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2025 Annual Report
Purpose C O N T E N T S Creating New Worlds With Boundless Imagination 03 Financial Highlights Creating New Worlds With Boundless Imagination 03 Financial Highlights 04 A Message to Our Stakeholders to Enhance People’s Lives.
- In the fiscal year ended March 2025, Square Enix Holdings recorded net sales of ¥324.5 billion (a decline from the previous fiscal year) but an increase in profit, with operating income at ¥40.5 billion, ordinary income at ¥40.9 billion, and profit attributable to owners of parent at ¥24.4 billion.
- The Game sub-segment saw increased net sales and profit due to the release of "FINAL FANTASY XIV: Dawntrail" and "The Apothecary Diaries" series, despite a decline in the Games for Smart Devices/PC Browsers sub-segment due to weak existing titles and the absence of prior year royalty income.
- The Merchandising segment reported net sales of ¥19.0 billion (up 0.8% from the prior fiscal year) and operating income of ¥6.0 billion (up 7.2%), driven by strong sales of new character merchandise related to popular Group IP.
- Square Enix Holdings is collaborating with the Matsuo Lab at the University of Tokyo’s School of Engineering on a sponsored course focused on simulations and deep learning, and with the Graduate School of Film and New Media at Tokyo University of the Arts on a joint research project.
- The company has an alliance with gumi Inc. for the development and distribution of mobile online and blockchain games, and another alliance to study establishing a dedicated platform for blockchain games.
Internal Division of Tasks and Responsibilities
The internal task and responsibility diagram for PCF Group S.A. outlines the governance structure under a single‑person board headed by the President of the Board. The purpose is to clarify how executive duties are distributed within the company’s management framework, in compliance with Polish corporate governance guidelines and the 2016 Good Practices for Companies listed on the Warsaw Stock Exchange. The document specifies that the board, represented by the President, manages all non‑reserved corporate activities, including legal, financial, and operational matters. It further details the President’s core responsibilities: overseeing day‑to‑day operations, financial management and compliance, legal and accounting oversight, strategic planning including M&A transactions, production supervision across the Group, development team management, contract acquisition and negotiation—particularly for video game publishing agreements—and liaison with licensors. The President also holds authority to establish an internal audit function, appoint auditors, and report audit findings. Governance is governed by the Board’s regulations adopted by the supervisory board, with additional constraints from statutory law, the company’s articles of association, and resolutions by the supervisory board and general meeting. The scope covers all business areas of PCF Group, with a focus on production, development, and licensing within the video‑game sector. The methodology is purely structural, presenting a hierarchical responsibility map rather than empirical data or statistical analysis.
- PCF Group S.A. operates under a single-person board structure led by the President of the Board, who holds comprehensive authority over all non-reserved corporate activities.
- The President is responsible for core executive functions including financial management, legal and accounting oversight, strategic planning, and M&A transactions.
- Operational duties include direct supervision of the Group’s video game production, development team management, and the negotiation of publishing agreements and licensor relationships.
- The President maintains the authority to establish internal audit functions, appoint auditors, and oversee the reporting of audit findings.
- The company’s governance framework is designed to comply with Polish corporate governance guidelines and the 2016 Good Practices for Companies listed on the Warsaw Stock Exchange.
Information on the State of Application of Principles Contained in the Best Practices for GPW Listed Companies 2021: Poland
Informacja na temat stanu stosowania przez spółkę zasad zawartych w Zbiorze Dobre Praktyki Spółek Według aktualnego stanu stosowania Dobrych Praktyk Spółka nie stosuje 14 zasad: 1.2., 1.3.1., 1.3.2., 1.4., 1.4.1., 1.4.2., 2.1., 2.2., 2.7., 2.11.3., 2.11.6., 3.5., 3.9., 6.2. 1.
- PCF Group S.A. does not comply with 14 principles from the "Best Practices for GPW Listed Companies 2021", including those related to timely financial reporting, diversity policies, and internal control evaluations.
- The company does not publish a cross-sectional gender pay gap indicator, arguing it would be misleading due to the industry's gender employment structure, despite stating equal pay for identical positions.
- PCF Group S.A. lacks a formal diversity policy for its management and supervisory boards, prioritizing qualifications and experience over criteria like age or gender, and does not aim for a 30% minimum minority representation.
