RuneScape
GameBy Jagex
Documents about RuneScape
Game Developers Conference36 min
Making Release Day Just Another Monday
The transition to a high-frequency update model for RuneScape centers on replacing rigid, siloed waterfall development with a decentralized structure of autonomous, cross-disciplinary scrum teams.
- Jagex transitioned the RuneScape development process from a traditional waterfall model with functional silos to six autonomous, cross-discipline scrum teams to maintain a high-frequency update schedule.
- The studio implemented a strict, centralized release process that ensures game updates are deployed every Monday, allowing the team to avoid the common pitfalls of delayed releases.
- To maintain coherence across autonomous teams, Jagex utilizes 'councils' of interested individuals who focus on specific game aspects like lore, combat, and balance, alongside shared resources like a centralized analytics team.
Game Developers ConferenceFeb 2018
Extra Credits10 min
Games You Might Not Have Tried - ep 10 - Find New Games - Extra Credits
This analysis explores a curated selection of video games that offer unique design perspectives, ambitious mechanics, or unconventional genre blending.
- Game design innovation often requires balancing mechanical experimentation with overall polish, as seen in titles like The Way where variety can compromise execution.
- Genre-mashing, such as combining deck-building with city planning in Concrete Jungle or card mechanics with roguelike shooters in Forced Showdown, creates novel experiences but carries significant execution risks.
- Some innovative mechanics, particularly in games like Forced Showdown, require a substantial time investment from the player before the core design intent becomes fully apparent.
Extra CreditsJul 2016
Companies behind it
As the documents state it.