World Cup
Game
Documents about World Cup
Live Streaming Basics: A Comprehensive Introduction
The global live-streaming landscape underwent a transformative shift in the third quarter of 2025, characterized by record-breaking viewership and a significant redistribution of market power.
- TikTok Live has emerged as a dominant market force with 9.1 billion hours watched, causing Twitch’s market share to drop below 50% for the first time.
- Total global live-streaming viewership reached 9.6 billion hours in Q3 2025, marking a 13% year-over-year increase.
- Non-gaming content is now the primary driver of viewership with 1.7 billion hours watched, while massive live events like 'La Velada del Año V' set new records with 9.2 million peak concurrent viewers.
Middle East & Africa Gaming Review 2025
The Middle East and Africa gaming landscape is poised for rapid expansion, with market value projected to rise from US $7.4 billion in 2024 to over US $19.4 billion by 2033, reflecting an 11% CAGR driven largely by mobile-first adoption and a vibrant startup ecosystem.
- The Middle East and Africa gaming market is projected to grow from $7.4 billion in 2024 to over $19.4 billion by 2033, representing an 11% CAGR driven by mobile-first adoption.
- Investment is highly concentrated, with Israel leading at nearly $1 billion raised across 146 startups, followed by Turkey at $961 million and Nigeria at $371 million.
- Turkey has established itself as a 'unicorn factory' through major deals, including Peak Games’ $1.8 billion acquisition and Dream Games’ $2.6 billion capital raise.
Annual Report 2024: Savvy Games Group
Savvy Games Group has established itself as a premier global force in interactive entertainment, currently ranking eighth worldwide by net revenue.
- Savvy Games Group ranks as the eighth-largest global gaming company by net revenue and serves as the primary vehicle for Saudi Arabia’s goal to contribute $13.3 billion to GDP and create 39,000 jobs by 2030.
- The organization has deployed over $12 billion in capital across nine major acquisitions since 2021 to scale its operations to nearly 4,000 employees across 22 countries.
- The ESL FACEIT Group holds a 40% share of the global esports market and engages more than 225 million users through platforms like the Esports World Cup.
Store Intelligence Data Digest: Q4 2022
The fourth quarter of 2022 delivered a nuanced portrait of the mobile-app ecosystem, tracking download activity across the world’s two dominant storefronts and highlighting shifts in consumer preference.
- Global mobile app installs remained stable at 35.5 billion in Q4 2022, with the Apple App Store growing 2.4% to 8.1 billion downloads while Google Play contracted 0.9% to 27.5 billion.
- Meta maintained significant market influence, with Instagram reclaiming the top-ranked global position and Meta’s portfolio occupying half of the top-ten most downloaded apps.
- The FIFA World Cup drove massive engagement in sports gaming, resulting in quarter-over-quarter growth of 136% for FIFA Mobile and 112% for Soccer Super Star.
Live-Streaming Trends Report: Q1 2026
Live-streaming has solidified its position as a primary pillar of global entertainment, reaching a total of 17 billion hours watched during the first quarter of 2026.
- Live-streaming reached 17 billion hours watched in Q1 2026, with TikTok Live accounting for nearly 50% of total volume.
- Non-gaming content now dominates the ecosystem, representing 63% of total viewership with News and Politics as the leading category.
- Gaming engagement is shifting away from traditional esports structures toward mobile-friendly, community-centric, and creator-led events.