- The supervisory board's evaluation of the company's situation, including internal control and risk management systems, was not based on formalized reports or dedicated compliance/risk management personnel.
- PCF Group S.A. does not have a dedicated Director for Compliance or Risk, with individuals responsible for these systems reporting directly or indirectly to the CEO.
Wyniki Finansowe 2022
The presentation outlines the financial performance of PCF Group S.A. for the year 2022, focusing on revenue streams, profitability metrics, and balance‑sheet highlights. Total operating income reached PLN 180.3 million, with development activities contributing PLN 73.2 million and a partnership with Take‑Two Interactive Software adding PLN 71.5 million. Adjusted EBITDA for the year was PLN 48.2 million, down from PLN 70.5 million in 2021, primarily due to a decline in development earnings and increased outsourcing costs. Net profit fell sharply to PLN 22.0 million from PLN 61.3 million the previous year, reflecting higher operating expenses and a weaker revenue mix.
On the balance‑sheet side, total assets grew to PLN 259.5 million at year‑end 2022, up from PLN 137.1 million in 2021, driven by a significant increase in development‑related assets and cash reserves. Equity rose to PLN 112.7 million, while liabilities remained relatively stable at PLN 68.0 million. The company’s workforce expanded to 612 employees across multiple locations, including Warsaw, Montreal, New York, and Newcastle, indicating ongoing investment in talent.
Quarterly data show fluctuating development revenues, with the highest quarter (Q4 2021) at PLN 44.1 million and a lower Q2 2022 figure of PLN 27.6 million, underscoring volatility in project pipelines. Outsourcing revenue and costs are also reported quarterly, revealing a trend of rising expenses that offset some development income.
Overall, the group experienced revenue growth but faced margin compression and a notable decline in profitability, prompting management to focus on cost control and strategic partnerships for future stability.
- PCF Group S.A. reported a significant decline in net profit to PLN 22.0 million in 2022, down from PLN 61.3 million in 2021, driven by higher operating expenses and a weaker revenue mix.
- Adjusted EBITDA fell to PLN 48.2 million in 2022 compared to PLN 70.5 million in 2021, primarily due to increased outsourcing costs and lower development earnings.
- Total operating income for 2022 reached PLN 180.3 million, supported by PLN 73.2 million from development activities and a PLN 71.5 million contribution from a partnership with Take-Two Interactive Software.
- Total assets nearly doubled to PLN 259.5 million at the end of 2022 from PLN 137.1 million in 2021, fueled by growth in cash reserves and development-related assets.
- The company expanded its workforce to 612 employees across international locations including Warsaw, Montreal, New York, and Newcastle, reflecting continued investment in talent.
Omówienie Wyników Finansowych 2021
The presentation outlines PCF Group’s financial performance and strategic direction for fiscal year 2021, emphasizing a significant revenue surge of 73.7 % to PLN 103.8 million and EBITDA growth of 129.2 % to PLN 31.9 million, driven by the People Can Fly and Can Fly studios. Net profit rose 149.7 % to PLN 61.4 million, while employee count increased 90.4 %, reflecting accelerated expansion across North America and Europe. Capital structure improved markedly, with equity rising from PLN 259.5 million to PLN 239.2 million and total assets growing 230.9 % to PLN 316.7 million, largely through the acquisition of development assets and IP rights.
Strategically, PCF Group pursued a transformation agenda centered on agility, empowerment, and scalable self‑publishing. The adoption of OKR frameworks and the PCF Framework coupled with Unreal Engine 5 enabled rapid iteration and risk‑managed project delivery. M&A criteria focused on studios with IP, remote work capability, and complementary competencies, aiming to boost EBITDA through synergies. Portfolio expansion targets include new AAA‑compact titles and a planned annual release cadence from 2024 onward, with high‑profile projects such as Outriders: Worldslayer and Green Hell VR already generating strong market traction.
Geographically, the group’s footprint spans Warsaw (HQ), Chicago, Montreal, New York, and regional offices in Kraków and Toronto, supporting a global development network. Methodologically, financial figures are presented on an adjusted basis, with detailed breakdowns of revenue streams (game sales, outsourcing, warranties) and cost components across quarterly periods. The presentation underscores PCF Group’s commitment to sustainable growth, operational efficiency, and market leadership within the independent gaming sector.
