Gravity Co., Ltd. reports a fiscal year 2021 marked by a strategic pivot toward mobile gaming, with mobile titles generating 77 % of total revenue—up from 62.5 % in 2020—and contributing a 7.3 % rise to ₩320,164 million (US$269 m). The flagship franchise, Ragnarok Online, remains central but its share of revenue fell to 17.4 %, reflecting a shift toward high‑margin mobile releases such as Ragnarok X: Next Generation and Ragnarok M: Eternal Love. Revenue growth is driven largely by Southeast‑Asian markets, particularly Thailand and Japan, while Korean and Taiwanese sales declined sharply. Operating profit improved to ₩96.7 billion (US$81 k), with a 23.4 % margin, supported by lower commission costs and efficient cost management; however, operating expenses rose 21 % due to increased salaries and advertising.
Financially, the company maintains a debt‑free balance sheet with modest cash reserves (₩99 bn) and a low leverage ratio of 33 %. Cash flow from operations remains robust, though investing outflows increased due to short‑term financial instruments. Governance is heavily influenced by majority shareholder GungHo Online Entertainment (59 % voting power), with limited independent oversight and a board structure that complies with Korean corporate law rather than NASDAQ requirements. The firm faces significant operational risks, including reliance on third‑party platforms and developers, platform outages, cyber threats, and regulatory compliance across multiple jurisdictions (Korea, Taiwan, Thailand, Japan, the U.S.). Tax exposure is heightened by potential Passive Foreign Investment Company (PFIC) status and complex withholding rules for American Depositary Shares. Overall, Gravity Co. demonstrates solid mobile‑game performance and a conservative financial stance but must navigate intense competition, regulatory scrutiny, and platform dependencies to sustain growth.