Summoners War: Sky Arena
Game
12 documents in the library are about Summoners War: Sky Arena, from writers such as Com2uS, Sensor Tower and AppMagic. Each has a summary and key insights with the page they come from.
Connections
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Documents about Summoners War: Sky Arena
Com2uS 2025 3Q Financial Results
Com2uS reported its 3Q 2025 financial results under K-IFRS, on a consolidated basis, with the figures presented before external review was complete and subject to change.
- Consolidated 3Q25 sales were 160.1 bn KRW, down 7.4% YoY and 13.4% QoQ, and operating profit turned to a deficit of -19.4 bn KRW.
- Parent-company standalone sales fell 9.9% YoY to 121.0 bn KRW, with RPG sales down 19.7% YoY.
- The document attributes the parent's operating and net losses to higher marketing costs, which rose 88.8% YoY.
Com2uS 1Q 2025 Financial Results
Com2uS released its consolidated 1Q 2025 financial results under K-IFRS, with comparisons to 1Q24 and 4Q24.
- Consolidated revenue reached 168.0 billion KRW in 1Q25, up 6.5% year over year but down 11.7% quarter over quarter.
- Consolidated operating profit was 1.7 billion KRW, up 44.3% year over year.
- Consolidated net profit was 2.0 billion KRW, down 49.4% year over year, but turned positive quarter over quarter.
Com2uS 2024 3Q Financial Results
Com2uS reports its consolidated results under K-IFRS for the third quarter of 2024 (3Q24), with comparisons to 3Q23, 4Q23, 1Q24 and 2Q24.
- Consolidated sales were 172.8 bn KRW in 3Q24, down 1.8% year on year, and consolidated operating profit was 1.4 bn KRW, a turn to surplus from a 1.4 bn KRW operating loss in 3Q23.
- Consolidated net profit fell 91.5% year on year to 1.0 bn KRW, which the document attributes to a reduction in investment securities valuation gains.
- Parent RPG sales declined 6.9% year on year to 79.5 bn KRW, which the document attributes to the absence of the global launch effect of Chronicles, while 'Summoners War' continued to show growth.
RPG Share of Mobile Game Revenue in the South Korean Market
The South Korean mobile game market is experiencing a significant shift in revenue distribution, with the RPG genre's share falling below 50% for the first time in May 2024.
- The RPG genre's share of mobile game revenue in the Korean market fell below 50% for the first time in May 2024, indicating a shift in the market dominated by RPGs.
- Within the RPG sub-genres, MMORPGs saw their share of mobile RPG revenue decrease from 78.8% in 2020 to 56.2% in 2024 (January-July figures).
- Idle RPGs experienced significant growth, increasing their revenue share from 1.7% in 2020 to 16% in 2024, becoming the second-largest RPG sub-genre.
Korean Mobile Games in Overseas Market
This Sensor Tower report analyzes the performance of Korean mobile games in overseas markets, focusing on trends in revenue and downloads during the first half of 2024.
- Korean mobile games achieved their highest download share in overseas markets in recent years, reaching 5.3% of the top 100 games' total downloads in H1 2024, driven by Supercent's titles like "Pizza Ready."
- Nexon's "Dungeon & Fighter Mobile," published by Tencent, was the top-grossing Korean mobile game in overseas markets in H1 2024, generating over $350 million in China's iOS market alone since its May 21, 2024 launch.
- Tencent's publishing of Korean games like "Dungeon & Fighter Mobile," "PUBG Mobile," and "Goddess of Victory: Nikke" accounted for nearly 15% of Tencent's total mobile revenue in H1 2024.
Com2uS 2024 1Q Financial Results
Com2uS published preliminary consolidated results for 1Q 2024 under K-IFRS, noting the figures remain subject to external review.
- Consolidated 1Q24 sales were 157.8 bn KRW, down 13.7% year on year, while consolidated operating profit turned to 1.2 bn KRW from a loss.
- Parent company sales were 126.7 bn KRW in 1Q24, up 3.6% quarter on quarter but down 2.7% year on year.
