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Cover of Google cuts store fees and welcomes back Fortnite plus Hay Day Match, Halfbrick, Antihero and more
20 min
Mobilegamer.biz20 min

Google cuts store fees and welcomes back Fortnite plus Hay Day Match, Halfbrick, Antihero and more

The mobile games industry is undergoing a significant shift in platform economics following a legal settlement between Google and Epic Games.

  • Google is uncoupling its billing services from the Play Store, allowing developers to use third-party providers for a flat 5% service fee, down from the previous 30% rate.
  • The new Google Play billing structure will be implemented in the EU, UK, and US by June 2024, Australia by September, and globally by September 2027.
  • Antihero Studios, founded by Supercell and King alumni, raised $4.5 million in seed funding to develop 'Misfits,' an extraction shooter that has already been tested by 70,000 players.
Mobilegamer.bizMar 2026
Cover of Resident Evil Requiem's 5m sales: How Capcom did it
51 min
The Game Business51 min

Resident Evil Requiem's 5m sales: How Capcom did it

The gaming industry is currently navigating a period of significant structural transition, marked by increased regulatory scrutiny of international investments, the failure of live-service models like Highguard, and evolving platform strategies from major publishers.

  • Resident Evil Requiem achieved 5 million unit sales in under one week, marking the fastest launch in the franchise's history.
  • The title reached a peak of 344,414 concurrent players on Steam, underscoring the critical role of PC and handheld hardware like the Steam Deck in driving high-volume sales.
  • Capcom generated significant pre-launch momentum by securing over one million wishlists through a platform-agnostic marketing strategy that avoided exclusive deals.
The Game BusinessMar 2026
Cover of D2C Trends: Apple bringing back fees & Why is that a good thing!
41 min
Two & a Half Gamers41 min

D2C Trends: Apple bringing back fees & Why is that a good thing!

The direct-to-consumer (D2C) model has emerged as a critical strategy for game publishers seeking to enhance profit margins and gain greater control over player relationships.

  • Approximately 50 percent of surveyed game studios currently generate up to 20 percent of their total revenue through web-based D2C channels.
  • Apple and Google are moving to implement platform fees on off-platform transactions globally, following precedents set in Japan and Brazil, effectively ending the current window of fee-free steering in the U.S.
  • Publishers should treat web stores as permanent e-commerce infrastructure rather than temporary workarounds to ensure long-term profitability amidst the standardization of platform fees.
Two & a Half GamersMar 2026
Cover of High Guard's Downfall, Marathon's Release, Xbox's Future | Roundtable News 370
82 min
Game Dev Unchained82 min

High Guard's Downfall, Marathon's Release, Xbox's Future | Roundtable News 370

The modern video game industry is currently navigating a period of profound instability, marked by the failure of high-budget live-service titles and a broader crisis in North American development.

  • Wildlight’s HighGuard failed due to inconsistent art direction, poor performance, and a lack of public playtesting, resulting in significant layoffs and a drastically reduced team size.
  • Modern live-service shooters are struggling due to post-COVID overfunding, leading to a market saturated with failed projects and a disconnect between long development cycles and shifting player interests.
  • Bungie’s Marathon playtest demonstrated strong gunplay but highlighted critical issues with UI readability and the need for clearer art direction, underscoring the importance of early public feedback.
Game Dev UnchainedMar 2026
Cover of Is Roblox Killing the Games Industry?
19 min
Deconstructor of Fun19 min

Is Roblox Killing the Games Industry?

The gaming industry is currently experiencing a period of stagnation characterized by record-high revenues but steadily declining profits since 2018.

  • Roblox is capturing 67% of all non-China gaming market growth, effectively cannibalizing time and wallet share from traditional high-margin console and PC titles.
  • While the broader gaming industry has seen only 1.4% growth, it faces a structural crisis of declining profits since 2018 despite record-high revenues.
  • Venture capital investment in the gaming sector has plummeted by approximately 85% from its peak, reflecting a broader market shift away from speculative gaming ventures.
Deconstructor of FunMar 2026
Cover of How Sub $200K Games Win Discovery and the Steam Algorithm
71 min
Naavik71 min

How Sub $200K Games Win Discovery and the Steam Algorithm

The micro-indie publishing model prioritizes a high-volume, portfolio-based strategy to navigate the competitive landscape of Steam.

  • Micro-indie publisher Polden Publishing operates on a high-volume portfolio model, scaling from 8 releases in 2025 to a target of 20 titles in 2026 with budgets under $200K per game.
  • Steam discovery is driven by maintaining consistent daily wishlist velocity, which triggers visibility in key surfaces like the Discovery Queue, Popular Upcoming, and demo trending sections.
  • Influencer outreach is managed through a CRM of 20,000 creators, using automated, personalized email chains to target specific cohorts based on their previous engagement with the developer's demos or games.
NaavikMar 2026
Cover of Resident Evil Requiem is Rad, Valve Sued by New York, & New Pokemon!!! | Games For Breakfast
103 min
Extra Credits103 min

Resident Evil Requiem is Rad, Valve Sued by New York, & New Pokemon!!! | Games For Breakfast

Resident Evil Requiem has emerged as a dominant force in the current gaming landscape, achieving widespread critical acclaim and massive Twitch viewership.

