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Report
47 pages
Impact Report 2025
Electronic Arts achieved a net-zero attrition rate of -0.1% in FY2025, supported by a workforce of over 6,000 employees and a 17% rate of returning staff among new hires.
Operational carbon emissions decreased to 6.6 Mt CO2e in FY2025, down from 7.3 Mt in FY2024 and 10.6 Mt in FY2023, maintaining the company's carbon-neutral status.
83% of the global workforce now has access to internal AI tools, supported by a formal AI governance model to ensure responsible technology deployment.
Diversity & Inclusion
Global
Employment
Electronic Arts
Jan 2025
Report
15 pages
Aspectos Laborales en el Desarrollo de Videojuegos
Misclassifying contractors as 'falso autónomo' carries severe financial risk, including Social Security back-payments of up to €50,000, fines of €3,750 to €12,000 per case, and additional penalties of 100–150% of owed contributions.
Indefinite contracts are the mandatory default under the 2022 labour reform, with improperly formalised temporary contracts triggering automatic conversion to permanent status and fines ranging from €751 to €7,500 per worker.
Violations of occupational risk prevention laws, particularly regarding 'crunch' culture, can result in fines reaching up to €983,736 and potential civil liability for work-related health issues.
Employment
Salary
Europe
AEVI
Jan 2025
Report
39 pages
State of the Game Industry
Job instability is widespread, with 10% of developers experiencing layoffs in the past year and 58% expressing concern over future job security.
Generative AI adoption is high, with 52% of studios using it company-wide, yet negative sentiment has risen to 30% due to ethical, IP, and displacement concerns.
Work-life balance is deteriorating, as the proportion of developers working over 50 hours per week increased from 8% to 13%, with half of the workforce viewing these hours as problematic.
Market Analysis
Employment
AI
+1
GDC
Jan 2025
Report
29 pages
Game Developer Survey 2025
Unity remains the dominant engine, but studios are increasingly planning to move away from the platform following a 25% enterprise license price hike and the introduction of a $2,200 per-seat fee for pro users.
Open-source engines like Godot and Defold are gaining significant traction as alternatives to traditional engines, while ProBuilder and Houdini have become the fastest-growing 3D modeling tools for studios with fewer than 100 employees.
Mixpanel has seen a 120% surge in interest among developers, driven by a new startup-focused pricing tier that offers over $150,000 in value.
Market Analysis
Game Engines
Game Development
+2
Konvoy
Jan 2025
Report
48 pages
Uppdaterad Statistik för de Kulturella och Kreativa Branscherna: Sverige
Sweden’s cultural and creative economy comprises over 140,000 firms and 250,000 employees, generating a total annual turnover exceeding SEK 650 billion.
Limited companies drive the vast majority of sector revenue, contributing SEK 607 billion of the total turnover compared to SEK 46 billion from other legal entities.
The sector demonstrates high productivity and knowledge intensity, with an average revenue per employee of SEK 2.6 million and intangible assets valued at SEK 20 billion.
Market Analysis
Employment
Sweden
Kreativ Sektor
Jan 2025
Report
14 pages
Employment Issues in Video Game Development: Spain
Misclassifying employees as independent contractors can result in Social Security fines of €3,750–€12,000 per worker, plus potential surcharges of up to 150% of unpaid contributions.
Indefinite contracts are the legal default in Spain, with fixed-term contracts strictly limited to production needs (six-month maximum) or employee replacement (90 days per year); misuse of these terms triggers fines of €751–€7,500 per employee.
Occupational risk prevention, specifically regarding 'crunch' and psychosocial health, is mandated under Law 31/1995, with non-compliance penalties ranging from €45 up to €983,736 for severe violations.
Employment
Game Development
Europe
AEVI
Jan 2025
Report
60 pages
PowerUP: Spelbranschen – en svensk basnäring
Sweden's video-game sector requires a national strategy and a dedicated investment fund to support an ecosystem of 1,000 firms, 87% of which are micro-enterprises.
