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SD Gundam G Generation cover

SD Gundam G Generation

GameBy Bandai · Released Jun 8, 1998

Documents about SD Gundam G Generation

Cover of Japan Game Market Insights 2025
Report46 pages

Japan Game Market Insights 2025

The analysis demonstrates that Japan’s mobile gaming sector has reached a mature equilibrium, with download volumes stabilising after 2020 while in-app purchase (IAP) revenue continues to grow, largely driven by high-spending iOS users.

  • Domestic publishers maintain a dominant market position, capturing roughly one-third of total downloads and over 50% of all in-app purchase (IAP) revenue in Japan.
  • Anime-style intellectual property remains the primary revenue driver, accounting for 42% of total IAP revenue between January and July 2025.
  • Mobile action and strategy titles accounted for 63% of total digital advertising spend during the first half of 2025.
Sensor TowerJan 2025
Cover of Bandai Namco Group Integrated Report 2026
Report64 pages

Bandai Namco Group Integrated Report 2026

Bandai Namco Group's Integrated Report 2026 sets out the company's purpose, "Fun for All into the Future" and "Connecting the World with Smiles," and presents FY2026.3 results as evidence that its intellectual property strategy is delivering record growth.

  • FY2026.3 net sales reached ¥1,348.2 billion (up 8.6% year on year), operating profit rose 5.2% to ¥189.5 billion, and ROE was 17.0%.
  • The Gundam franchise is the central growth driver, with groupwide sales of ¥254.3 billion (up about 65.7%), exceeding ¥250 billion for the first time, and the company is building toward the franchise's 50th anniversary in 2029.
  • The Mid-Term Plan (April 2025 to March 2028) targets ¥1,450 billion in net sales, ¥200 billion in operating profit, a 12% or higher operating margin, and an overseas sales ratio of 50% or more, versus an actual overseas share of roughly 42%.
Bandai Namco