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Cover of The Xbox Bloodbath Is Actually Way Bigger Than It Seems
17 min
Jason Schreier17 min

The Xbox Bloodbath Is Actually Way Bigger Than It Seems

The recent restructuring at Xbox, which includes the divestment of five studios and the cancellation of multiple projects, has resulted in a reported 3,200 job cuts.

  • The reported 3,200 job cuts at Xbox represent only a fraction of the total industry impact, as the restructuring triggers significant, uncounted layoffs at external co-development and vendor firms.
  • Xbox CEO Asha Sharma announced a 50% reduction in vendor spending, which will result in widespread job losses for non-full-time staff who work on Xbox PR, marketing, and IT projects but are not included in official internal layoff figures.
  • The cancellation of major projects like 'Perfect Dark' has forced co-development partners, such as Crystal Dynamics and Eidos Montreal, to lay off staff without the ability to publicly disclose their work due to strict non-disclosure agreements.
Jason SchreierJul 2026
Cover of Xbox's big reset | Week in Mobile Games podcast
40 min
PocketGamer.biz40 min

Xbox's big reset | Week in Mobile Games podcast

Xbox is currently executing a fundamental strategic pivot, moving away from an aggressive focus on scaling the Game Pass subscription service toward a broader objective of engaging one billion players.

  • Microsoft is undergoing a major restructuring involving 3,200 staff layoffs and the divestment of five studios, including management buyouts for Compulsion Games and Double Fine and the sale of Ninja Theory and Undead Labs.
  • Microsoft has set an ambitious goal to engage one billion daily active users, a target that industry analysts view as highly challenging given that current console markets are largely flat and the company's total monthly active user base across its gaming division was reported at 500 million in 2024.
  • Pokémon Go has generated over $9 billion in lifetime revenue across the Google Play Store and Apple App Store during its 10-year history, with player spending peaking during the pandemic.
PocketGamer.bizJul 2026
Cover of 🚨📢 BREAKING NEWS: Xbox Layoffs, Niantic rebrand, New Turkish puzzle studio
13 min
Two & a Half Gamers13 min

🚨📢 BREAKING NEWS: Xbox Layoffs, Niantic rebrand, New Turkish puzzle studio

The gaming industry is currently navigating a period of significant structural change, marked by large-scale workforce reductions and shifts in corporate strategy.

  • Microsoft is restructuring its gaming division with 3,200 layoffs and the spin-out of four console studios, including Double Fine and Ninja Theory, to prioritize mobile growth and P&L efficiency.
  • The Chinese mini-game market is projected to reach nearly $10 billion in revenue by 2025, supported by a 34% year-over-year growth rate and 1.2 billion monthly active users.
  • M&A activity in the second quarter of 2026 reached $2.3 billion, marking the highest deal volume recorded since 2022.
Two & a Half GamersJul 2026
Cover of TWIG #391: Xbox's 4,800 Cuts, Apex Predator Playbook, and the 6% Problem Killing New Games
57 min
Deconstructor of Fun57 min

TWIG #391: Xbox's 4,800 Cuts, Apex Predator Playbook, and the 6% Problem Killing New Games

The gaming industry is currently undergoing a structural shift characterized by extreme market consolidation and a pivot toward established intellectual property.

  • Legacy franchises older than five years now command 60% of total gaming market earnings, while new titles generate only 6% to 7% of annual revenue.
  • Microsoft is restructuring its Xbox division to focus on high-margin pillars like King and Minecraft due to a stagnant Game Pass subscriber base of approximately 30 million.
  • The gaming industry is shifting away from original intellectual property development toward the optimization of existing assets to maximize average revenue per user.
Deconstructor of FunJul 2026
Cover of King and the Xbox cuts, Meta's 'TikTok for games', alot of Scopely news, game closures, MTG, more
18 min
Mobilegamer.biz18 min

King and the Xbox cuts, Meta's 'TikTok for games', alot of Scopely news, game closures, MTG, more

The mobile games industry is currently navigating a period of significant structural realignment, marked by major workforce reductions at Xbox and a strategic pivot toward mobile-first engagement.

  • Microsoft is cutting 3,200 jobs across its Xbox division, with 1,600 layoffs announced immediately and the remainder occurring throughout the financial year, primarily impacting PC and console operations.
  • Meta has soft-launched 'Pocket,' an app that utilizes AI prompts to generate a TikTok-style feed of interactive mini-games, marking the company's latest attempt to enter the 'TikTok for games' market.
  • Pokémon Go has generated approximately $6.37 billion in lifetime in-app purchase revenue over its 10-year history, with 39% of revenue originating from the U.S. and 30% from Japan.
Mobilegamer.bizJul 2026
Cover of In the Hot Seat: Mattel163 COO Devin Nambiar on Uno and life after the NetEase deal
18 min
PocketGamer.biz18 min

In the Hot Seat: Mattel163 COO Devin Nambiar on Uno and life after the NetEase deal

Mattel163, a mobile game publisher, recently transitioned from a joint venture between Mattel and NetEase to a wholly-owned internal development and publishing division of Mattel.

  • Mattel acquired NetEase's 50% stake in their joint venture, Mattel163, in February 2024 for $318 million, transitioning the studio into its internal game development and publishing division.
  • Mattel163 has achieved over $1 billion in lifetime revenue, nearly $250 million in annual recurring revenue (ARR), and 20 million monthly active users (MAUs) across its four live titles.
  • Successful cross-border game expansion requires significant product tailoring, as evidenced by the failure of major titles like Honor of Kings and Monster Strike when launched globally without sufficient culturalization.
PocketGamer.bizJul 2026
Cover of Xbox To Cut 3,200 Jobs, Get Rid Of Five Studios
19 min
Jason Schreier19 min

Xbox To Cut 3,200 Jobs, Get Rid Of Five Studios

Microsoft has initiated a major restructuring of its Xbox division, characterized by the elimination of 3,200 positions and the divestiture of five studios.