- Sports sales rose 45.2% year on year to 42.5 bn KRW, which the company attributes to MLB licensed games and Com2uS Professional Baseball V24.
Com2uS 2023 4Q and Annual Financial Results
Com2uS reports consolidated results under K-IFRS for 4Q23 and full-year 2023, with figures provided before the external audit of Q4 2023 is complete and subject to change.
- Consolidated 2023 revenue rose 7.7% YoY to 772.2 bn KRW, while full-year operating profit was a loss of 39.3 bn KRW.
- 4Q23 consolidated revenue fell to 164.5 bn KRW, down 19.5% YoY and 11.9% QoQ.
- Full-year 2023 game revenue grew 13.5% YoY to 562.0 bn KRW, while media, etc. revenue fell 5.3% to 210.1 bn KRW.
Com2uS 2023 3Q Financial Results
Com2uS released its consolidated K-IFRS earnings results for the third quarter of 2023, provided before the external audit of those results was completed, so parts of the document may change.
- Consolidated 3Q23 operating profit was a deficit of 1.6 bn KRW, while parent-company standalone operating profit was 13.9 bn KRW, up 13.1% year on year.
- Consolidated 3Q23 net profit was 9.6 bn KRW, down 56.4% year on year.
- In 3Q23, parent-company sports game sales rose 54.8% year on year, driven by the success of MLB 9 Innings Rivals and strong performance of existing baseball games.
Com2uS 2023 1Q Financial Results
Com2uS presents its consolidated 1Q 2023 financial results under K-IFRS, noting the figures are provided before the external audit of Q1 2023 is complete and may change.
- Com2uS reported record-breaking Q1 sales of KRW 192.7 billion, up 44.5% year on year.
- Operating profit was a loss of KRW 14.8 billion, with the YoY decrease attributed by the company to marketing costs for the global release of Chronicles.
- Net profit was KRW 40.6 billion, with the QoQ and YoY increase attributed by the company to gains on investment asset sales and valuation gains on financial instruments.
A Statistics-Based Approach to Picking a Game Setting That Best Matches Your Chosen Genre 2021
Game setting choice strongly shapes audience size and cost per install, and certain genre-and-setting pairings perform statistically better than others.
- Strategic alignment between game genre and setting is a primary driver of scalability, monetization potential, and cost per install.
- Casual and hypercasual titles achieve the highest download volumes by utilizing 'Real Life' settings, which minimize user onboarding friction.
- Core genres such as 4X Strategy and Action RPGs leverage 'Fantasy' settings to support complex monetization models and immersive world-building.
The Layer Approach: A New Way of Looking at Mobile Game Genres
GameRefinery's Layer Approach proposes a replacement for the static genre labels used in app store categorization, arguing that they obscure meaningful mechanical differences between mobile games.
- The 'Layer Approach' categorizes mobile games by their core mechanics rather than traditional, static genres to provide more accurate market and competitor analysis.
- Games are classified into two primary layers: the 'preparation layer,' where players enhance capabilities, and the 'action layer,' where those capabilities are utilized to progress.
- Casual or 'single-dimensional' games rely exclusively on an action layer, while complex or 'multi-dimensional' games incorporate both preparation and action layers.
FY2014 First-Quarter Earnings Result Briefing Session
The fiscal year 2014 first-quarter earnings briefing for mixi, Inc. highlights a period of significant financial expansion driven primarily by the rapid adoption and monetization of the mobile game Monster Strike.
- Monster Strike drove a sharp turnaround for mixi, Inc. in Q1 FY2014 (April 1 to June 30, 2014), with quarterly sales of 12.7 billion yen and operating profit of 4.6 billion yen, up 370.1% from the previous quarter.
- Monster Strike has become the central pillar of mixi's revenue strategy, reaching top-ranking status on both the Apple App Store and Google Play in Japan and 10 million global users by July 2014.
- Rising user acquisition costs tied to the game's growth, including advertising, settlement fees, and outsourcing, pushed up SG&A expenses even as profits surged.
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