PCF Group S.A. has terminated its production-publishing agreement with Incuvo S.A. for Bulletstorm VR, effective January 19, 2024, following the game's poor commercial performance.
PCF Group has assumed full control over the title's ongoing commercialization and future development lifecycle.
Incuvo S.A. has forfeited all rights to future royalty payments generated by Bulletstorm VR sales as part of the contractual dissolution.
PCF Group charged Incuvo 871,157.59 PLN to settle outstanding development and quality assurance costs incurred during the project.
The financial and contractual settlement was finalized following the game's initial release on January 18, 2024.
While the original partnership is dissolved, PCF Group retains the option to utilize Incuvo’s resources for potential future development tasks.
PCF Group S.A. has finalized the financial settlement and contractual dissolution regarding the production of Bulletstorm VR. Following the game’s release on January 18, 2024, the publisher and its subsidiary, Incuvo S.A., reached an agreement to settle all remaining production milestones. As part of this financial reconciliation, PCF Group charged Incuvo 871,157.59 PLN to cover development and quality assurance costs incurred during the project’s lifecycle.
The decision to terminate the production-publishing agreement, effective January 19, 2024, stems directly from the unsatisfactory commercial performance of the title upon its launch. Under the terms of this dissolution, Incuvo forfeits all rights to future royalty payments derived from the game’s sales. This restructuring effectively ends the original collaborative framework between the two entities regarding this specific intellectual property.
Moving forward, PCF Group assumes full responsibility for the final product and its ongoing commercialization. While the company retains the option to utilize Incuvo’s resources for potential future development tasks, the publisher now maintains complete control over the title’s lifecycle. This shift in management strategy reflects a broader effort to mitigate the impact of the game’s poor market reception and consolidate oversight of the product’s future development and sales trajectory.