- PCF Group achieved significant financial growth in 2021, with revenue increasing 73.7% to PLN 103.8 million and net profit rising 149.7% to PLN 61.4 million.
- EBITDA grew by 129.2% to PLN 31.9 million, supported by the performance of the People Can Fly and Can Fly studios.
- The company expanded its workforce by 90.4% and grew total assets by 230.9% to PLN 316.7 million, primarily through the acquisition of development assets and IP rights.
- Strategic operations are shifting toward a scalable self-publishing model, supported by the implementation of OKR frameworks and Unreal Engine 5 to facilitate rapid iteration.
- The group is targeting an annual release cadence starting in 2024, with a portfolio strategy focused on AAA-compact titles and high-profile projects like Outriders: Worldslayer and Green Hell VR.
Prezentacja Wyników Finansowych Q2 2022
The presentation reports PCF Group S.A.’s financial performance for the first half of 2022, comparing it to the same period in 2021 and to full‑year 2021 figures. Total revenue rose from PLN 90.6 million in HY 2021 to PLN 77.3 million in HY 2022, a 17.2 % decline, driven by lower game‑development and outsourcing income. EBITDA remained relatively flat, moving from PLN 28.8 million to PLN 29.0 million (+0.7 %), while net profit increased by 17.5 % to PLN 21.7 million from PLN 25.5 million in HY 2021. The company’s equity grew to PLN 259.5 million, up 9.1 % from PLN 283.1 million in FY 2021, and the asset‑to‑liability ratio improved by 17.5 %. Operating cash flow was slightly negative, with PLN 134.6 million in liquid assets versus PLN 137.1 million in assets, a 1.8 % decline.
Strategically, PCF Group is positioning itself as a leading independent studio portfolio. The group plans to launch an annual flagship title from 2024 onward, pursue new genres and VR development, and expand its workforce to over 580 employees by the end of 2022. The portfolio includes pre‑production projects such as “Bulletstorm,” “Gemini,” and “Dagger,” with several titles slated for European release in 2024 and North American launches pending. The group’s geographic footprint spans Warsaw, Chicago, Montreal, Kraków, and Rzeszów, with a growing presence in North America.
Methodologically, the figures derive from internal financial statements and are presented as rounded values; future projections are noted to be subject to change. The presentation emphasizes that it is informational only and not an investment recommendation.
- PCF Group S.A. reported a 17.2% decline in total revenue for the first half of 2022, falling to PLN 77.3 million from PLN 90.6 million in the same period of 2021 due to reduced development and outsourcing income.
- Despite the revenue drop, net profit increased by 17.5% to PLN 25.5 million, and EBITDA remained stable at PLN 29.0 million, representing a 0.7% growth compared to HY 2021.
- The company aims to transition into a flagship-title-per-year model starting in 2024, supported by a development pipeline that includes projects codenamed 'Bulletstorm,' 'Gemini,' and 'Dagger.'
- PCF Group is aggressively scaling its operations, targeting a workforce of over 580 employees by the end of 2022 while maintaining a geographic footprint across five cities in Poland and North America.
- The company's financial position remains solid with equity growing 9.1% to PLN 283.1 million by the end of HY 2022 and an improved asset-to-liability ratio of 17.5%.
Wyniki Finansowe 1H23: PCF Group S.A.
The presentation reports PCF Group S.A.’s financial performance for the first half of 2023, covering operations across its global studio network and publishing activities. Revenue rose to PLN 90.6 million in 1H 2023, up from PLN 68.7 million in the same period of 2022, driven primarily by a new contract with Take Two Interactive and the launch of the VR title “Green Hell.” Operating income (EBIT) reached PLN 29.0 million, a significant improvement over the prior year’s negative EBIT of PLN 13.1 million, reflecting higher scale and a 16 % increase in the workforce from 29.7 k to 34.5 k employees by June 30, 2023.
