The Sandbox
GameBy PIXOWL INC.
Documents about The Sandbox
Report30 pages
Newzoo Trends to Watch 2022: Games, Esports, Live Streaming, Cloud and the Metaverse
The analysis projects that 2022 will be defined by a cautious expansion of emerging monetisation models and a deepening investment in immersive technologies.
- The global games industry generated $175.9 billion in 2021, with the Asia-Pacific region contributing $88.2 billion and maintaining an 8.7 percent compound annual growth rate.
- Publishers are shifting away from explicit NFT branding due to player backlash and regulatory scrutiny, opting instead to experiment with 'NFT-like' features under alternative labels.
- Legal pressure on Apple and Google is expected to force a relaxation of app-store steering rules, potentially creating new payment pathways that will alter distribution economics.
NewzooJan 2022
Article
Castles Made of Sand
The Sandbox, a blockchain-based game developed by Animoca Brands, serves as a case study for the speculative nature of the play-to-earn industry.
- The Sandbox, a blockchain-based game owned by Animoca Brands, launched its public alpha in November 2021 following a $93 million funding round led by SoftBank.
- Full access to the game's 'play-to-earn' features requires an Alpha Pass, which is restricted to a limited supply of 5,000 units obtainable through raffles for LAND owners or secondary market purchases.
- The cost of entry for the game's ecosystem is high, with LAND parcels on OpenSea priced at approximately 25 Ethereum (over $107,000) and Alpha Passes trading for around 0.25 Ethereum (£800) shortly after launch.
Hit PointsNov 2021
Article
Gamecity Treff: The 20th Anniversary in Review
The 20th anniversary of Gamecity Hamburg and its signature networking event, Gamecity Treff, served as a milestone celebration for the local games industry.
- Gamecity Hamburg celebrated its 20th anniversary on May 24, 2023, with a networking event held at the Jupiter venue in Hamburg.
- The event drew approximately 250 attendees, representing a broad cross-section of the local games industry ecosystem.
- Key industry sponsors supporting the anniversary celebration included Bigpoint, Bytro, and The Sandbox.
Gamecity Hamburg