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Video Game Streaming Trends Report: 2021 Yearly Report
The report establishes that video‑game streaming has solidified its position as a core element of global pop culture, with 21 % year‑over‑year growth in watch time during 2021—an increase that, while lower than the 81 % surge seen in 2020, still reflects a substantial expansion of audiences worldwide. The analysis covers the three dominant Western platforms—Twitch, YouTube Gaming, and Facebook Gaming—across all major regions, noting that Twitch leads overall hours watched (≈6 billion) and maintains a 31.4 % YoY increase, whereas YouTube’s live‑stream hours declined by 15 % but its VOD ecosystem grew, and Facebook Gaming achieved a 59 % YoY rise, narrowing the gap with YouTube in Q3‑Q4.
Key content insights reveal that mobile titles such as Garena Free Fire, PUBG Mobile, and Valorant dominate viewership, together generating over 5.6 billion hours—32 % of total hours watched—while PC and console staples like GTA V, Minecraft, and Apex Legends remain top‑tier. The report highlights 10 peak moments that drew record concurrent viewership, underscoring the influence of esports and mobile‑game tournaments.
Demographic analysis shows a persistent gender imbalance: only 27 % of the top 3,000 streamers are female, and women represent a mere 5 % of the top 200 creators. Platform‑specific initiatives—YouTube’s promotion of Valkyrae, Facebook Gaming’s female spotlight series, and Twitch’s updated harassment policies—are noted as efforts to address this gap.
Methodologically, the study aggregates publicly available data on hours watched, peak concurrent viewers (CCV), and monetization metrics from subscriptions and Bits. It segments streamers into tiers—Mega, Macro, Mid‑Tier, Micro—to illustrate revenue concentration: the top 1.2 % of influencers generate 15.8 % of total revenue, while micro‑tier creators (93 % of all streamers) account for 56 % of subscription and Bits income. The report concludes that while the creator economy remains highly skewed, sustained growth in mobile gaming and platform diversification continues to reshape the industry’s landscape.
- Video game streaming grew 21% in 2021, with Twitch leading the market at 6 billion hours watched and a 31.4% year-over-year increase.
- Facebook Gaming experienced significant momentum with a 59% year-over-year rise, while YouTube Gaming saw a 15% decline in live-stream hours despite growth in its VOD ecosystem.
- Mobile titles including Garena Free Fire, PUBG Mobile, and Valorant accounted for 32% of total viewership, totaling over 5.6 billion hours watched.
- The creator economy remains highly concentrated, as the top 1.2% of influencers capture 15.8% of revenue, while micro-tier creators—representing 93% of the streamer base—generate 56% of subscription and Bits income.
- A persistent gender gap exists in the industry, with women comprising only 27% of the top 3,000 streamers and just 5% of the top 200 creators.
Gaming Deals Activity Report H1'2021
The report documents a four‑fold surge in gaming deal activity during the first half of 2021 compared with the same period in 2020. A total of 471 closed transactions generated $44.2 billion, with an additional $5.9 billion in announced deals bringing cumulative value to $50.2 billion. Mergers and acquisitions dominated the landscape, accounting for 154 deals ($22.4 billion) and surpassing the full‑year 2020 result of $12.6 billion across 218 transactions. Public offerings rose to 54 deals ($17.1 billion), while private investments reached a record $4.6 billion through 263 deals, largely driven by late‑stage rounds (65% of value). The gaming segment alone contributed $32.7 billion across 267 deals, with M&A value climbing 486% YoY to $20.4 billion.
Key players included Tencent, Embracer Group, Electronic Arts, Sony, and ByteDance, each executing multiple acquisitions across PC/console, mobile, and cloud platforms. Venture capital activity remained robust; top 15 VC funds invested $1.1 billion in 60+ companies, with Epic Games’ $1 billion round and Roblox’s pre‑IPO $520 million leading the pack. Public exits grew sharply, with 107 deals totaling $25.6 billion; notable IPOs and SPACs included Roblox, AppLovin, Playtika, and Playstudios.
