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Cover of gamescom qa 2024
64 min
How To Market A Game64 min

gamescom qa 2024

Gamescom serves as a vital nexus for the global video game industry, functioning as a primary hub for developers to secure funding and partnerships through strategic networking.

  • Securing partnerships at trade shows requires a polished, functional vertical slice and a 30-second gameplay video to provide immediate proof of concept for publishers.
  • Developers must present singular, confident budget proposals rather than ambiguous ranges to demonstrate commercial viability and professional discipline.
  • Projects in saturated genres, such as roguelike city builders, must articulate a unique hook to differentiate themselves from the high volume of daily submissions.
How To Market A GameAug 2024
Cover of Akatsuki Company Overview: August 2024
Report40 pages

Akatsuki Company Overview: August 2024

Akatsuki operates as a Tokyo-based entertainment powerhouse listed on the Tokyo Stock Exchange Prime Market, maintaining a global footprint that spans over 170 countries.

  • Akatsuki reported consolidated sales of ¥23,972 million for the fiscal year ending March 2024, supported by long-term live operations of titles like Dragon Ball Z Dokkan Battle and Romancing SaGa Re;univerSe.
  • The company is shifting its gaming strategy toward high-budget, 3D-focused, multi-device titles for the global market, specifically highlighting upcoming releases TRIBE NINE and Kaiju No. 8 The Game.
  • Akatsuki is aggressively expanding into the full-color digital comics sector, with a planned U.S. market launch for its HykeComic platform scheduled for fall 2024.
AkatsukiAug 2024
Cover of Gaming Public Comp Sheet and Valuation Guide
Report10 pages

Gaming Public Comp Sheet and Valuation Guide

The analysis presents a snapshot of the U.S. public-equity environment for the gaming industry in the second quarter of 2024, contrasting overall technology strength with sector-specific performance.

  • The gambling sub-sector significantly outperformed the broader gaming market in the first half of 2024, delivering a 29 percent year-to-date return.
  • Broader gaming publishers failed to match the 14 percent surge seen in the S&P 500 Information Technology index during Q2 2024, resulting in only modest gains for the segment.
  • Valuation metrics for niche gaming entities like Guild, Simplicity Esports, and EBET are frequently unavailable or unreliable, complicating standard benchmarking efforts.
PitchBookJul 2024
Cover of Revolutionizing Youth Online Safety in Gaming with k-ID CEO Kieran Donovan
60 min
Deconstructor of Fun60 min

Revolutionizing Youth Online Safety in Gaming with k-ID CEO Kieran Donovan

The global gaming industry faces an increasingly fragmented and high-stakes regulatory environment regarding youth privacy and online safety.

  • k-ID has raised $51 million in capital within its first nine months of operation, including a $45 million Series A round led by Lightspeed Venture Partners and Andreessen Horowitz.
  • The company provides a cross-platform identity management infrastructure designed to replace ineffective age-gate mechanisms and ensure global regulatory compliance for youth online safety.
  • The platform utilizes a scalable SaaS business model that is free for indie developers, with tiered pricing structures for larger publishers.
Deconstructor of FunJul 2024
Cover of Project & Studio Financing Snapshot July 2024
Report1 page

Project & Studio Financing Snapshot July 2024

The snapshot evaluates financing conditions for game projects and development studios as of mid-2024, highlighting a persistently constrained capital environment while noting modest signs of warming in project funding.

  • Publishers are prioritizing low-risk projects with budgets between $500k and $3 million, though there is an emerging demand for titles under $500k.
  • Investment is heavily skewed toward early-stage (pre-seed/Series A) and late-stage (Series C) rounds, leaving Series B financing scarce.
  • Funding trends show a shift toward smaller, more frequent capital raises, evidenced by a decline in total new capital value despite an increase in deal count.
DDMJul 2024
Cover of State of Web3 in Saudi Arabia
Report145 pages

State of Web3 in Saudi Arabia

Saudi Arabia has emerged as the dominant hub for Web3 investment in the Middle East and North Africa, capturing 51% of Q1 2024 venture-capital funding with $429 million across 163 deals.

  • Saudi Arabia captured 51% of all MENA Web3 venture capital funding in Q1 2024, totaling $429 million across 163 deals.
  • The government has committed $37.7 billion to esports and $13.3 billion to gaming, supported by major investment vehicles like Wa’ed’s $500 million fund and 500 Global’s $2.4 billion under management.
  • While the market is currently concentrated in consumer-facing sectors like DeFi, GameFi, and SocialFi, there is a significant supply gap for foundational infrastructure development.
AdaverseJul 2024
Cover of Mobile Games Annual Investment Report: June 2024
Report15 pages

Mobile Games Annual Investment Report: June 2024

The mobile games sector experienced a significant contraction in 2023, with total investment and merger and acquisition (M&A) activity falling to a four-year low.

