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Report
1 pages
Current Report No. 16: Setting Release Date for Moonlighter 2: The Endless Vault
Moonlighter 2: The Endless Vault will launch in early access on PC via Steam and the Windows Store on October 23, 2025.
Console versions for PlayStation 5 and Xbox Series X/S are deferred to a later date to allow for a focused PC-first release strategy.
The development is led by the Spanish studio Digital Sun, with 11 bit Studios S.A. serving as the publisher.
Game Publishing
Game Development
PC
+2
11 bit studios
Report
1 pages
Current Report No. 17/2025: Release Date Change for Moonlighter 2
11 bit studios S.A. has scheduled the PC Early Access release of 'Moonlighter 2: The Endless Vault' for November 19, 2025.
The PC version will be distributed globally via Steam and the Windows Store.
Console releases for Xbox Series X/S and PlayStation 5 have been delayed to an unspecified date following the initial framework established in August 2025.
Game Publishing
Game Development
PC
+2
11 bit studios
Report
1 pages
Establishment of the Release Date for the Game Death Howl
11 bit studios S.A. will release the PC version of 'Death Howl' on Steam and GOG on 9 December 2025.
Console versions for PlayStation 5, Xbox Series X/S, and Nintendo Switch are scheduled for release in Q1 2026.
Development of the title is being handled by The Outer Zone studio based in Copenhagen.
Game Publishing
PC
Console
+2
11 bit studios
Report
1 pages
An Agreement Regarding the Availability of Games in the Game Pass Subscription
11 bit studios S.A. has finalized a licensing agreement with Microsoft to bring 'Death Howl' and two additional publishing titles to the Game Pass subscription service.
The 'Death Howl' PC version is scheduled to launch on Game Pass on December 9, 2025, with the Xbox console version to follow upon its release.
The agreement covers both PC and Xbox platforms and is expected to materially influence 11 bit studios' financial performance in the 2026 fiscal year.
Game Publishing
Monetization
Console
+2
11 bit studios
Report
1 pages
Conclusion of an Agreement Concerning the Availability of Games within the Game Pass Program
11 bit studios S.A. signed an agreement with Microsoft Corporation on December 2, 2025, to include the game 'Death Howl' and two additional publishing titles in the Game Pass subscription service.
The licensing deal is expected to impact 11 bit studios' financial performance during the 2026 fiscal year.
The agreement is limited strictly to the three specified titles and their availability on the Game Pass platform, with no broader product or geographic scope.
Game Publishing
Monetization
Investment
+3
11 bit studios
Report
21 pages
Results Briefing Materials: Fiscal Year Ending March 2026, First Half
Marvelous Inc. reported a 157.5% surge in net sales to ¥20,281 million for the first half of fiscal year 2026, driven by the release of three major titles and strong Pokémon-branded amusement machine sales.
Operating profit declined 38.2% to ¥226 million due to increased development costs, though net income rose 234.7% primarily due to foreign-exchange gains.
The Digital Contents Business segment saw revenue grow 198.7% to ¥12,414 million, while the Amusement Business grew 136.3% to ¥5,982 million, offsetting an 84.0% decline in the Audio & Visual Business.
Market Analysis
Game Publishing
Game Development
+2
Marvelous
Report
3 pages
Strong Growth of Profitability: 2019/20 Full Year Results
Nacon achieved a 14.4% increase in annual sales to €129.4 million, with net profit rising 41.8% to €15.3 million.
Profitability metrics improved significantly, as EBITDA climbed 45.0% to €48.4 million and current operating income surged 80.3% to €22.6 million.
The company’s balance sheet was strengthened by a March 2020 IPO that raised €103 million, resulting in a net cash position of €42.8 million.
Market Analysis
Game Publishing
Investment
+2
Nacon
Report
303 pages
Universal Registration Document: 2019/2020
The company is structured as a société anonyme governed by a Board of Directors with a registered office located in Fretin, France.
The entity maintains a total share capital of €84,908,919.
The company is registered under the number 852 538 461 with the RCS Lille Métropole.
Market Analysis
Game Publishing
Mergers & Acquisitions
+2
Nacon
Report
2 pages
FY 2020/21 Sales Results: Nacon
Nacon achieved FY 2020/21 sales of €177.9 million, representing a 37.5% year-over-year increase that exceeded the company's revised target of €160–170 million.
Accessories sales were the primary growth driver, surging 96.1% to €103.2 million due to the success of RIG® headsets, licensed controllers, and new Xbox Series X|S hardware.
Back-catalogue game sales tripled to €31 million, providing high-margin revenue that offset a slight decline in overall gaming segment sales, which remained flat at €69.1 million.
Market Analysis
Game Publishing
Investment
+2
Nacon
Report
2 pages
FY 2020/21 Annual Results: Nacon
Nacon achieved strong FY 2020/21 growth with sales rising 37.4% to €177.8 million and current operating income increasing 43.8% to €32.5 million.
Operating cash flow surged 146% to €55.7 million, supporting a year-end cash position of €96.7 million despite €56.4 million in capital expenditures.
The company raised its FY 2021/22 sales guidance to €180–200 million with a 20% operating margin, followed by an increased FY 2022/23 target of €230–260 million.
Market Analysis
Investment
Game Publishing
+2
Nacon
Report
2 pages
Q3 2020/21 Sales: 48.7 M€, + 20.3%
Nacon reported Q3 2020/21 sales of €48.7 million, a 20.3% year-over-year increase, bringing cumulative nine-month sales to €135.3 million.