The data were compiled from public sources, S&P Capital IQ, and industry disclosures, covering global transactions in the video‑game sector for H1 2021.
- Gaming deal activity surged four-fold in H1 2021, reaching a cumulative value of $50.2 billion across 471 closed and announced transactions.
- Mergers and acquisitions dominated the market with $22.4 billion across 154 deals, already surpassing the $12.6 billion total recorded for the full year of 2020.
- The gaming segment specifically saw M&A value climb 486% year-over-year to $20.4 billion, contributing to a total segment value of $32.7 billion.
- Public exits, including IPOs and SPACs for companies like Roblox, AppLovin, Playtika, and Playstudios, accounted for 107 deals totaling $25.6 billion.
- Private investments reached a record $4.6 billion across 263 deals, with late-stage funding rounds accounting for 65% of that total value.
White Paper on Video Game Development Sector in Spain
The Spanish video game development sector has emerged as a vital component of the national digital economy, characterized by rapid growth, high innovation, and a strong global orientation. As of 2013, the industry comprised 330 companies, largely concentrated in Madrid and Catalonia, with a workforce that is notably young and highly qualified. The sector generated 313.7 million euros in turnover in 2013, with projections suggesting a compound annual growth rate of 23.7% through 2017. This expansion is driven primarily by online distribution models, which account for 78% of industry revenue, and a robust export market that represents 56% of total sales.
The industry is defined by its youth, with 68% of firms established within the last five years and 97% of capital originating domestically. Employment trends are equally positive; the sector supported 2,630 direct jobs in 2013, marking a 29% increase from the previous year, with a high proportion of permanent contracts. Despite this success, the industry faces significant challenges, particularly a talent gap, as 63.6% of businesses report difficulty finding qualified personnel. This highlights a misalignment between current educational curricula and the specialized technical demands of the video game market.
To sustain this momentum, the sector advocates for an integrated support plan that includes fiscal incentives for research and development, public funding for prototypes, and streamlined internationalization efforts. Recommendations emphasize the need for specialized technology clusters, improved tax treatment for intangible assets, and stronger synergies with transversal industries such as health and education through the development of serious games. By addressing these structural needs and fostering closer collaboration between public administration, private investors, and academic institutions, the industry aims to solidify its position as a competitive, high-productivity leader within the European digital landscape.
- The Spanish video game sector generated 313.7 million euros in 2013, with a projected compound annual growth rate of 23.7% through 2017.
- Online distribution models drive the industry's financial performance, accounting for 78% of total revenue, while exports represent 56% of sales.
- The industry is characterized by rapid expansion and youth, with 68% of the 330 existing companies established within the five years prior to 2013.
- Direct employment reached 2,630 jobs in 2013, a 29% increase from the previous year, though 63.6% of firms struggle to find qualified personnel due to a mismatch between education and industry needs.
- Capital investment in the sector is overwhelmingly domestic, with 97% of funding originating within Spain.
Libro Blanco del Desarrollo Español de Videojuegos 2021
Fondo Europeo de Desarrollo Regional Foto: Francesco Ungaro (Pexels) LIBRO BLANCO DEL DESARROLLO ESPAÑOL DE VIDEOJUEGOS 2021 1. Íntroduccion 6 2. Tribuna 8 3. Medidas para incentivar la economía de la industria española de desarrollo de videojuegos en 2022 10 4.
- The Spanish video game industry advocates for a tax incentive for video game production, similar to that for the audiovisual industry, to attract international projects and investment. This measure is common in other European countries like France, Italy, Belgium, and the UK.
- The primary funding sources for Spanish studios are their own resources (74%) and self-financing (71%). Funding from publishers increased from 18% to 28%, while bank financing decreased from 16% to 7%.
- Over half (52%) of the Spanish video game industry workforce is under 30 years old, with only 5% over 45. The majority of workers (43%) have 3-6 years of experience.