  • Mobile gaming investment and M&A activity hit a four-year low in 2023, totaling $7.8 billion across 211 transactions, a 63% decline in value and 33% decrease in volume from 2022.
  • M&A activity dominated the market with $6.7 billion across 32 deals, heavily bolstered by the Public Investment Fund of Saudi Arabia’s $4.9 billion acquisition of Scopely.
  • Private investment in mobile gaming totaled $1.1 billion across 179 deals in 2023, reflecting a cooling market compared to the 2021 peak.
Digital Development ManagementJun 2024
Cover of Time to rely on self-funding? | Paolo Trezentos from Aptoide
7 min
PocketGamer.biz7 min

Time to rely on self-funding? | Paolo Trezentos from Aptoide

The mobile application distribution landscape is undergoing a significant shift toward decentralization, driven by evolving global regulations such as the European Union’s Digital Markets Act and various court rulings in the United States and Japan.

  • Regulatory shifts like the EU’s Digital Markets Act and recent court rulings in the US and Japan are breaking the dominance of major app stores by enabling direct-to-consumer distribution.
  • Developers can reduce platform commission fees from the standard 25% to as low as 10%–15% by managing their own user acquisition through alternative distribution channels.
  • Due to a contraction in venture capital, developers are shifting toward self-funding models by prioritizing revenue optimization from existing titles and direct distribution.
PocketGamer.bizJun 2024
Cover of XBOX & Sony & Indie Games Future Plans | 350
73 min
Game Dev Unchained73 min

XBOX & Sony & Indie Games Future Plans | 350

The global gaming industry is currently navigating a period of profound instability, characterized by a severe wave of layoffs that saw 10,000 positions eliminated in the first half of 2024 alone.

  • The gaming industry is experiencing a period of aggressive workforce overcorrection, with significant layoffs occurring across traditional AAA studios following a period of post-COVID over-hiring.
  • Subscription-based models like Xbox Game Pass face long-term sustainability questions as companies struggle to balance the high cost of content production with the need to grow user bases through low-cost access.
  • Industry data indicates that 79% of the online population engages with games, with nearly 50% of players operating across multiple platforms and 57% having spent money on games within the last six months.
Game Dev UnchainedJun 2024
Cover of FOMO Capital: Klang Games & The Power of Storytelling in Fundraising
78 min
Deconstructor of Fun78 min

FOMO Capital: Klang Games & The Power of Storytelling in Fundraising

Klang Games demonstrates that securing substantial venture capital in the gaming industry often relies more on the power of a compelling, long-term vision than on immediate, scalable key performance indicators.

  • Klang Games secured $77 million in venture capital over 11 years without a flagship title, demonstrating that a compelling, long-term vision can outweigh immediate, scalable KPIs in early-stage fundraising.
  • The studio’s fundraising strategy centered on articulating a 'moonshot' project—a complex, AI-driven social simulation—to attract high-profile investors despite the absence of a released product.
  • Klang Games de-risked their ambitious technical goals by focusing on core technology capable of simulating 50,000 AI characters, aligning their development with broader industry trends.
Deconstructor of FunJun 2024
Cover of Akatsuki Inc. Company Overview: June 2024
Report39 pages

Akatsuki Inc. Company Overview: June 2024

Akatsuki Inc. operates as a Tokyo-based entertainment powerhouse listed on the Tokyo Stock Exchange Prime Market, maintaining a global presence across more than 170 countries.

  • Akatsuki Inc. generated ¥23,972 million in consolidated sales for the fiscal year ending March 2024, with international markets accounting for 33% of total revenue.
  • The company is pivoting from a mobile-only focus toward high-budget, 3D, multi-device global titles supported by its proprietary Project Akatsuki platform.
  • Financial stability is currently anchored by long-term live operations of co-developed titles, specifically Dragon Ball Z Dokkan Battle and Romancing SaGa Re;univerSe.
AkatsukiJun 2024
Cover of Mobile Games Annual Investment Report
Report15 pages

Mobile Games Annual Investment Report

The mobile gaming investment landscape in 2023 was characterized by a strong concentration of capital within early-stage ventures, with a significant emphasis on blockchain integration and infrastructure.

  • Venture capital in 2023 prioritized early-stage mobile gaming ventures, specifically those integrating blockchain technology and decentralized infrastructure.
  • Andreessen Horowitz led investment activity by deploying 63 million dollars across eight deals, including a 33 million dollar seed round for Proof of Play.
  • Investment focus remained diverse, spanning social gaming, AI-driven development, and fantasy sports, exemplified by Lumikai’s 22 million dollar investment in Eloelo.
DDMJun 2024

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