Growth was driven by a 58.7% surge in accessories revenue to €32.5 million and a 216% increase in back-catalogue sales to €6.9 million.
New game sales declined 19.7% to €13.8 million during the quarter, reflecting a light release schedule of only two titles.
Market Analysis
Game Publishing
Investment
+2
Nacon
Report
2 pages
Q1 2020/21 Sales Results: 24.5% Sales Increase Despite a Strong Comparison Basis
Nacon achieved a 24.5% year-over-year sales increase in Q1 2020/21, reaching €38.0 million and confirming its annual revenue target of €140–€150 million.
Accessory sales surged 134.9% to €22.5 million, driven by the launch of the RIG premium headset line and the establishment of a new U.S. subsidiary.
Back-catalogue digital game sales grew 340% to €10.8 million, matching the total volume of the previous fiscal year and offsetting a decline in new game releases.
Market Analysis
Game Publishing
Console
+3
Nacon
Report
2 pages
2021-22 Annual Sales: Audited Consolidated Results
Nacon reported FY 2021-22 sales of €155.9 million, a 12.3% decline from the previous year, primarily due to a 21.1% drop in the Games segment following the postponement of several titles.
Management projects a significant rebound for FY 2022-23 with a sales target exceeding €250 million and an operating margin above €50 million, driven by releases like 'Vampire: The Masquerade – Swansong' and 'The Lord of the Rings: Gollum'.
Net profit fell 45.3% to €10.0 million, while current operating income dropped 41.6% to €19.0 million, reflecting the impact of the altered product mix and increased operational costs.
Market Analysis
Market Forecast
Game Publishing
+2
Nacon
Report
2 pages
FY 2021/22 Annual Sales: A Transition Year
Nacon reported FY 2021/22 sales of €155.9 million, representing a 12.3% year-over-year decline from €177.8 million.
The company projects a significant recovery for FY 2022/23, targeting sales between €250 million and €300 million with an operating margin exceeding 20%.
Annual game sales fell 21.2% to €54.4 million, while accessories declined 6.3% to €96.6 million.
Market Analysis
Game Publishing
France
+1
Nacon
Report
20 pages
Results Briefing Materials: Third Quarter Fiscal Year Ending March 31, 2026
Daemon Machina reported a 140.5% surge in net sales to ¥29,121 million for Q3 FY2026, driven by the release of three core titles and strong amusement-machine performance.
Operating profit grew by 6.1% to ¥1,776 million, as significant development costs partially offset the substantial revenue gains.
The Digital Contents segment saw a 169.2% increase in sales to ¥9,985 million, while the Amusement segment grew 125.1% to ¥7,435 million, bolstered by overseas Pokémon-branded machine sales.
Market Analysis
Game Publishing
Investment
+2
Marvelous
Report
2 pages
Return to Growth for Q3 2021-22: Confirmation of 2021/22 & 2022/23 Targets
Nacon projects significant growth for FY 2022/23, targeting sales of €250–300 million and an operating margin exceeding 20%.
Q3 2021/22 sales rebounded by 5.2% to €51.2 million, ending two consecutive quarters of decline.
The company confirmed its FY 2021/22 targets of €150–180 million in sales and an operating income near €20 million, despite a 8.2% decline in cumulative nine-month sales to €124.2 million.
Market Analysis
Game Publishing
Investment
+2
Nacon
Report
30 pages
Interim Financial Report: First Half 2021/22
The provided text contains only the report title, table of contents, and section headers, lacking the actual financial data or performance metrics required to generate specific insights.
The document covers the interim financial period for Nacon ending on 30 September 2021.
No revenue figures, growth percentages, or operational results are present in the provided content to summarize.
Market Analysis
Game Publishing
Investment
+2
Nacon
Report
2 pages
1st Half Year 2021/22 Sales
Nacon reported first-half sales of €72.8 million for FY 2021/22, representing a 15.9% decline compared to the same period in the previous fiscal year.
Management reaffirmed full-year revenue targets of €180–200 million with a 20% operating margin, projecting growth to €230–260 million for FY 2022/23.
Sales performance across all segments declined, with games down 18.7% to €14.9 million, accessories down 20.1% to €23.2 million, and the 'others' segment down 17.2% to €1.1 million.
Market Analysis
Game Publishing
Investment
+1
Nacon
Report
311 pages
Universal Registration Document: 2021/2022
The company is a French société anonyme headquartered in Fretin, registered under number 852 538 461 with the Lille Métropole commercial registry.
As of the 2021/2022 fiscal year, the company maintains a total share capital of €86,321,932.
The Universal Registration Document (URD) for the 2021/22 fiscal year was officially filed with the Autorité des Marchés Financiers (AMF) on 22 June 2022.
Investment
Mergers & Acquisitions
Game Publishing
+2
Nacon
Report
2 pages
Q1 2021/22 Sales: 33.7 M€
Nacon reported Q1 2021/22 sales of €33.7 million, representing an 11.3% decline compared to the same period in the previous fiscal year.
The company maintained its financial guidance, targeting €180–200 million in sales for FY 2021-22 and €230–260 million for FY 2022-23, both with a current operating income margin of at least 20%.
Segment performance saw game sales fall 16% to €12.2 million and accessories decline 8.8% to €20.6 million, though non-RIG helmet ranges and console controllers grew by 19%.
Market Analysis
Game Publishing
Investment
+3
Nacon
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