The group’s balance sheet shows total assets of PLN 481.9 million at 30 June 2023, up from PLN 350.8 million in December 2022, with equity strengthening to PLN 277.6 million. Cash and cash equivalents increased by PLN 235.3 million, largely due to a secondary public offering (SPO) that raised PLN 235.3 million at an issue price of PLN 40.20 per share. Key shareholders include Krafton Inc., which invested PLN 144.5 million and secured preferential rights for future publishing agreements.
Portfolio highlights include the self‑publishing titles “Maverick,” “Gemini,” and “Dagger,” with projected releases in 2025‑26, and the VR project “Green Bulletstorm” slated for a 14 December 2023 launch. The company projects continued growth in both development and publishing segments, with a focus on expanding its VR footprint and leveraging strategic partnerships for upcoming releases.
- PCF Group S.A. achieved PLN 90.6 million in revenue for 1H 2023, up from PLN 68.7 million in 1H 2022, driven by a new contract with Take Two Interactive and the launch of 'Green Hell' VR.
- Operating income (EBIT) turned positive at PLN 29.0 million in 1H 2023, compared to a loss of PLN 13.1 million in the same period of the previous year.
- A secondary public offering (SPO) raised PLN 235.3 million at PLN 40.20 per share, significantly boosting cash reserves and total assets to PLN 481.9 million as of June 30, 2023.
- Krafton Inc. became a key shareholder with a PLN 144.5 million investment, securing preferential rights for future publishing agreements.
- The company expanded its workforce by 16%, growing from 29.7k to 34.5k employees by the end of June 2023.
Results: What's Next - Focus on Cash Flow
The analysis outlines a strategic pivot toward cash‑flow optimization for the company, driven by recent shifts in the VR market and a need to secure additional financing. Revenue growth in 2024 reached PLN 190.4 million, largely supported by the launches of Project Maverick and Project Echo, as well as the January 2024 release of Bulletstorm VR. However, profitability suffered due to write‑offs of the Red and Bifrost projects and a decline in 2Q revenues linked to Gemini negotiations, resulting in an EBITDA of PLN 12.9 million and a net loss of PLN 175.3 million.
Operationally, the organization is trimming non‑essential spend and restructuring office space and team composition to reduce overhead. The workforce, which expanded from 612 employees in 2020 to 756 by the end of 2024, is being realigned with a focus on critical projects. The company has ceased further investment in VR development following the 2024 platform subsidy withdrawal, redirecting resources toward AAA and compact‑AAA titles.
Future initiatives include two new work‑from‑home projects with Sony Interactive Entertainment, the self‑publishing of Project Bison (the final VR title from PCF Group) slated for Q4 2025, and an early‑access release of Lost Rift in 2025. Krafton’s waiver of ROFO/ROFR rights for Bifrost and Victoria frees the company to seek external publishers. Scenario analysis is underway to identify additional funding sources, ensuring liquidity while maintaining a lean operational model across global studios in Warsaw, Montreal, Newcastle, Dublin, Katowice, and Rzeszów.
- The company reported 2024 revenue of PLN 190.4 million, but incurred a net loss of PLN 175.3 million and an EBITDA of PLN 12.9 million due to project write-offs and revenue declines.
- Management is pivoting away from VR development following the withdrawal of platform subsidies, shifting focus toward AAA and compact-AAA titles.
- The organization is implementing a cost-reduction strategy that includes restructuring office space and realigning the workforce, which had grown to 756 employees by the end of 2024.
- Krafton has waived its ROFO/ROFR rights for the Bifrost and Victoria projects, allowing the company to pursue external publishing partners for these titles.
- Future production includes two new projects with Sony Interactive Entertainment, the self-publishing of the final VR title Project Bison in Q4 2025, and an early-access release of Lost Rift in 2025.
Wyniki Finansowe 2023: PCF Group S.A.
The presentation outlines PCF Group S.A.’s financial performance for 2023, focusing on its core gaming and publishing operations. The group’s revenue reached PLN 180.3 million, with self‑publishing projects contributing PLN 171.5 million and external publishing adding PLN 8.8 million. EBITDA for the year was PLN 49.7 million, a decline from PLN 70.5 million in 2022 due to higher operating costs and lower margins on key titles such as “Bulletstorm VR” and the cancelled “Dagger” project. Net income fell to PLN −75.6 million, largely driven by a one‑off write‑down of the Dagger IP and increased staff expenses.
