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Ragnarok M: Eternal Love cover

Ragnarok M: Eternal Love

GameBy Gravity Corporation · Released Jan 9, 2019

Ragnarok M: Eternal Love is a free-to-play fantasy RPG based off the original Ragnarok Online franchise, developed by XD Global and licensed by Gravity Interactive.

Documents
16
newest 7 Aug 2026

Connections

Each row is a game or company named alongside Ragnarok M: Eternal Love, each column a document, oldest first. A mark means that document names it. Select a row to see those documents.

About the game

Released
Jan 9, 2019
Publisher
X.D. Network Inc.
Genres
Role-playing (RPG), Simulator
Platforms
Android, iOS

Game data from IGDB.com

Ragnarok M: Eternal Love sales and key figures

Documents about Ragnarok M: Eternal Love

Cover of Financial Results Briefing: FY2026 2Q
Financial report27 pages

Financial Results Briefing: FY2026 2Q

GungHo Online Entertainment’s financial results for the second quarter of fiscal year 2026 reflect a strategic shift toward global multi-platform expansion, with a primary focus on console and PC development.

  • GungHo is pivoting from the Japanese mobile market to global multi-platform development, with overseas revenue now accounting for 69% of total net sales.
  • The company is developing a pipeline of nine new titles, including the console-exclusive Ninjala 2 and the dot-art RPG Brave Frontier Origin, both scheduled for 2027.
  • Financial results for Q2 FY2026 show a year-over-year decline in sales despite an increase in operating profit, with performance heavily influenced by the cyclical release schedule of the South Korean subsidiary, Gravity.
GungHo Online EntertainmentAug 2026
Cover of GungHo Online Entertainment Financial Results: 1st Quarter Fiscal Year Ending December 31, 2026
Financial report25 pages

GungHo Online Entertainment Financial Results: 1st Quarter Fiscal Year Ending December 31, 2026

GungHo Online Entertainment's first-quarter fiscal 2026 briefing (May 8, 2026) outlines shareholder return reforms, a push toward global console and PC markets, and quarterly results showing improvement in both revenue and operating profit.

  • GungHo reported growth in net sales and operating profit for Q1 2026, driven by the sustained performance of Puzzle & Dragons and the launch of Ragnarok: The New World in Taiwan, Hong Kong, and Macau.
  • The company is executing a strategic shift from domestic smartphone gaming to a global multi-platform model encompassing console and PC titles.
  • Gravity, GungHo's South Korean subsidiary, is a primary driver of international revenue through the continued success of the Ragnarok franchise in Southeast Asia.
GungHo Online EntertainmentMay 2026
Cover of XD Inc. 2024 Annual Report
Financial report190 pages

XD Inc. 2024 Annual Report

XD Inc. delivered a landmark 2024, with revenue rising 47.9% to RMB5.01 billion, the first time it has exceeded RMB5 billion, and net profit swinging to RMB890.5 million (RMB811.5 million attributable to shareholders) from a RMB65.4 million loss in 2023.

  • XD Inc. achieved a significant financial turnaround in 2024, moving from a net loss of RMB 65.4 million in 2023 to a net profit of RMB 890.5 million.
  • Total annual revenue exceeded RMB 5 billion, driven by the global performance of self-developed titles including GoGo Muffin, Sword of Convallaria, and Heartopia.
  • The TapTap platform grew its monthly active users by 23%, supported by AI-driven content promotion and exclusive game offerings.
XDApr 2025
Cover of Puzzle & Dragons Game Overview
Report6 pages

Puzzle & Dragons Game Overview

This document provides an overview of GungHo Online Entertainment, Inc.'s key game titles, corporate strategies, and financial performance.

  • GungHo Online Entertainment reported consolidated net sales of 125.3 billion yen for the 2023 fiscal year, representing an increase from 105.5 billion yen in 2022.
  • The Puzzle & Dragons franchise remains a primary revenue driver, reaching 61 million cumulative downloads in Japan as of August 2023 and 15 million downloads in North America.
  • The company is executing a four-pillar strategy focused on maximizing existing brand value, developing new content, expanding globally, and diversifying services.
GungHo Online EntertainmentAug 2023
Cover of Gravity Co. 20-F: FY2022
Financial report1 page

Gravity Co. 20-F: FY2022

Gravity Co., Ltd. reports a solid fiscal year 2022, with revenue rising 12% to KRW 463.6 bn (US$367.9 m) and operating profit improving to KRW 104.7 bn (US$83.1 m).

  • Gravity Co. reported FY2022 revenue of KRW 463.6 bn (US$367.9 m), a 12% increase, with operating profit rising to KRW 104.7 bn (US$83.1 m).
  • The Ragnarok IP remains the company's primary revenue driver, accounting for 77% of total income through titles like Ragnarok Origin, Ragnarok M: Eternal Love, and Ragnarok X: Next Generation.
  • Gross margin declined to 42% from 45.8% due to increased platform and royalty costs, though operating margin improved to 22.6% driven by finance income and lower tax expenses.
Gravity Co.Apr 2023
Cover of Gravity Co. 20-F — FY2021 (April 2022)
Financial report1 page

Gravity Co. 20-F — FY2021 (April 2022)

Gravity Co., Ltd. reports a fiscal year 2021 marked by a strategic pivot toward mobile gaming, with mobile titles generating 77% of total revenue—up from 62.5% in 2020—and contributing a 7.3% rise to ₩320,164 million (US$269 m).