- 88% of Spanish studios develop their own intellectual properties. 54% self-publish, a decrease from the previous year, while 45% engage in development for third parties/outsourcing, and 22% develop serious games.
- Serious games are a significant niche, with 21% of published games falling into this category. They are primarily directed at the Education sector (85%), followed by Culture (37%) and Tourism (33%).
Annual Barometer of the Video Game Industry in France 2021
The 2021 Annual Barometer of the Video Game Industry in France provides a comprehensive analysis of the sector’s economic health, employment trends, and production landscape. Conducted between May and June 2021 through an online survey of 1,200 qualified entities, the research captures a representative snapshot of the French video game ecosystem, which is primarily composed of development studios, publishers, and service providers. The study highlights the industry's resilience and growth despite the challenges posed by the global health crisis.
Key findings indicate that the French video game sector remains highly productive, with approximately 1,350 games in development during 2021, 92% of which are original creations. The industry is characterized by a strong focus on independent production, with 77% of studios identifying as indie developers. Financially, while the sector shows promise—with 20% of studios reporting annual revenues exceeding €1 million—the landscape remains fragile, as 36.5% of studios reported a deficit in 2020, the highest level since 2014. Despite this, the industry maintains a positive outlook, with 89% of respondents expressing confidence in their company’s future and 94% remaining optimistic about the broader French video game market.
Employment remains a cornerstone of the industry, which continues to prioritize permanent contracts, with 80% of salaried positions held as CDI. The workforce is increasingly diverse, with female representation reaching 22%. Furthermore, the sector benefits from robust institutional support, as 41% of companies utilize regional funding and many rely on the national video game tax credit. France is currently ranked as the second most attractive country for video game development globally, trailing only the United States, reflecting the sector's strong international standing and continued potential for expansion.
- France is the second most attractive country globally for video game development, supported by a strong reliance on national tax credits and regional funding utilized by 41% of companies.
- The industry is highly productive with approximately 1,350 games in development during 2021, 92% of which are original intellectual properties.
- Despite high levels of optimism regarding the market, 36.5% of studios reported a financial deficit in 2020, marking the highest rate of insolvency since 2014.
- The French ecosystem is dominated by independent production, with 77% of studios identifying as indie developers.
- Employment stability is a priority for the sector, as 80% of salaried positions are held under permanent (CDI) contracts.
Annual Report of the German Games Industry 2021
01 Players in Germany 8 02 German market for computer 14 03 The games industry in Germany 24 .1 Employment figures and companies .4 The ten demands of the games industry 04 gamescom 38 05 About game – the German 42 .1 Diversity initiative Hier spielt Vielfalt .2 Environmental and climate protection in the .3 Foundation for Digital Games Culture .5 Entertainment Software Self-Regulation Body 06 D...
- The German games market experienced significant growth in 2020, with overall sales revenue increasing by over 30% due to the COVID-19 pandemic. Hardware sales, including consoles and gaming PCs, reached a record high, and subscription services saw a 44% increase in sales revenue.
- Germany launched a major EU-notified games funding guideline in late 2020, with several studios receiving over one million euros in funding, marking a significant first for the country's games industry.
- The number of companies in the German games industry increased by 5% for development and publishing companies and 7% for publishing-focused companies in 2021. However, employment in the core market grew by only 8% to 10,906 people, indicating that most new companies are microenterprises.
- gamescom 2020 successfully transitioned to a digital format due to the pandemic, attracting millions of viewers from over 180 countries and featuring 370 partners across five show formats, with gamescom: Opening Night Live being a highlight.
- game – the German Games Industry Association, with approximately 340 members including developers and publishers, advocates for improved industry conditions, youth protection, and diversity, and has been climate-neutral since early 2021.
European Video Games Industry Insight Report: 2021
By European Game Developers Federation (EGDF) Supported by Video Games Europe European Video Games Industry Data 5 Number of game developer studios 7 Number of game publishers 8 Number of people working in the video games industry 9 Percentage of women working in the industry ...
