressive marketing strategies allowed Honkai: Star Rail to surpass Genshin Impact in overseas revenue during the quarter, signaling a shift toward more dynamic, content-heavy advertising cycles across the global mobile landscape.
The global mobile gaming industry is currently defined by extreme market concentration and a fundamental shift in monetization and marketing strategies. With the top 50 publishers generating 70% of total revenue, the sector is moving toward hybrid-casual models that blend ad-based revenue with in-app purchases to offset rising user acquisition costs. Strategic priorities for 2025 include the expansion of Direct-to-Consumer platforms to preserve margins and a resurgence in HTML5 web games. This evolution is occurring alongside a surge in marketing volume; in 2024, the industry saw over 250,000 advertisers and 46.2 million creative assets, representing a 60% year-over-year increase in advertising activity despite a declining rate of new market entrants. Geographically, the landscape is marked by rapid growth in Southeast Asia and Latin America, while the United States remains a dominant but maturing market. High-production, cross-platform free-to-play titles, particularly from Chinese developers, are raising consumer expectations and challenging traditional premium pricing models. To navigate privacy-related data limitations, marketers are increasingly adopting creative-level attribution and generative AI for both content production and data analysis. Short-form video has become the primary driver of engagement, accounting for up to 81% of impressions in genres like Puzzle and Simulation, often utilizing AI-generated imagery and demographic-specific hooks to capture niche audiences. Tactical trends reveal a widespread reliance on intellectual property and the integration of casual mini-game mechanics to market hardcore RPG and Strategy titles. Successful campaigns frequently leverage localized content and specialized creative formats, such as "stomp" transitions for social media or long-form puzzles to attract RPG players. This data, synthesized from over 1.6 billion ad records across 80 countries, underscores a transition toward high-volume, AI-enhanced marketing where deep user segmentation and creative variety are essential for maintaining player lifetime value in an increasingly competitive global environment.