Tactical Breach Wizards
Game
Documents about Tactical Breach Wizards
Thomas Brush28 min
What A $1,000,000 Game Looks Like In Unity (w/ Tom Francis)
The development of the indie title Tactical Breach Wizards serves as a case study for managing complex, long-form game projects within the Unity engine.
- Tactical Breach Wizards utilizes a custom-built, data-driven architecture where game stages are managed via ScriptableObjects that pair gameplay data with specific Unity scenes.
- The development team built a custom level editor that allows for rapid iteration, enabling designers to modify level geometry and enemy placement without needing to manually adjust art assets or scene-specific clutter.
- The project avoids procedural generation in favor of hand-designed levels to ensure that gameplay mechanics align with specific narrative beats and character progression requirements.
Thomas BrushSep 2025
Thomas Brush83 min
Tom Francis: How He Sold 1,000,000 Copies Of His Games | Ep. #052
Successful game development relies on an iterative, experimental process that prioritizes human-led design over rigid planning or data-driven optimization.
- Achieve financial and operational stability by utilizing self-funded business models and small, agile teams rather than chasing speculative market trends.
- Prioritize an iterative, experimental design process that establishes a solid core structure early to facilitate effective testing.
- Utilize large-scale public beta testing with thousands of participants to gather reliable quantitative and qualitative data, avoiding the risks associated with small, anomalous sample sizes.
Thomas BrushAug 2025
Thomas Brush12 min
Want To Make Games? Listen To Advice From A 10 Year Veteran...
The primary objective for aspiring game developers in 2025 is to prioritize the completion of small, tangible projects to validate their skills and market interest.
- Aspiring developers should prioritize finishing a small, complete project to prove their capability, as studios and collaborators value the practical experience of navigating a game from start to finish.
- Testing a game concept with friends or a local circle is a vital validation step; if the idea fails to generate genuine enthusiasm, it is often better to pivot rather than continue development.
- While a clear, high-concept pitch is helpful, execution, atmosphere, and 'vibes' can be more important for commercial success than a unique mechanical loop, as seen in games like Inscription and Gone Home.
Thomas BrushAug 2025
Companies behind it
As the documents state it.