The industry faces a critical talent shortage with a projected need for 25,000 new developers over the next decade, while 40% of the current workforce is already foreign-born.
Despite generating over SEK 3.5 billion in revenue and employing 15,000 staff abroad, the sector is hindered by inadequate national financing and regulatory barriers that impede start-up growth.
Market Analysis
Employment
Sweden
Dataspelsbranschen
Jan 2025
Report
45 pages
Game Developer Employment: Career Formation of Student Game Creators 2019 Survey 2025
A significant gender divide exists in career aspirations, with game creator ranking as the top choice for male elementary and middle school students while placing nineteenth for females.
The appeal of a game development career for males remains consistently high, appearing in the top two career choices for students from grade three through nine.
Approximately 80% of higher-education students interested in game creation view the role as a professional career path rather than a hobby or secondary activity.
Employment
Diversity & Inclusion
Market Analysis
+1
CESA – Computer Entertainment Supplier's Association
Jan 2025
Report
39 pages
Annual Report of the German Games Industry 2025
Germany’s video game sector generated €5.84 billion in 2024, representing a 6% year-on-year decline despite the country maintaining its position as the world's fifth-largest market.
Consumer spending has decisively shifted toward digital models, with online gaming and subscription services surging 43% to €3.26 billion, while traditional game purchases dropped by 17%.
Mobile gaming has become a primary market driver, growing 63% since 2019 to reach €3 billion in revenue, while hardware sales contracted by 10% overall, led by a 26% decline in console sales.
Market Analysis
Player Demographics
Employment
game
Jan 2025
Report
32 pages
Association of Swedish Game Developers: 2024 Report
Sweden’s games industry is undergoing a structural shift characterized by legacy studio closures offset by the emergence of new, high-performing development hubs.
Regional clusters like Skövde have become primary drivers of industry output, exemplified by the commercial and critical success of the title Satisfactory.
Industry resilience is supported by targeted support initiatives, including Redeye Gaming Day, Invest in Games, and the EU-funded CDG-Booster mentoring program.
Market Analysis
Game Development
Employment
+1
Spelplan-ASGD
Jan 2025
Report
139 pages
The Game Industry of Poland: 2025
The provided report content contains only the title and author credits, lacking the body text, statistical data, or specific industry findings required to generate factual insights.
Due to the absence of substantive data in the provided source, it is impossible to extract growth rates, company performance metrics, or industry trends for the Polish game industry in 2025.
The source material consists exclusively of administrative metadata regarding the report's contributors and institutional affiliations.
Market Analysis
Employment
Investment
+2
Polish Agency for Enterprise Development
Jan 2025
Report
68 pages
Spelutvecklarindex: Sweden 2025
Sweden’s game industry has grown to over 1,100 companies generating SEK 37 billion in annual revenue, a 7,500% increase from the SEK 0.5 billion recorded twenty years ago.
The sector currently employs 9,130 staff domestically and an additional 11,000 workers abroad.
Swedish-produced titles held the majority market share on Steam in 2024, demonstrating strong consumer demand for local content.
Market Analysis
Employment
Game Development
+1
Dataspelsbranschen
Jan 2025
Report
27 pages
Making Games, Making Future: Inside the Realities of Game Careers
Despite 76% of professionals reporting high job satisfaction, the industry's Net Promoter Score (NPS) has plummeted to -40, signaling a collapse in trust regarding long-term career sustainability.
The industry is experiencing a talent bottleneck as recruitment slows and employers prioritize senior staff, leaving nearly half of the workforce concentrated in the 6-to-10-year experience bracket.
Systemic instability is driving professional disillusionment, with 54% of respondents citing low compensation, 43% citing job insecurity, and 30% citing burnout as primary deterrents.
Market Analysis
Employment
Diversity & Inclusion
+1
Duamentes Gaming
Jan 2025
Report
74 pages
Big Games Industry Employment Survey 2025: Salaries, Compensation Trends and State of the Games Sector in Europe
The European games industry is in a state of contraction, with 26% of professionals experiencing layoffs and 39% of junior-level talent exiting the sector entirely.
