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Cover of How to Unlock Hidden Ad Revenue in Google AdMob. Step-by-Step Walkthrough by Felix Braberg
25 min
Two & a Half Gamers25 min

How to Unlock Hidden Ad Revenue in Google AdMob. Step-by-Step Walkthrough by Felix Braberg

This guide provides a comprehensive walkthrough for optimizing ad revenue within Google AdMob, a long-standing mediation platform in the mobile gaming industry.

  • Consolidate ad units by creating one single unit for all rewarded ads, one for all interstitials, and one for all banners to avoid excessive manual mapping and configuration time.
  • For games earning between $0 and $500 per day, prioritize integrating Meta (Android), Mintegral, Unity, Liftoff, and Digital Turbine as the primary ad networks within your mediation groups.
  • Perform a 'share of revenue' analysis every 30 days by calculating the percentage of earnings per waterfall instance to identify underperforming price points.
Two & a Half GamersApr 2025
Cover of Roblox Launches Rewarded Ads – Here's What it Means
9 min
Deconstructor of Fun9 min

Roblox Launches Rewarded Ads – Here's What it Means

Roblox has introduced rewarded video ads to its platform, marking a significant strategic shift toward hypercasual-style monetization.

  • Roblox has launched a programmatic rewarded video ad system via Google Ad Manager, allowing players to watch 30-second ads in exchange for in-game rewards.
  • The initiative aims to improve monetization for the platform, which has historically stagnated at approximately $20 in average bookings per monthly unique payer.
  • Early testing shows high player engagement, with rewarded ad completion rates reaching between 80% and 90%.
Deconstructor of FunApr 2025
Cover of AppLovin Hit by Short Sellers – Behind the $54B Market Cap Drop
7 min
Deconstructor of Fun7 min

AppLovin Hit by Short Sellers – Behind the $54B Market Cap Drop

AppLovin has faced significant financial volatility following a series of short-seller reports that alleged the company engaged in unauthorized data collection, misleading advertising, and violations of platform policies.

  • AppLovin’s market capitalization dropped by 36%, or approximately $54 billion, falling from $150 billion to $96.11 billion between February and April following short-seller allegations.
  • The short-seller reports accused AppLovin of unauthorized data collection, misleading advertising, and violations of platform policies, including the targeting of children.
  • AppLovin has launched an independent investigation led by the law firm Quinn Emanuel and issued executive rebuttals to defend the integrity of its AXON advertising technology.
Deconstructor of FunApr 2025
Cover of TWIG #325 Ubisoft Bails Out, AppLovin Fights Back, Roblox Becomes an Ad Network
69 min
Deconstructor of Fun69 min

TWIG #325 Ubisoft Bails Out, AppLovin Fights Back, Roblox Becomes an Ad Network

The global gaming industry is currently navigating a period of intense structural realignment, characterized by aggressive monetization shifts, strategic corporate restructuring, and evolving regulatory landscapes.

  • Ubisoft has secured a $1.25 billion investment from Tencent, a defensive move designed to maintain founder control and bypass regulatory scrutiny through a subsidiary structure.
  • Roblox is scaling its advertising business via programmatic partnerships with Google to monetize its Gen Alpha user base, though it continues to struggle with regional CPM disparities.
  • Mobile developers are increasingly bypassing platform fees by pivoting to direct-to-consumer web stores and rewarded advertising to offset the impact of post-IDFA data limitations.
Deconstructor of FunApr 2025
Cover of Session: Key Trends & Monetization Strategies In Mobile Gaming - Eden Liu, BIGO Ads.
16 min
PocketGamer.biz16 min

Session: Key Trends & Monetization Strategies In Mobile Gaming - Eden Liu, BIGO Ads.

The mobile gaming industry is currently undergoing a significant shift from hyper-casual titles toward casual games, driven by market saturation, rising user acquisition costs, and the impact of Apple’s privacy policies on traditional monetization models.

  • The hyper-casual gaming sector is in decline, with global downloads dropping 12% quarter-over-quarter in 2024 and year-on-year declines of 18% in Western markets and 16% in Eastern tier-one markets.
  • Developers are pivoting to casual subcategories like puzzles and match-three games, which achieve higher retention rates of 50% on day one and 15% on day seven.
  • Casual games are shifting toward a hybrid monetization model that combines in-app purchases (IAP) with in-app advertising (IAA), specifically rewarded video ads preferred by 50% of users.
PocketGamer.bizApr 2025
Cover of AppLovin Max Mediation: Top Tips and Best Practices
35 min
Tenjin35 min

AppLovin Max Mediation: Top Tips and Best Practices

AppLovin Max functions as a critical mediation platform designed to maximize effective cost per mille (eCPM) through extensive network reach and integrated user acquisition tools.

