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SD Gundam G Generation cover

SD Gundam G Generation

GameBy Bandai · Released Jun 8, 1998

The culmination of the Super Famicom SD Gundam Generations series, this strategy RPG would be the first of a long, on-going series of games.

Connections

Each row is a game or company named alongside SD Gundam G Generation, each column a document, oldest first. A mark means that document names it. Select a row to see those documents.

About the game

Released
Jun 8, 1998
Developer
Bandai
Genres
Strategy, Turn-based strategy (TBS), Tactical
Platforms
PlayStation

Game data from IGDB.com

Documents about SD Gundam G Generation

Cover of Top Grossing Mobile Games in Japan (2025 & 2026)
Article

Top Grossing Mobile Games in Japan (2025 & 2026)

The Japanese mobile gaming market remains a distinct and highly lucrative landscape characterized by a significant divide between revenue-generating titles and high-volume download leaders.

  • Japan generates 11.5% of global mobile gaming revenue from only 2.0% of the world's mobile players, highlighting an exceptionally high average revenue per user (ARPU) market.
  • The Japanese mobile market is dominated by domestic gacha and RPG titles, with long-running franchises like Monster Strike, Fate/Grand Order, and Uma Musume consistently securing top revenue positions.
  • In 2025, Pokémon TCG Pocket and Last War: Survival led the market in revenue with $326.1 million and $326.0 million respectively, though Pokémon TCG Pocket's revenue cooled to eighth place by mid-2026.
UdonisJul 2026
Article

Top 10 Worldwide Mobile Games: April 2026

The mobile gaming market in April 2026 demonstrated a clear reliance on live-ops strategies and intellectual property collaborations to drive both revenue and user acquisition.

  • Global mobile game consumer spending reached $6.4 billion in April 2026, a 4% decrease month-over-month, with the United States accounting for 30% of total revenue.
  • Honor of Kings was the highest-grossing mobile game globally in April 2026, driven by a Season 43 update, cross-title events with Honor of Kings: World, and a Ne Zha 2 collaboration.
  • Global mobile game downloads totaled 3.6 billion in April 2026, representing a 9% increase month-over-month, led by India with 613 million downloads (17.1% of the total).
Sensor TowerMay 2026
Cover of Bandai Namco Group: Third Quarter Results Presentation FY2026
Financial report17 pages

Bandai Namco Group: Third Quarter Results Presentation FY2026

Bandai Namco Group reported record-high net sales of ¥1,002.2 billion for the first nine months of FY2026, up 4.9% from ¥955.6 billion in the same period of FY2025, driven primarily by robust performance in the Toys and Hobby segment.

  • Bandai Namco Group achieved record-high net sales of ¥1,002.2 billion for the first nine months of FY2026, representing a 4.9% increase year-over-year.
  • Full-year forecasts were revised upward, with net sales now projected at ¥1,300.0 billion and operating profit at ¥181.0 billion, reflecting growth of 4.0% and 9.7% respectively over previous estimates.
  • Despite record sales, operating profit for the first nine months fell 12.2% to ¥157.3 billion, primarily due to a less favorable home-console game lineup compared to the prior year.
Bandai NamcoFeb 2026
Cover of Bandai Namco Group Fiscal Year Ending March 2026: 1st Half Result Presentation
Financial report16 pages

Bandai Namco Group Fiscal Year Ending March 2026: 1st Half Result Presentation

Bandai Namco Group’s fiscal year 2026 first-half results demonstrate strong financial performance, with net sales reaching 643.8 billion yen, exceeding both initial and revised forecasts.

  • Bandai Namco Group reported strong first-half fiscal 2026 results with 643.8 billion yen in net sales and 105.4 billion yen in operating profit, both exceeding initial forecasts.
  • The company has raised its full-year outlook to 1,250 billion yen in net sales and 165 billion yen in operating profit based on strong performance and updated projections.
  • The Toys and Hobby segment achieved record-high results, driven by strong demand for model kits, card games, and the global popularity of Tamagotchi.
Bandai NamcoNov 2025
Cover of Bandai Namco Group: First Quarter Result Presentation FY2026.3
Financial report14 pages

Bandai Namco Group: First Quarter Result Presentation FY2026.3

Bandai Namco Group’s first-quarter results for the fiscal year ending March 2026 demonstrate record-high performance, characterized by strong global demand across its diversified portfolio of intellectual property and entertainment services.