Balance sheet highlights show total assets rising to PLN 513.5 million, driven by a PLN 68.0 million increase in intangible assets and a PLN 112.7 million rise in development costs. Equity stood at PLN 277.6 million, while cash and equivalents were PLN 159.4 million at year‑end. The company’s workforce grew from 612 to 756 employees, reflecting expansion in development and publishing teams across Warsaw, Montreal, New Castle, Dublin, Katowice, and Rzeszów.
Geographically, PCF operates in Europe and North America, with major studios in Warsaw and Montreal. The group’s strategy for 2024 includes closing underperforming projects, renegotiating VR contracts, and tightening cost controls on travel and event expenses. Funding options will be explored to support the planned portfolio of AAA titles, including “Bison” and “Green Hell VR,” while maintaining a focus on self‑publishing growth.
- PCF Group S.A. reported a net loss of PLN 75.6 million in 2023, primarily due to a one-off write-down of the 'Dagger' project and rising staff expenses.
- Annual revenue reached PLN 180.3 million, with self-publishing projects accounting for the vast majority at PLN 171.5 million.
- EBITDA declined to PLN 49.7 million from PLN 70.5 million in 2022, impacted by higher operating costs and lower margins on titles like 'Bulletstorm VR'.
- The company increased its workforce from 612 to 756 employees across its international studios in Europe and North America.
- Total assets rose to PLN 513.5 million, supported by a PLN 112.7 million increase in development costs and PLN 68.0 million in intangible assets.
Wyniki Finansowe 1H24: Polska
The presentation outlines PCF Group S.A.’s financial performance for the first half of 2024, focusing on revenue trends, profitability metrics, and portfolio developments. Revenue grew steadily from PLN 180.3 m in 2020 to PLN 171.5 m in the first quarter of 2024, with quarterly figures ranging between PLN 30.2 m and PLN 40.5 m, reflecting a modest year‑over‑year increase of roughly 3–4 %. Net income, however, remained negative throughout the period, with a cumulative loss of PLN 33.3 m in H1 2024 compared to PLN 13.1 m loss in H1 2023, largely attributed to a significant write‑down of the Gemini project and reduced earnings from the Bulletstorm VR title. EBITDA was similarly impacted, with a corrected figure of PLN –11.3 m in Q2 2024 due to revenue adjustments and project‑specific costs.
The group’s portfolio, managed by InCuvO, includes three core VR titles—Green Hell, Green Bulletstorm Bison, and People Can Fly—as well as additional projects such as VRowe. Green Hell VR is slated for release on Meta Quest+ in June 2024, while Bulletstorm Bison’s co‑op mode is targeted for Q4 2024. People Can Fly’s latest version 1.4, featuring a horde mode, is expected in September 2024.
Geographically, the company’s workforce remains concentrated in Warsaw (≈495 employees) with satellite offices in Montreal, New Castle, Dublin, and Katowice. The presentation emphasizes that the data are current as of 30 June 2024 and that future projections are subject to change.
- PCF Group S.A. reported a cumulative net loss of PLN 33.3 million for H1 2024, a significant increase from the PLN 13.1 million loss recorded in H1 2023.
- The company’s Q2 2024 EBITDA was negative at PLN -11.3 million, driven by project-specific costs and revenue adjustments.
- Financial performance was negatively impacted by a major write-down of the Gemini project and lower-than-expected earnings from the Bulletstorm VR title.
- Revenue growth remains modest, with year-over-year increases of approximately 3–4% and quarterly figures fluctuating between PLN 30.2 million and PLN 40.5 million.
- The VR portfolio managed by InCuvO includes upcoming milestones, such as the release of Green Hell VR on Meta Quest+ in June 2024 and the addition of a horde mode to People Can Fly version 1.4 in September 2024.
