The Hobbit
Game
4 documents in the library are about The Hobbit, from writers such as DiGRA, Embracer Group and PocketGamer.biz. Each has a summary and key insights with the page they come from.
Connections
Each row is a game or company named alongside The Hobbit, each column a document, oldest first. A mark means that document names it. Select a row to see those documents.
Documents about The Hobbit
We Need To Talk About My Game "Twisted Tower" (5 Years Later)
After five years of development, the indie game Twisted Tower has reached a feature-complete state and is currently undergoing beta testing.
- After five years of development, Thomas Brush’s narrative-driven indie title Twisted Tower is currently feature-complete and undergoing beta testing.
- The project transitioned from initial publisher support by 3D Realms to self-funding through community contributions and educational course sales due to extended development timelines reaching into 2026.
- The developer employs a tiered beta testing strategy that scales from a small initial group to approximately 1,000 users to validate narrative resonance and game mechanics.
Embracer Group Interim Report: Q1 FY22/23
Embracer Group’s financial performance for the first quarter of the 2022/2023 fiscal year reflects a period of aggressive expansion and structural transformation.
- Embracer's Q1 FY22/23 net sales rose 107% year-over-year to SEK 7,118 million, driven mainly by acquisitions, while organic sales fell 12%.
- Management reiterated its full-year adjusted EBIT forecast of SEK 9,200–11,300 million despite the organic decline.
- The development pipeline holds over 222 projects, including more than 25 AAA titles, and PC and console projects have shown a return on investment of 3.04x.
Port or Conversion? An Ontological Framework for Classifying Game Versions
"Port or Conversion?" argues that the term "game port" is conceptually vague and historically inconsistent, yet indispensable for game analysis and preservation.
- The paper argues that 'game port' is a conceptually vague and historically inconsistent term, yet indispensable for game analysis and preservation, and that existing definitions based on names, platforms, marketing, legality, or literal code transfer fail to yield a stable academic category.
- To fix this, it proposes a Carnapian explication built on a three-layer ontology (physical, structural, and presentation layers) paired with a graded scale of sameness, similarity, resemblance, and difference for classifying game versions by fidelity.
- Case studies such as multiple Pac-Man versions, Thunder Blade's Atari ST and Amiga releases, and Marvel vs. Capcom on PlayStation 1 show the same title can differ dramatically across platforms, with fidelity expectations focused far more on mechanics than on audiovisual presentation.
Concept Art House CEO James Zhang on helping Supercell make its Super Bowl advert
Concept Art House provides high-end art, 3D animation, and pre-production services to the global gaming industry, contributing to approximately 500 games annually.
- Concept Art House supports approximately 500 games annually, providing high-end art and 3D animation services for major developers including Riot Games, Blizzard, and Hasbro.
- Mobile gaming is shifting toward console-quality graphics as developers utilize high-fidelity assets to differentiate products in a saturated market and justify rising production costs.
- The integration of established entertainment intellectual properties, such as Jurassic Park and The Hobbit, has become a primary strategy for securing top-grossing positions in mobile app stores.