  • For emerging studios, maximize performance by configuring three to four primary networks—specifically Google, Meta, and Unity—with only one ad unit per format to ensure clear tracking.
  • Publishers must integrate network APIs directly into the AppLovin Max dashboard to enable real-time discrepancy tracking between reported revenue and actual payouts.
  • Maintain an accurate app-ads.txt file, increasing update frequency from quarterly to bi-weekly as revenue scales to ensure full demand partner participation.
TenjinApr 2025
Cover of A Beginners Guide to Ad Monetization: The Fundamentals by Felix Braberg
31 min
Two & a Half Gamers31 min

A Beginners Guide to Ad Monetization: The Fundamentals by Felix Braberg

Mobile ad monetization relies on the interplay between effective cost per mille (eCPM) and fill rates to drive sustainable revenue.

  • Ad Revenue per Daily Active User (Ad ARPDAU) is the primary metric for evaluating monetization performance, providing a stable baseline independent of user acquisition fluctuations.
  • A healthy monetization ecosystem requires a balanced demand distribution where no single ad network accounts for more than 40 percent of total earnings.
  • During the soft launch phase, developers should prioritize maximizing ad viewer rates and impressions per DAU rather than focusing exclusively on eCPM.
Two & a Half GamersMar 2025
Cover of Who is Tripledot & what do they do? The History, games portfolio & estimated profits
48 min
Two & a Half Gamers48 min

Who is Tripledot & what do they do? The History, games portfolio & estimated profits

Tripledot Studios, a UK-based developer founded in 2017, has established itself as a dominant force in the casual gaming sector by prioritizing high-volume, ad-monetized titles.

  • Tripledot Studios generates an estimated $320 to $380 million in annual revenue with profit margins of approximately 40%, resulting in $150 to $200 million in yearly profit.
  • The company maintains a dominant position in the casual gaming market with 10 million monthly downloads and 8.3 million daily active users.
  • Tripledot’s core business model relies on high-volume, ad-monetized evergreen puzzle games like Woodoku, Triple Tile, and Math Crossword, which bypass the 30% platform tax associated with in-app purchases.
Two & a Half GamersMar 2025
Cover of "Unity's AI AD Platform Vector is Total Vaporware"
14 min
Deconstructor of Fun14 min

"Unity's AI AD Platform Vector is Total Vaporware"

Unity’s recent announcement of its new artificial intelligence advertising platform, Vector, is characterized as a strategic misdirection intended to distract investors from poor quarterly guidance.

  • Unity’s 'Vector' AI advertising platform is characterized as a strategic misdirection intended to stabilize stock prices following poor quarterly guidance rather than a functional technological breakthrough.
  • Unity significantly trails industry leader AppLovin, which successfully captured market share by leveraging fingerprinting techniques after the deprecation of IDFA.
  • The platform faces a 'garbage in, garbage out' data deficit because major third-party developers are unlikely to grant Unity access to the proprietary user data required to train competitive AI models.
Deconstructor of FunMar 2025
Cover of Ad tech that optimises for publishers | Jaivir Nagi from Crackle Technologies #pgconnects
10 min
PocketGamer.biz10 min

Ad tech that optimises for publishers | Jaivir Nagi from Crackle Technologies #pgconnects

Crackle Technologies focuses on optimizing ad monetization for game publishers, addressing a significant imbalance in the industry where investment in user acquisition has historically outpaced investment in monetization tools.

  • Game publishers are currently losing revenue by relying on manual, cohort-based pricing instead of utilizing machine learning to determine the personalized value of individual users.
  • The gaming industry faces a critical supply-demand imbalance where time spent in games has grown significantly faster than available advertising budgets, putting downward pressure on yields.
  • While the buy-side of the advertising ecosystem has already widely adopted AI to identify user value, the sell-side remains under-resourced and reliant on manual management.
PocketGamer.bizMar 2025
Cover of Vita Mahjong Game Review: Ads in Gaming? Yes!
50 min
Two & a Half Gamers50 min

Vita Mahjong Game Review: Ads in Gaming? Yes!

Vita Mahjong serves as a prime example of a high-volume, ad-centric mobile gaming model that prioritizes aggressive monetization and scale over complex gameplay mechanics.

  • Vita Mahjong generates $55 million in annual revenue, with 70% of that income derived from interstitial advertising rather than in-app purchases.
  • The game maintains a massive scale of 3.4 million daily active users by reinvesting 70% to 80% of its $146,000 daily revenue back into aggressive user acquisition.
  • Marketing strategy relies on high-velocity creative testing, including AI-generated content and health-focused claims regarding Alzheimer’s prevention and sleep improvement.
Two & a Half GamersMar 2025
Cover of GOAT: Felix Braberg on Ad Monetization, and Fun | Full Interview
28 min
Gamigion28 min

GOAT: Felix Braberg on Ad Monetization, and Fun | Full Interview

This analysis explores the current state of mobile game ad monetization, emphasizing the strategic balance between revenue generation and player retention.

  • Implementing a mediation platform is the single most effective strategy for publishers, as it can double ad revenue by increasing competition among networks.
  • Publishers should follow the '5% rule' for network integration: continue adding ad networks to a mediation stack as long as each network contributes at least 5% of total revenue.
  • Successful hybrid-casual games like 'We Are Warriors' demonstrate that high ad frequency is viable, achieving 15–16 rewarded ad impressions per day for 82% of their user base.
GamigionMar 2025

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