  • Bandai Namco achieved record-high first-quarter results for FY2026.3, with net sales reaching 300.4 billion yen and operating profit rising to 51.9 billion yen, an increase of 7.9 billion yen year-over-year.
  • The company upwardly revised its first-half operating profit forecast from 78.5 billion yen to 90.0 billion yen, though it maintained its full-year operating profit target of 145.0 billion yen due to uncertainties regarding upcoming title performance and seasonal trends.
  • The Digital segment saw a significant profit increase to 21.7 billion yen (up 7.0 billion yen), driven by the strong performance of 'ELDEN RING: Shadow of the Erdtree' (NIGHTREIGN), which contributed to 4.62 million new unit sales and 6.13 million repeat unit sales.
Bandai NamcoAug 2025
Article

Top 10 Worldwide Mobile Games By Revenue and Downloads: May 2025

The mobile gaming industry experienced a period of growth in May 2025, with global consumer spending on the iOS App Store and Google Play reaching $6.85 billion, a 5.4% increase over the previous month.

  • Global consumer spending on mobile games reached $6.85 billion in May 2025, a 5.4% increase from the previous month, with the U.S. accounting for 31% of total revenue.
  • Honor of Kings by Tencent remained the top-grossing mobile game globally, bolstered by the Five-Five Friends Festival and ongoing content innovation.
  • Global mobile game downloads rose 9.8% month-over-month to 4.3 billion, with India leading the market by contributing 881 million downloads (20% of the total).
Sensor TowerJun 2025
Article

Top 10 Worldwide Mobile Games By Revenue and Downloads: April 2025

The mobile gaming industry experienced a contraction in April 2025, with global consumer spending reaching $6.48 billion—a 4.5% decline from the previous month—and total downloads falling 8.4% to 3.93 billion.

  • Global consumer spending on mobile games reached $6.48 billion in April 2025, a 4.5% decrease from the previous month, with the U.S. accounting for 31.5% of total revenue.
  • Honor of Kings by Tencent reclaimed the top-grossing position globally, driven by the 'Five-Five Friends Festival' and strategic IP collaborations.
  • Global mobile game downloads totaled 3.93 billion in April 2025, representing an 8.4% decline from March, with India leading the market at 18.8% of total downloads.
Sensor TowerMay 2025
Cover of Japan Game Market Insights 2025
Report46 pages

Japan Game Market Insights 2025

The analysis demonstrates that Japan’s mobile gaming sector has reached a mature equilibrium, with download volumes stabilising after 2020 while in-app purchase (IAP) revenue continues to grow, largely driven by high-spending iOS users.

  • Domestic publishers maintain a dominant market position, capturing roughly one-third of total downloads and over 50% of all in-app purchase (IAP) revenue in Japan.
  • Anime-style intellectual property remains the primary revenue driver, accounting for 42% of total IAP revenue between January and July 2025.
  • Mobile action and strategy titles accounted for 63% of total digital advertising spend during the first half of 2025.
Sensor TowerJan 2025
Cover of Bandai Namco Group Integrated Report 2026
Report64 pages

Bandai Namco Group Integrated Report 2026

Bandai Namco Group's Integrated Report 2026 sets out the company's purpose, "Fun for All into the Future" and "Connecting the World with Smiles," and presents FY2026.3 results as evidence that its intellectual property strategy is delivering record growth.

  • FY2026.3 net sales reached ¥1,348.2 billion (up 8.6% year on year), operating profit rose 5.2% to ¥189.5 billion, and ROE was 17.0%.
  • The Gundam franchise is the central growth driver, with groupwide sales of ¥254.3 billion (up about 65.7%), exceeding ¥250 billion for the first time, and the company is building toward the franchise's 50th anniversary in 2029.
  • The Mid-Term Plan (April 2025 to March 2028) targets ¥1,450 billion in net sales, ¥200 billion in operating profit, a 12% or higher operating margin, and an overseas sales ratio of 50% or more, versus an actual overseas share of roughly 42%.
Bandai Namco