Space Invaders
Game
Documents about Space Invaders
Article
Count Down!
Mark Brown of Game Maker's Toolkit recaps GMTK Game Jam 2026, themed "Count Down," and presents his 20 favourite entries.
- The GMTK Game Jam 2026 featured a diverse range of high-quality submissions, with the author highlighting 20 standout titles that successfully interpreted the jam's theme through innovative mechanics.
- Many top-performing entries, such as 'A bug’s (short) life' and 'Drill Dracula: The Count Goes Down,' utilized addictive 'counting up' progression loops—where players earn resources to upgrade abilities—to balance the pressure of short-duration countdown mechanics.
- Perspective-shifting mechanics were a notable trend, exemplified by '1 2 3 D,' which challenged players to navigate between 1D, 2D, and 3D dimensions to solve puzzles.
Game Maker's ToolkitAug 2026
Article
A Short and Simple Definition of What a Videogame Is
This paper, presented at the DiGRA 2005 conference, proposes a short and simple definition of the videogame: a game played through an audiovisual apparatus that can be based on a story.
- The paper proposes a short, reusable academic definition of the videogame as a game played through an audiovisual apparatus that can be based on a story, intended as a foundation for future videogame design methods.
- The author argues that serious videogame studies only began in recent years, even though the videogame industry was already more than thirty years old at the time of writing (2005).
- The definition is grounded in established game theory, drawing on Caillois, Huizinga, Zimmerman, Crawford, Kramer, and Juul's account of automation and rule enforcement.
DiGRAJan 2005