The company reported net income of ¥14,932 million, a decrease from ¥17,076 million in the previous year. This occurred despite an increase in income before income taxes.
The decrease was primarily due to expensing production costs for major titles upon their domestic release. This affected the company's content production account as of March 31, 2006.
The company is expanding beyond growing existing communities by developing new ones.
Community expansion. Square Enix is developing new communities and actively seeking to approach outside communities.
Page 8 of the reportThe acquisition was made via a takeover bid. Taito was subsequently merged with SQEX, Inc. to become a wholly owned subsidiary.
SQUARE ENIX CO., LTD, TH SQUARCCNIX www.square-enix.com/ ANNUAL REPORT 2006 Net Sales Ratio Net Sales (Billions of yen) Games (Offline) 36.9% 2005 Net Sales Ratio Net Sales (Billions of yen) Games (Online) 12.6% 2005 Net Sales Ratio Net Sales (Billions of yen) Mobile Phone Content 4.1% 2005 Net Sales Ratio Net Sales (Billions of yen) Net Sales Ratio Net Sales (Billions of yen) Net Sales Ratio Net Sales (Billions of yen) Contents ...
Square Enix · 2026
Koei Tecmo