Gravity Co., Ltd. filed a Form 20‑F for the fiscal year ending December 31, 2006, reporting a 23.3 % decline in total revenue to US$44.0 million, largely driven by a 25.1 % drop in subscription income from its flagship MMORPG Ragnarok Online and a 30.1 % fall in royalty and license fees. The company’s operating expenses rose to US$39.6 million, resulting in a net loss of US$23.9 million and a negative profit margin of –54.4 %. Cash balances strengthened to US$37.9 million, but total liabilities increased to US$26.3 million, leaving shareholders’ equity at US$105.5 million.
Revenue remains heavily concentrated in Ragnarok Online, which generated 78.3 % of sales and operates across 20 markets, with Japan (41.3 %) and Korea (24.8 %) as the largest contributors. The firm is pursuing diversification through new titles such as Ragnarok Online II and third‑party publishing, while expanding into mobile gaming and casual portals; however, these ventures represent less than 1 % of total revenue. Heavy reliance on overseas licensees (63.8 %) and a single title expose the company to significant market, regulatory, and currency risks, particularly in Korea, China, Taiwan, Japan, and Thailand where evolving gaming laws and foreign‑exchange controls can materially affect performance.
Competitive pressures from better‑resourced developers, rapid technological change, talent shortages, and intellectual‑property disputes further constrain Gravity’s ability to invest in development and marketing. The company’s growth strategy—developing in‑house titles, licensing third‑party games, expanding overseas markets, and pursuing acquisitions—remains uncertain, with success dependent on securing skilled personnel, favorable market conditions, and continued preferential tax treatment in Korea. Overall, Gravity’s financial position is weakened by declining revenue, concentrated risk exposure, and significant operating losses, despite a relatively strong cash position that may support near‑term liquidity.