  • Microsoft is cutting 3,200 jobs at Xbox, representing approximately 20% of its 16,000-person workforce, with 1,600 layoffs occurring immediately and the remainder scheduled over the next several months.
  • Xbox is divesting from five studios: Ninja Theory and Undead Labs are being sold, while Double Fine and Compulsion Games will spin off into independent, management-owned entities with rights to their own IP.
  • Arkane is entering a consultation process regarding its future due to French labor laws, as part of a broader strategy to move away from the 'limited integration' model of studio management.
Jason SchreierJul 2026
Cover of Xbox plans 3,200 job cuts, and will drop five acclaimed studios
12 min
The Game Business12 min

Xbox plans 3,200 job cuts, and will drop five acclaimed studios

Xbox is undergoing a significant corporate restructuring, characterized by approximately 3,200 job cuts—representing roughly 15% of its workforce—and the divestment of five critically acclaimed studios.

  • Xbox is cutting 3,200 jobs, representing approximately 15% of its total workforce, as part of a major corporate restructuring.
  • The company is divesting five studios: Double Fine and Compulsion Games are moving to independent management, while Ninja Theory, Undead Labs, and Arkane Lyon are seeking new ownership.
  • The restructuring shifts the company from a decentralized studio model to a centralized structure that prioritizes major franchises like Halo, Gears of War, and Fallout over smaller, independent-style projects.
The Game BusinessJul 2026
Cover of 🚨📢 BREAKING NEWS: Stillfront's CEO Steps Down + AdColony Sold for Under $5M + Meowdoku Hits 1.7M DAU
12 min
Two & a Half Gamers12 min

🚨📢 BREAKING NEWS: Stillfront's CEO Steps Down + AdColony Sold for Under $5M + Meowdoku Hits 1.7M DAU

The mobile gaming industry is currently experiencing a period of rapid structural shifts, characterized by the decline of aggressive roll-up business models and the emergence of new, high-growth casual titles.

  • Stillfront's CEO is stepping down following a period of declining revenue, downloads, and share price, signaling the risks of roll-up business models that rely on high valuations for acquisitions.
  • The casual puzzle game Meowdoku scaled from 15,000 to 1.7 million DAU since mid-May by combining Sudoku mechanics with cat-themed aesthetics, generating estimated daily ad revenues of $70,000 to $120,000.
  • Affle acquired the AdColony brand and technology assets from Digital Turbine for less than $5 million, gaining access to approximately 80,000 existing app integrations.
Two & a Half GamersJul 2026
Cover of TWIG #390: Destiny Ends, Xbox's Biggest Layoff Ever, and Google Play's New Fee Chaos
66 min
Deconstructor of Fun66 min

TWIG #390: Destiny Ends, Xbox's Biggest Layoff Ever, and Google Play's New Fee Chaos

The global video game industry is currently undergoing a painful period of structural realignment, characterized by the collapse of overly ambitious acquisition strategies and a pivot toward extreme fiscal conservatism.

  • Sony’s $3.6 billion acquisition of Bungie has resulted in $766 million in impairment charges and the loss of over 600 jobs, highlighting the failure of the strategy to integrate independent studios into live-service operations.
  • Microsoft is pivoting the Xbox division toward a 'fewer, bigger, better' strategy, prioritizing high-performing blockbuster franchises over niche titles to satisfy investor demands for immediate financial sustainability.
  • The Xbox Series X has seen its pricing rise to $800, a move that effectively cedes competitive advantage to the PlayStation 5 as Microsoft shifts toward a digital-first, high-margin model.
Deconstructor of FunJul 2026
Cover of eFootball vs EA FC, Apple Arcade stats, Stillfront, Queen, alt app stores, payments, more
19 min
Mobilegamer.biz19 min

eFootball vs EA FC, Apple Arcade stats, Stillfront, Queen, alt app stores, payments, more

The mobile games industry is currently experiencing significant shifts in monetization, platform accessibility, and regulatory oversight.

  • Konami’s eFootball has achieved a highly effective monetization model in Japan, generating $915 million in lifetime revenue from 12 million downloads, resulting in a revenue-per-download figure exceeding $75.
  • Regulatory pressure is mounting globally, with the UK’s Competition and Markets Authority expected to force Apple and Google to remove steering restrictions on payment systems by the end of the year.
  • Apple Arcade functions primarily as a family-oriented platform, as data since its 2019 launch shows top-performing titles like Sneaky Sasquatch and Hello Kitty Island Adventure are non-hardcore, while titles targeting traditional gamers see minimal engagement.
Mobilegamer.bizJul 2026
Cover of Inside The $250 Million Subnautica 2 Battle
19 min
Jason Schreier19 min

Inside The $250 Million Subnautica 2 Battle

The legal and corporate conflict surrounding the release of Subnautica 2 centers on a $250 million performance-based bonus that the publisher, Krafton, attempted to avoid paying to the developer, Unknown Worlds Entertainment.

  • A Delaware court ruled in March 2026 that Krafton attempted to terminate the leadership of Unknown Worlds Entertainment to avoid paying a $250 million performance-based bonus tied to the acquisition of the studio.
  • The court found Krafton’s allegations of data theft and neglect of duty against CEO Ted Gill and co-founders Charlie Cleveland and Max McGuire to be pretextual maneuvers designed to evade contractual obligations.
  • A July 2026 settlement mandated that the $250 million bonus be paid to studio employees, including staff previously excluded from the original incentive agreement, with payments distributed in installments through 2028.
Jason SchreierJul 2026

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