- In 2021, the EU video game industry comprised 5,500 game developer studios and over 250 game publishers, employing 85,000 people and generating a turnover of €18.3 billion, up from 78,000 employees and €15.1 billion in 2020.
- Many European countries offer cultural aid for video game production, with common forms including grants (e.g., Austria, Denmark, Finland), loans (e.g., Belgium, France), and tax credits (e.g., Belgium, France, Germany, Greece).
- Europe has a robust educational infrastructure for game development, with numerous institutions offering study programs; for example, Austria has 13 institutions, Belgium 8, and the Czech Republic 8.
- Individual European countries show varying industry sizes and growth; for instance, Denmark had 168 studios and 911 employees in 2021, while Norway had 17 studios and 368 employees in the same year.
- The report defines a game developer studio as a sole trader or company whose main turnover comes from developing games, including one-man teams and those using external publishers, and an active company as one registered, employing people, and generating turnover.
Market Snapshot: Q2 2021 US, China & Japan
The mobile gaming market in the second quarter of 2021 experienced notable shifts in genre performance and publisher dominance across the United States, China, and Japan. The primary objective is to provide a comparative analysis of these regional markets, highlighting evolving trends in genre market share, publisher success, and the increasing importance of live-service feature updates. The analysis utilizes a proprietary taxonomy and motivation framework, supported by a survey of over 7,000 mobile gamers in English-speaking western countries, to categorize games and identify player archetypes.
Key findings indicate that the United States saw a decline in the Puzzle genre’s market share, while the Strategy genre experienced significant growth. In Japan, the Sports genre continued to gain momentum, largely driven by the success of titles like Umamusume Pretty Derby, while RPGs faced a decline. China exhibited a trend reversal from the previous quarter, with RPG and Strategy genres regaining market share at the expense of Shooters. Publisher performance was marked by strong results from Supercell in the US and Cygames in Japan, while Leiting Games nearly doubled its market share in China.
A critical trend identified is the 37% year-over-year increase in feature updates, with Strategy games leading this surge at 208%. Developers are increasingly prioritizing engagement through non-recurring live events and limited in-app purchase offers, which saw frequency increases of 143% and 122%, respectively. These features are becoming essential for retention and monetization across major genres. Furthermore, player motivation data reveals that games appealing to fast-paced action and competitive play continue to dominate the top-grossing charts in the US, with specific archetypes like King of the Hill and Skill Master remaining highly relevant.
- Live-service feature updates increased by 37% year-over-year, with Strategy games leading the surge at 208% growth.
- Engagement tactics are shifting toward non-recurring live events and limited-time in-app purchase offers, which saw frequency increases of 143% and 122% respectively.
- In the US, the Strategy genre grew while the Puzzle genre declined, with Supercell emerging as a top-performing publisher.
- China experienced a market reversal in Q2 2021 as RPG and Strategy genres regained share from Shooters, while Leiting Games nearly doubled its market share.
- Japan’s market saw the Sports genre gain momentum behind the success of Umamusume Pretty Derby, while RPGs faced a decline and Cygames maintained strong publisher performance.
Mobile Market Forecast: 2021-2025
The global mobile application market is entering a period of sustained expansion, with total consumer spending projected to reach $270 billion and annual downloads expected to hit 230 billion by 2025. Although the rapid acceleration in activity triggered by the COVID-19 pandemic is normalizing, the industry maintains strong momentum across both the Apple App Store and Google Play. This growth is underpinned by a fundamental shift in revenue composition, as non-game applications increasingly capture market share. Projections indicate that non-game revenue will account for nearly half of total spending by 2025, with these applications expected to surpass gaming revenue on the App Store as early as 2024.
Geographically, the market landscape is evolving as mature regions and emerging economies follow distinct trajectories. While Asia continues to dominate global download volume, fueled largely by the massive scale of the Indian market, Europe is emerging as the primary engine for future revenue growth with a projected compound annual growth rate of 23 percent. Meanwhile, mature markets such as the United States are experiencing a deceleration in new app adoption, yet they continue to demonstrate significant increases in per-user spending. China, the United States, and India remain the most critical pillars of the global mobile economy.
