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World Cup

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314 documents in the library are about World Cup, from writers such as The Esports Advocate, Esports Charts and Stream Hatchet. Each has a summary and key insights with the page they come from.

Documents
314
newest 3 Sep 2026

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The documents about World Cup on the inner ring, the other games and companies they name on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.

Key figures from the reports

Documents about World Cup

Cover of Full Esports World Cup Recap on Live Streaming
Article

Full Esports World Cup Recap on Live Streaming

The 2026 Esports World Cup (EWC) demonstrated significant growth in audience engagement despite a last-minute relocation from Riyadh to Paris.

  • The 2026 Esports World Cup achieved 206 million hours watched, a 22% increase over the previous year, despite a last-minute relocation from Riyadh to Paris.
  • Co-streaming accounted for 53.7% of total viewership, with titles like Fortnite and Teamfight Tactics relying on community broadcasts for 90% of their audience reach.
  • Shooter games became the dominant genre, capturing 50% of all hours watched (103 million) and displacing MOBAs, which saw their viewership share drop to 43%.
Stream HatchetSep 2026
Cover of Esports World Cup: 2026 Club Championship Payouts
Article

Esports World Cup: 2026 Club Championship Payouts

The 2026 Esports World Cup distributed $68.6 million in total earnings to participating organizations, with $30 million allocated through a centralized Club Championship pool.

  • The 2026 Esports World Cup distributed $68.6 million to organizations, with $30 million allocated through a Club Championship pool that rewarded only 24 of the 270 prize-winning organizations.
  • AG.AL International led all organizations with $8.22 million in total earnings, followed by Team Falcons at $7.09 million and Team Vitality at $5.10 million.
  • The Club Championship pool acts as a high-concentration mechanism, with the top five organizations capturing 70% of that specific $30 million fund, whereas game-specific prize money is distributed much more broadly.
The Esports AdvocateAug 2026
Cover of Top Mobile Games with Maximum Downloads in July 2026
Article

Top Mobile Games with Maximum Downloads in July 2026

The mobile gaming landscape in July 2026 was characterized by a distinct divergence between high-volume download leaders and top-grossing titles.

  • Light casual games dominate download volume, with Easybrain's 'Arrow Puzzle' reaching 17.7 million downloads on Google Play and Grand Games' 'Block Out!' leading the App Store with 7.1 million downloads.
  • Live-ops and IP collaborations are the primary drivers for revenue recovery, exemplified by 'PUBG MOBILE's' Naruto collaboration and 'Call of Duty: Mobile's' Persona 5 Royal crossover.
  • Seasonal events significantly boost monetization, as seen with 'GODDESS OF VICTORY: NIKKE' doubling its Google Play revenue following its 'WAVE TO YOU' summer event.
SocialPetaAug 2026
Cover of Apple's EU App Store changes, Supercell, PUBG, MTG, Poinpy, Gamescom, July's top games, more
21 min
Mobilegamer.biz21 min

Apple's EU App Store changes, Supercell, PUBG, MTG, Poinpy, Gamescom, July's top games, more

The mobile gaming industry is currently navigating significant regulatory shifts, most notably Apple’s revised EU App Store terms.

  • Apple has introduced new EU App Store terms that include a 15-20% commission for alternative payment processing and a 5% fee for apps distributed via alternative stores, though critics like Epic Games argue these changes violate the Digital Markets Act by maintaining high 'junk fees' and friction.
  • Pokémon Go experienced its best revenue month since June 2022, with July 2026 in-app purchase earnings exceeding $100 million due to 10th-anniversary events and live-ops.
  • Supercell is considering the future of its monster-hunting game 'Mo Co' after a recent reboot failed to meet performance expectations, though the company currently views a total shutdown as unlikely.
Mobilegamer.bizAug 2026
Cover of NEXON FY2026 Q2 Online Earnings Presentation: Q&A Summary
Financial report7 pages

NEXON FY2026 Q2 Online Earnings Presentation: Q&A Summary

Nexon’s FY2026 Q2 earnings discussion centers on the company’s strategic transition toward revenue diversification, disciplined cost management, and the deployment of significant capital reserves.

  • Nexon returned excess capital to shareholders via a special dividend, reducing its cash reserves from ¥842 billion to approximately ¥500 billion while maintaining capacity for future M&A and organic growth.
  • The company is addressing performance headwinds in the Dungeon&Fighter franchise by increasing content variety and deepening development collaboration with Tencent in China.
  • Nexon is integrating generative AI into its development pipeline to streamline repetitive tasks and improve creative output without increasing headcount costs.
NEXON Co.Aug 2026
Cover of Esports Foundation Postpones Nations Cup: 2027
Article

Esports Foundation Postpones Nations Cup: 2027

The Esports Foundation has officially postponed the inaugural Esports Nations Cup from November 2026 to November 2027. Despite the delay, the event remains slated to take place in Riyadh, Saudi Arabia.