  • Gravity Co. achieved a 7.3% revenue increase to ₩320,164 million (US$269 million) in FY2021, driven by a strategic shift toward mobile gaming which now accounts for 77% of total revenue, up from 62.5% in 2020.
  • Operating profit reached ₩96.7 billion (US$81 million) with a 23.4% margin, bolstered by efficient cost management and reduced commission costs despite a 21% rise in operating expenses from higher salaries and advertising.
  • Revenue growth is geographically concentrated in Southeast Asian markets, specifically Thailand and Japan, which offset sharp sales declines in the Korean and Taiwanese markets.
Gravity Co.Apr 2022
Cover of UI/UX Mobile Games Transformation towards Translated Language: Case Study Ragnarok Mobile Eternal Love
Whitepaper6 pages

UI/UX Mobile Games Transformation towards Translated Language: Case Study Ragnarok Mobile Eternal Love

This research examines the challenges of adapting mobile game user interface (UI) and user experience (UX) designs when translating games from Chinese to languages using Latin-based alphabets, such as English and Indonesian.

  • Transitioning fixed-layout UIs from Chinese to Latin-based languages creates a significant initial learning curve for players, requiring an average of 1.35 minutes per navigation task during the first session.
  • User efficiency improves dramatically over time, with task completion times dropping from 5.4 minutes to 27.84 seconds after one week of consistent gameplay.
  • Icon-based navigation is a viable strategy for maintaining fixed UI layouts when translating between languages with different text orientations, such as vertical Chinese and horizontal Latin scripts.
Bina Nusantara UniversityOct 2021
Cover of Gravity Co. Annual Report on Form 20‑F for FY2020
Financial report1 page

Gravity Co. Annual Report on Form 20‑F for FY2020

Gravity Co., Ltd. reports a fiscal year 2020 that saw revenue rise 12.5% to KRW 405,953 million (US$ 373.8 m), driven largely by mobile-game micro-transactions, which accounted for 73.5% of total sales.

  • Gravity Co. reported a 12.5% revenue increase to KRW 405,953 million in FY2020, with mobile micro-transactions accounting for 73.5% of total sales.
  • Operating profit grew by 81.6% to KRW 88.4 billion, while gross profit margins improved significantly to 41.1% compared to 26.4% in 2018.
  • The flagship title 'Ragnarok M: Eternal Love' generated 43.6% of total revenue, while 'Ragnarok Online' experienced a 111.6% sales surge following its relaunch in Thailand.
Gravity Co.Apr 2021
Cover of GungHo Online Entertainment Consolidated Financial Results for the 3rd Quarter of FY 2020
Financial report7 pages

GungHo Online Entertainment Consolidated Financial Results for the 3rd Quarter of FY 2020

GungHo Online Entertainment’s consolidated financial results for the third quarter of fiscal year 2020 demonstrate a period of revenue growth driven by the sustained performance of its flagship title, Puzzles & Dragons, and the successful launch of new gaming content.

  • GungHo reported Q3 2020 net sales of 25,444 million yen, an increase of 3,237 million yen over the previous quarter.
  • Operating income reached 6,710 million yen, experiencing a slight decline due to higher advertising spend for new game launches.
  • The Nintendo Switch title Ninjala, released in June 2020, surpassed 5 million global downloads by late October 2020.
GungHo Online EntertainmentNov 2020
Cover of GungHo Online Entertainment FY2020 Q2 Financial Results
Financial report9 pages

GungHo Online Entertainment FY2020 Q2 Financial Results

GungHo Online Entertainment’s financial results for the second quarter of the fiscal year ending December 2020 reflect a period of contraction compared to the previous year.

  • GungHo Online Entertainment experienced a significant financial contraction in H1 2020, with net sales falling 28.1% year-over-year to 42.19 billion yen.
  • Operating profit dropped 39.6% to 12.35 billion yen, and net income attributable to owners of the parent declined 40.2% to 7.98 billion yen for the period ending June 30, 2020.
  • The performance decline was primarily driven by lower revenue from key titles, specifically the flagship mobile game Puzzle & Dragons and Ragnarok M: Eternal Love.
GungHo Online EntertainmentAug 2020
Cover of Gravity Co. Form 20-F: FY2018
Financial report1 page

Gravity Co. Form 20-F: FY2018

Gravity Co., Ltd.’s 2018 annual report details a period of substantial financial expansion, characterized by a strategic pivot toward mobile gaming.

  • Therefore, no factual substance or data from Gravity Co.'s FY2018 Form 20-F can be summarized.
  • Without the report content, it is impossible to identify key insights regarding Gravity Co.'s performance, financials, or strategic direction for FY2018.
  • No figures, growth rates, company names, or dates related to Gravity Co.'s FY2018 operations can be extracted.
Gravity Co.Apr 2019
Cover of GungHo Online Entertainment: Consolidated Financial Results for FY 2018 Supplementary Material
Financial report8 pages

GungHo Online Entertainment: Consolidated Financial Results for FY 2018 Supplementary Material

GungHo Online Entertainment’s fiscal year 2018 financial results demonstrate a stabilization of the company’s performance, effectively halting a multi-year downward trend in sales.

  • GungHo Online Entertainment stabilized its financial performance in FY 2018, with net sales remaining nearly flat at 92,101 million yen, a marginal 0.2% year-on-year decline.
  • Operating income dropped 22.7% to 26,577 million yen, causing the operating income margin to contract from 37.3% to 28.9%.
  • The decline in profitability was driven by a 19.2% increase in the cost of goods, largely due to the higher cost structure of the subsidiary GRAVITY and its title Ragnarok M: Eternal Love.
GungHo Online EntertainmentFeb 2019