These trends underscore a maturing ecosystem where developers and marketers must pivot toward high-value non-gaming sectors and capitalize on the rising monetization potential within European markets. As the industry moves toward 2025, the ability to leverage granular data on user demographics, advertising performance, and SDK adoption will be essential for navigating the shifting competitive landscape. The continued resilience of consumer spending, even as download growth stabilizes, confirms that the mobile economy remains a primary driver of global digital commerce.
- The global mobile application market is projected to reach $270 billion in consumer spending and 230 billion annual downloads by 2025.
- Non-game applications are rapidly gaining market share and are expected to account for nearly 50% of total spending by 2025.
- Non-game revenue is projected to surpass gaming revenue on the Apple App Store as early as 2024.
- Europe is positioned as the primary engine for future revenue growth, with a projected compound annual growth rate of 23%.
- While Asia leads in total download volume, the United States is seeing a deceleration in new app adoption alongside an increase in per-user spending.
Store Intelligence Data Digest: Q4 2021
Global mobile application activity reached a significant milestone in 2021, with total annual downloads climbing to 144.2 billion. The fourth quarter alone accounted for 36.1 billion of these installs, representing a 2.7 percent year-over-year increase. While the mobile gaming sector remained a primary driver of volume, led by the global success of Garena Free Fire and the emergence of battle royale titles like PUBG: New State, other categories such as Finance and Utilities demonstrated faster growth rates. The market landscape saw China reclaim its position as the leading market for App Store installs, while India maintained its dominance on Google Play.
Market dynamics throughout the year reflected a complex transition toward post-pandemic normalization. Although most app categories returned to pre-pandemic baselines, Business and Medical applications remained elevated, with Business installs more than doubling 2019 levels. Simultaneously, the travel sector experienced a robust recovery, with U.S. vacation rental and online travel agency apps exceeding pre-pandemic download figures by the end of the year. Meta and Google solidified their positions as the world’s top publishers, each exceeding 600 million quarterly downloads, while European developers, particularly Say Games, gained significant traction on the Google Play platform.
Technological innovation continued to influence consumer behavior, evidenced by the rise of NFT-focused mobile applications and the integration of blockchain features into established cryptocurrency platforms. Regional recovery patterns varied, as North America stabilized more rapidly than Asian markets, where pandemic-era usage shifts persisted longer. Ultimately, the year was defined by a shift in market leadership, with TikTok retaining its status as the most downloaded app globally and Garena Free Fire securing its place as the top-downloaded game, underscoring the continued resilience and evolution of the mobile ecosystem.
- Global mobile app downloads reached 144.2 billion in 2021, with Q4 alone contributing 36.1 billion installs, a 2.7% year-over-year increase.
- Meta and Google maintained market dominance as the world’s top publishers, each surpassing 600 million downloads in the fourth quarter.
- Business app installs remained significantly elevated, more than doubling 2019 pre-pandemic levels, while Medical apps also sustained higher-than-normal activity.
- China reclaimed its position as the leading market for App Store installs, while India maintained its top position on the Google Play platform.
- Garena Free Fire was the most downloaded mobile game of 2021, leading a gaming sector that remains a primary driver of global download volume.
Mobile Game Genre Report: Comparing & Contrasting Eastern and Western Markets 2021
This report examines the mobile gaming landscape in 2021, focusing on the strategic differences between Eastern and Western markets regarding genre popularity, monetization, and user acquisition. While mobile is the leading gaming platform globally by revenue and player count, market dynamics vary significantly between regions. The United States remains the largest market for puzzle games, followed by Japan and China, though Western markets generally favor casual genres like puzzle and arcade, whereas Eastern markets demonstrate a higher preference for competitive, immersive titles such as Battle Royale and role-playing games.