  • The Esports Foundation has postponed the inaugural Esports Nations Cup from November 2026 to November 2027, despite having already completed most qualifying rounds and secured a $45 million funding commitment.
  • The postponement follows the Foundation's decision to move its 2026 Esports World Cup from Riyadh to Paris, citing regional instability as a primary concern for players and fans.
  • The Foundation has not yet clarified whether previously completed qualifier results and confirmed team rosters will remain valid for the 2027 event or if the qualification process will be restarted.
The Esports AdvocateAug 2026
Cover of July 2026 Mobile Game Rankings: Football Filled Downloads, Pokémon GO Lifted Revenue
Article

July 2026 Mobile Game Rankings: Football Filled Downloads, Pokémon GO Lifted Revenue

The mobile gaming market in July 2026 was defined by event-driven performance, with significant disparities between download volume and revenue generation.

  • Global mobile game revenue for the top 10 titles grew 4.3% to $795.3 million in July 2026, driven largely by Pokémon GO entering the chart at No. 2 with $108.6 million in revenue during its tenth-anniversary month.
  • Global downloads for the top 10 games declined 7.1% to 162.3 million, as the market saw a shift toward event-led titles rather than broad expansion.
  • The FIFA World Cup significantly impacted the download charts, with Soccer Superstar, Football League 2026, and eFootball all entering the global top 10.
SocialPetaAug 2026
Article

Q2 2026 Digital Market Index: Web, App, & Ad Trends

The Q2 2026 Digital Market Index provides a comprehensive analysis of global trends across mobile applications, web traffic, and digital advertising.

  • Global in-app purchase revenue reached $43.6 billion in Q2 2026, a 5.3% year-over-year increase, despite flat download volume.
  • Non-gaming mobile revenue grew 14.6% year-over-year to $24.4 billion, offsetting a 4.5% decline in mobile gaming revenue.
  • The Puzzle game genre grew 17% year-over-year to $4 billion in revenue, becoming the only major gaming category to achieve positive download growth (+1% YoY) due to the success of titles like 'Arrows Puzzle Escape'.
Sensor TowerAug 2026
Cover of 🚨📢 BREAKING NEWS: Tripledot Buys Supersonic for $40M + EA is Private for $55B + Netflix drama
12 min
Two & a Half Gamers12 min

🚨📢 BREAKING NEWS: Tripledot Buys Supersonic for $40M + EA is Private for $55B + Netflix drama

The gaming industry is undergoing a period of intense consolidation, characterized by the divestment of publishing arms by major ad-tech firms, massive private equity buyouts, and volatile studio management.

  • Saudi Arabia’s Public Investment Fund has acquired Electronic Arts in a $55 billion take-private deal, the largest leveraged buyout in gaming history.
  • The EA acquisition includes approximately $20 billion in debt, which is expected to drive a strategic shift toward aggressive live-service monetization and mobile revenue.
  • Tripledot acquired Supersonic from Unity for $40 million in cash, completing the divestment of ironSource assets Unity acquired in 2022.
Two & a Half GamersAug 2026
Cover of Electronic Arts Delists From Nasdaq as PIF-Led Consortium Closes $55B Buyout
Article

Electronic Arts Delists From Nasdaq as PIF-Led Consortium Closes $55B Buyout

Electronic Arts has officially transitioned to a private company following the completion of a $55 billion acquisition by a consortium led by Saudi Arabia’s Public Investment Fund (PIF), alongside partners Silver Lake and Affinity Partners.

  • Electronic Arts (EA) delisted from Nasdaq on August 7, 2026, after a $55 billion take-private acquisition led by Saudi Arabia's Public Investment Fund (PIF).
  • The acquisition, completed by a consortium including PIF, Silver Lake, and Affinity Partners, makes EA a wholly owned subsidiary of Oak-Eagle AcquireCo.
  • The deal, valued at approximately $55 billion, saw each EA share converted into $210 in cash, representing a 24.8% premium over its September 25, 2025 closing price.
The Esports AdvocateAug 2026
Cover of Top Mobile Games by Revenue and Downloads: July 2026
Article

Top Mobile Games by Revenue and Downloads: July 2026

The mobile gaming landscape in July 2026 was characterized by significant revenue surges for established titles and shifting trends in user acquisition.

  • Honor of Kings revenue surged 42% in July 2026 to $157.6 million, marking its strongest performance since January 2026 due to seasonal summer events.
  • Pokémon GO achieved $101.1 million in revenue, its highest monthly total since July 2021, driven by its 10th-anniversary event and first anniversary under Scopely.
  • Roblox led the mobile market in July 2026 by securing the top spot in downloads with 22.9 million installs while simultaneously generating $101.6 million in revenue.
AppMagicAug 2026
Article

Top 10 Worldwide Mobile Games: July 2026

The mobile gaming market in July 2026 demonstrated robust performance, characterized by a 7.7% month-over-month increase in global consumer spending to $6.6 billion and a 2.2% rise in total downloads to 3.72 billion.

  • Global mobile game consumer spending reached $6.6 billion in July 2026, representing a 7.7% month-over-month increase.
  • Honor of Kings was the highest-grossing mobile game globally in July 2026, driven by seasonal updates, an Inuyasha crossover, and esports tournament activity.
  • Global mobile game downloads totaled 3.72 billion in July 2026, a 2.2% increase from the previous month, with India leading at 16.4% of total volume.
Sensor TowerAug 2026