Financial stability has become the primary motivator for 87% of the workforce, leading many to accept pay cuts or inferior contract terms to maintain employment.
Over 50% of the workforce reports suffering from professional burnout, while 67% of companies now lack dedicated diversity and inclusion specialists.
Employment
Salary
Market Analysis
+1
InGameJob & Values Value
Jan 2025
Report
39 pages
German Games Industry: 2025
The German games market contracted by 6% in 2024, resulting in total revenue of €9.4 billion and the first recorded decline in industry employment and active companies.
Federal funding is set to increase to €125 million annually by 2026, supported by new competitive tax incentives designed to improve Germany's international market standing.
Germany remains Europe's largest games market and the fifth largest globally, supported by a robust player base of 37.5 million people with an average age of 39.5.
Market Analysis
Player Demographics
Employment
+1
game – Verband der deutschen Games-Branche e. V.
Jan 2025
Report
3 pages
CESA Game Industry Report 2024
The global game-content market reached approximately ¥30 trillion in 2024, nearly doubling from the ¥20 trillion recorded in 2020.
Mobile gaming remains the dominant global platform, accounting for approximately 60% of total revenue, while console and PC sectors each hold roughly 20% shares.
Japanese game exports generate approximately ¥2.82 trillion, representing about 60% of the country's total ¥4.7 trillion content industry exports.
Market Analysis
Employment
Global
一般社団法人コンピュータエンターテインメント協会 (Computer Entertainment Supplier’s Association)
Dec 2024
Report
68 pages
Game Development and the Green Transition: Code, Climate, Creativity
The Swedish games industry grew nearly 900% in turnover between 2012 and 2023, reaching €3.1 billion while maintaining a relatively low carbon footprint compared to other industrial sectors.
Scope 3 emissions—primarily generated by energy consumption during player use—account for 90–99% of the Swedish games sector's total carbon footprint.
Global gaming emissions are estimated at 14 Mt CO₂e annually, roughly equivalent to the total industrial emissions of Sweden.
Market Analysis
Employment
Sweden
+1
Swedish Games Industry
Oct 2024
Report
23 pages
UKIE Annual Review 2024
The UK video games sector is a £6 billion economic engine supporting 76,000 jobs, with consumer spending rising 4% to £7.82 billion in the 2023-24 period.
Video game technology spill-overs contributed £760 million to UK GDP and created nearly 10,000 jobs as of 2021.
International trade activities at events like Gamescom and GDC generated over £70 million in business wins and attracted more than £150 million in foreign direct investment for 180 UK companies.
Market Analysis
Employment
UK
Ukie
Oct 2024
Report
13 pages
Game Development Studie 2024: Die wirtschaftliche Bedeutung der österreichischen Spieleentwicklungsbranche, ihre Dynamiken und Einflüsse auf die Gesamtwirtschaft
Austria’s game development sector has experienced rapid growth since 2017, with turnover increasing 285% to €92.8 million in 2023 and employment rising 128% to 1,080 jobs by 2024.
The industry generates a total economic impact of €188.7 million in revenue and supports approximately 2,260 jobs across the Austrian economy, reflecting a multiplier effect of 2.0.
The sector consists of 149 active firms, 81% of which are micro-enterprises with nine or fewer employees, and 54% are concentrated in Vienna.
Market Analysis
Employment
Game Development
+1
PGDA – Pioneers of Game Development Austria
Oct 2024
Report
39 pages
State of the Game Industry 2025
The industry is experiencing significant instability, with 41% of developers affected by layoffs or studio closures and a shift toward smaller teams, as AAA representation drops to 15% while solo developers rise to 21%.
Financial access is tightening, forcing 56% of all developers and 82% of independent creators to rely on self-funding due to a scarcity of venture capital and publishing deals.
Generative AI adoption is cooling; while 52% of developers use the technology, 51% cite ethical concerns regarding IP theft and job displacement, leading 27% of companies to abandon the tools.
Market Analysis
Employment
AI
+2
Informa
May 2024
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