Key findings indicate that while puzzle games are popular globally, their implementation differs by region. Western titles often emphasize narrative and decoration, while Eastern titles frequently integrate deeper economies, character collection, and gacha mechanics. Monetization strategies also diverge; Western players show a higher tolerance for in-game advertising, leading to an IAA-focused revenue model. Conversely, Japanese players exhibit a greater willingness to engage in in-app purchases, resulting in a more balanced or IAP-heavy approach. Live-ops, including limited-time events and social engagement features, are identified as critical tools for retention in both regions, though the specific content—such as collaborations with anime or manga in Japan—is tailored to local cultural interests.
The analysis relies on industry data and expert insights, including case studies from developers like Translimit. Methodology involves comparing consumer behaviors, demographic profiles, and revenue streams across key markets. The report concludes that successful global expansion requires rigorous localization of marketing creatives and user acquisition strategies. Developers are encouraged to utilize A/B testing and performance-based ad optimization to navigate the distinct preferences of Western and Eastern audiences, ensuring that both gameplay mechanics and monetization models align with regional expectations.
- Western markets prioritize casual genres like puzzle and arcade, while Eastern markets demonstrate a stronger preference for competitive, immersive titles such as Battle Royale and RPGs.
- Monetization strategies differ by region, with Western titles leaning toward in-game advertising (IAA) models, while Japanese players show a higher propensity for in-app purchases (IAP).
- Puzzle games are a global staple, but Western implementations focus on narrative and decoration, whereas Eastern versions prioritize character collection, deep economies, and gacha mechanics.
- Live-ops and social engagement features are essential for player retention globally, though content must be culturally localized, such as using anime or manga collaborations in Japan.
- Successful global expansion requires rigorous localization of marketing creatives and user acquisition strategies, supported by A/B testing and performance-based ad optimization.
Q1 2021: Store Intelligence Data Digest
Global mobile app downloads reached 36.6 billion in the first quarter of 2021, representing an 8.7% year-over-year increase. This growth was primarily fueled by a 15.3% surge on Google Play, which reached 28.2 billion installs, effectively counteracting an 8.6% decline on the App Store. While emerging markets like India and the Philippines saw growth exceeding 30%, established markets such as the United States and Russia experienced slight contractions as the initial download spikes seen during the 2020 pandemic began to stabilize.
The quarter was defined by a significant shift in consumer behavior toward privacy-focused communication and financial management. Telegram and Signal saw massive adoption, with Telegram becoming the top messaging app worldwide and Signal’s installs jumping from 2 million to over 60 million. Simultaneously, interest in cryptocurrency and retail investing drove a 34% increase in Finance category downloads across the U.S. and Europe, propelled by platforms such as Robinhood, Coinbase, and Binance. TikTok maintained its position as the top global app, while Google and Facebook continued their rivalry as the leading publishers by volume.
In the gaming sector, hypercasual titles remained the dominant force, accounting for 80% of the top 20 games in the United States. Join Clash 3D emerged as the most downloaded game globally, bolstered by heavy adoption in Asia. Despite a late-quarter release, Crash Bandicoot: On the Run achieved a standout performance with 23 million installs in its first week. Although App Store game downloads fell 22.4% year-over-year due to a high 2020 baseline in China, the overall market remained competitive, with hypercasual publishers like Voodoo and Zynga maintaining high rankings through aggressive acquisition and rapid release cycles.
- Global mobile app downloads rose 8.7% year-over-year to 36.6 billion in Q1 2021, driven by a 15.3% surge on Google Play that offset an 8.6% decline on the App Store.
- Hypercasual games dominated the U.S. market, accounting for 80% of the top 20 titles, with Join Clash 3D ranking as the most downloaded game globally.
- Finance category downloads in the U.S. and Europe grew by 34%, fueled by retail investing and cryptocurrency platforms like Robinhood, Coinbase, and Binance.
- Privacy-focused communication apps saw massive adoption, with Telegram becoming the top global messaging app and Signal installs increasing from 2 million to over 60 million.
- Emerging markets like India and the Philippines experienced growth exceeding 30%, while established markets like the U.S. and Russia saw slight contractions as pandemic-era download spikes stabilized.