  • New York state has initiated a lawsuit against Valve, alleging that the company facilitates illegal gambling by allowing third-party sites to integrate with Steam logins for real-money transactions.
  • Capcom's latest Resident Evil title has received positive reception for its blend of survival horror and action gameplay, alongside notable character design updates for Leon Kennedy.
  • A new Pokémon game, currently referred to as 'Winds and Waves,' has been announced for the upcoming Switch 2 console, sparking debate regarding platform exclusivity.
Extra CreditsMar 2026
Cover of Meta Is Back in the Game. Here's What That Actually Means.
51 min
Deconstructor of Fun51 min

Meta Is Back in the Game. Here's What That Actually Means.

Meta has fundamentally restructured its gaming organization to prioritize industry-specific expertise over geographic models, a shift necessitated by the performance challenges introduced by Apple’s App Tracking Transparency.

  • Meta has restructured its gaming organization to prioritize industry-specific expertise over geographic models to counter the performance challenges caused by Apple’s App Tracking Transparency.
  • Developers must adopt a 'creative velocity' strategy, treating ad asset production as a high-volume factory process to provide algorithms with the signals needed to acquire high-lifetime-value users.
  • Marketing teams must shift away from last-click attribution, which causes budget misallocation, and instead utilize rigorous incrementality testing like geo-lift studies to validate true return on investment.
Deconstructor of FunMar 2026
Cover of The future of Xbox and Pokémon's 30th anniversary | Week in Mobile Games podcast
39 min
PocketGamer.biz39 min

The future of Xbox and Pokémon's 30th anniversary | Week in Mobile Games podcast

Microsoft is undergoing a fundamental leadership transition within its gaming division, marked by the departure of long-standing executives Phil Spencer and Sarah Bond.

  • The UK's Advertising Standards Authority (ASA) has issued an enforcement notice requiring mobile game publishers to provide clearer disclosure of loot boxes in advertisements and app store listings, deeming existing 'in-app purchase' labels insufficient.
  • Microsoft Gaming is undergoing a leadership restructuring, with Asha Sharma—formerly president of Microsoft's core AI product—taking on a key role, though the company has stated there will be no top-down directive to force AI implementation across its games division.
  • Pokémon is preparing for its 30th anniversary, with expectations that the franchise will announce a tenth-generation title to coincide with the launch of the next Nintendo console.
PocketGamer.bizMar 2026
Cover of Mobile Gaming OG Akin Babayigit: The real truth about mobile gaming success
62 min
Two & a Half Gamers62 min

Mobile Gaming OG Akin Babayigit: The real truth about mobile gaming success

Mobile gaming success is defined by a sophisticated synthesis of analytical rigor and creative intuition, where superior execution consistently outperforms the reliance on established intellectual property or conventional genre wisdom.

  • Mobile gaming success is driven by superior execution and innovative mechanics rather than reliance on established intellectual property or perceived genre saturation.
  • A dual-revenue model combining in-app advertising and in-app purchases is essential for monetization, with rewarded ads serving as a bridge to convert non-paying users into a sustainable ecosystem.
  • Long-term market viability requires aggressive, data-informed scaling and the operational capacity to sustain longer payback horizons in the face of rapid industry cloning.
Two & a Half GamersMar 2026
Cover of Gacha Beyond the Game: The Precarious Playbour Sustaining Ensemble Stars!!
Whitepaper4 pages

Gacha Beyond the Game: The Precarious Playbour Sustaining Ensemble Stars!!

This study investigates the complex relationship between corporate entities and fan communities within transnational media, specifically focusing on the Japanese gacha game franchise Ensemble Stars!! (Enstars).

  • English-speaking fans of Ensemble Stars!! sustained the game's international presence through unofficial, fan-organized infrastructure such as the Ensemble Stars!! English Wiki, since no English version existed until the June 2022 release of Ensemble Stars!! Music.
  • Despite reaching over 19 million downloads by October 2024, the franchise received no official English localization for years after its 2015 launch, which reached 1.5 million downloads in its first year.
  • In August 2021, parent company Happy Elements K.K. issued a copyright notice requiring removal of story translations from the fan Wiki ahead of the Music localization, leaving a narrative gap for long-term fans, especially for unlocalized pre-rebrand content.
DiGRAMar 2026
Cover of Essential Facts about Video Games in Italy: 2025
Report49 pages

Essential Facts about Video Games in Italy: 2025

The Italian video game industry generated €2.4 billion in 2025, experiencing a marginal 1% decrease from the previous year, with video game sales constituting 77% (€1.8 billion) of this total.

  • The Italian video game market generated €2.4 billion in 2025, with game sales accounting for 77 percent (€1.8 billion) of total revenue.
  • App-based gaming dominates the market, representing over half of total revenue with a freemium model where only one percent of earnings come from upfront purchases.
  • Smart devices are the primary revenue driver at €929 million, while console gaming accounts for €643 million, supported by an average of eight hours of gameplay per week across the population.
IIDEA – Italian Interactive Digital Entertainment AssociationMar 2026

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