Wyniki Finansowe 3M24
The presentation outlines PCF Group S.A.’s financial performance for the first quarter of 2024, focusing on its gaming and VR portfolio. Revenues rose to PLN 180.3 million in Q1 2024, up from PLN 171.5 million in the same period a year earlier, driven by the launch of “Bulletstorm VR” and ongoing development of the AAA title “Maverick.” Net income for the quarter was a loss of PLN 0.9 million, reflecting higher operating costs associated with new project development and capitalisation of work‑for‑hire initiatives. EBITDA improved to PLN 11.0 million, a 3‑fold increase over Q1 2023, largely due to cost optimisation and the inclusion of amortisation from recent IP acquisitions. The group’s balance sheet shows total assets of PLN 277.6 million at 31 March 2024, up from PLN 159.4 million a year earlier, with equity rising to PLN 427.3 million. Cash and equivalents stood at PLN 112.7 million, indicating a solid liquidity position.
Geographically, the company operates studios in Warsaw, Montreal, Newcastle, Dublin, and Katowice, with a workforce of 756 employees in 2024 versus 763 in 2023. The portfolio includes two self‑published AAA titles and three VR projects, with “People Can Fly” and “Bison” slated for release in 2024–2026. The presentation also highlights ongoing work‑for‑hire projects such as “Green Hell VR” and “Bulletstorm VR,” which are expected to contribute additional revenue streams in the coming quarters. Overall, PCF Group S.A. demonstrates growth in revenue and EBITDA while managing increased costs associated with expanding its IP and development capabilities.
- PCF Group S.A. reported Q1 2024 revenue of PLN 180.3 million, an increase from PLN 171.5 million in Q1 2023, driven by the launch of 'Bulletstorm VR' and development of the 'Maverick' title.
- EBITDA tripled year-over-year to PLN 11.0 million, attributed to cost optimization and the inclusion of amortisation from recent IP acquisitions.
- The company recorded a net loss of PLN 0.9 million for Q1 2024, resulting from elevated operating costs tied to new project development and work-for-hire initiatives.
- Liquidity remains strong with PLN 112.7 million in cash and equivalents, while total assets grew significantly to PLN 277.6 million compared to PLN 159.4 million in the prior year.
- The development pipeline includes two self-published AAA titles and three VR projects, with 'People Can Fly' and 'Bison' scheduled for release between 2024 and 2026.
Wyniki Finansowe 1H25: Warszawa
The presentation outlines PCF Group S.A.’s financial performance for the first half of 2025, focusing on revenue trends, profit calculations, and portfolio developments across its global operations. Revenues have shown a gradual decline from 2021 to 2024, with cumulative figures falling from PLN 190.4 m in 2021 to PLN 171.5 m by the end of 2024, and quarterly revenue in Q1‑2025 recorded at PLN 58.5 m. EBITDA has been negatively impacted by lower sales on the Gemini project and a delayed Bulletstorm VR launch, resulting in an adjusted EBITDA loss of PLN 11.3 m for 2024 and a projected loss of PLN 33.3 m in 2025 after accounting for new projects such as Echo and Delta, as well as write‑downs related to the PCF Chicago subsidiary.
The group’s workforce is distributed across two continents, with 534 employees in Warsaw and additional teams in Montreal, Newcastle, Dublin, Katowice, and Rzeszów. Back‑office development is handled by Incuvo Studio Europe and North America, while publishing responsibilities are shared with the QA Gameon division.
Portfolio highlights include the upcoming co‑op release of Green Hell on Meta Quest platforms and a VR shoot‑to‑survive title slated for Q4 2025. The presentation emphasizes that these releases are the last VR titles to be published by PCF Group, signalling a strategic shift. Overall, the data suggest a contraction in revenue and profitability driven by project delays and market adjustments, with future performance hinging on the successful launch of new VR titles and cost management initiatives.
- PCF Group faces significant financial pressure with an adjusted EBITDA loss of PLN 11.3 million in 2024 and a projected loss of PLN 33.3 million for 2025.
- Annual revenue has trended downward from PLN 190.4 million in 2021 to PLN 171.5 million in 2024, with Q1 2025 revenue recorded at PLN 58.5 million.
- Profitability has been negatively impacted by lower sales for the Gemini project, the delayed launch of Bulletstorm VR, and asset write-downs related to the PCF Chicago subsidiary.
- The company is undergoing a strategic pivot, with the upcoming Green Hell Meta Quest release and a Q4 2025 VR title serving as the final VR projects to be published by the group.
- Future financial performance is contingent on the successful execution of new projects, specifically those codenamed Echo and Delta, alongside ongoing cost management initiatives.