Net income rose 234.7%, largely from a shift to foreign-exchange gains.
Page 4 of the report| Category | 1H FY2025 (April–September 2024) Actual | 1H FY2025 (April–September 2024) Profit ratio | 1H FY2026 (April–September 2025) Actual | 1H FY2026 (April–September 2025) Profit ratio | YoY change Amount | YoY change % |
|---|---|---|---|---|---|---|
| Net sales | 12877 | - | 20281 | - | 7404 | 157.5% |
| Cost of sales | 6588 | - | 14154 | - | 7565 | 214.8% |
| SGA expenses | 5695 | - | 5900 | - | 205 | 103.6% |
| Thereof research and development expenses | 913 | - | 651 | - | -261 | 71.4% |
| Thereof advertising expenses | 886 | - | 1550 | - | 664 | 175.0% |
| Operating profit | 592 | 4.6% | 226 | 1.1% | -366 | 38.2% |
Amusement Business grew 136.3% to ¥5,982 million, offsetting an 84.0% decline in Audio & Visual Business.
Page 6 of the reportNet cash increased by ¥5,274 million to ¥12,386 million.
Operating profit is forecast to rise 110.0% to ¥2,000 million, maintaining the initial earnings outlook.
The company maintained its initial earnings outlook for the remainder of the fiscal year.
Net assets slightly declined due to higher liabilities.
| Category | End of March 2025 | End of September 2025 | Change in amount |
|---|---|---|---|
| Current assets | 22636 | 23442 | 806 |
| Non-current assets | 10266 | 10885 | 618 |
| Total assets | 32903 | 34328 | 1424 |
| Current liabilities | 6551 | 8407 | 1856 |
| Non-current liabilities | 165 | 165 | |
| Total liabilities | 6716 | 8572 | 1856 |
The briefing presents the first‑half financial performance of Marvelous Inc. for the fiscal year ending March 2026, covering April–September 2025. Net sales surged 157.5 % to ¥20,281 million, driven by the launch of three core video‑game titles—“Rune Factory: Guardians of Azuma,” “STORY OF SEASONS: Grand Bazaar,” and “DAEMON X MACHINA TITANIC SCION”—and robust sales of Pokémon‑branded amusement machines. Segment analysis shows Digital Contents Business revenue rising 198.7 % to ¥12,414 million, while Amusement Business increased 136.3 % to ¥5,982 million; Audio & Visual Business declined 84.0 %. Operating profit fell 38.2 % to ¥226 million due to elevated development costs, yet ordinary and net income rose 102.0 % and 234.7 %, respectively, largely from a shift to foreign‑exchange gains.
The company forecasts full‑year net sales of ¥35,000 million (125.2 % of FY2025), operating profit of ¥2,000 million (110.0 % increase), and a dividend uplift to ¥12 million per share, maintaining the initial earnings outlook. Cash flow improved markedly: operating cash inflows rose from a negative ¥786 million to ¥5,822 million, and net cash increased by ¥5,274 million to ¥12,386 million. Asset growth was modest, with total assets rising by ¥1,424 million and net assets slightly declining due to higher liabilities.
Methodologically, figures derive from consolidated financial statements for the semi‑annual period; no survey data are cited. The report covers Japan, North America, Europe, and Asia for game sales, and includes detailed segment‑level performance. The outlook remains unchanged, with emphasis on sustaining momentum from the newly released titles and existing online properties.