
Raccoin: Coin Pusher Roguelike
GameBy Doraccoon · Released Mar 31, 2026
A coin-pushing dopamine machine. RACCOIN is a roguelike deckbuilder where you combine special coins with powerful items to trigger wildly satisfying combos. Stack shiny towers, spin the lucky wheel, and shake the machine until all the coins drop.
- How much revenue has Raccoin: Coin Pusher Roguelike made?
- How many players does Raccoin: Coin Pusher Roguelike have, and how is that changing?
- What do industry reports say about Raccoin: Coin Pusher Roguelike's performance?
- Which games compete with Raccoin: Coin Pusher Roguelike, and how do they compare?
Connections
Each row is a game or company named alongside Raccoin: Coin Pusher Roguelike, each column a document, oldest first. A mark means that document names it. Select a row to see those documents.
About the game
- Released
- Mar 31, 2026
- Developer
- Doraccoon
- Publisher
- Playstack
- Genres
- Simulator, Strategy, Indie, Arcade
- Platforms
- Xbox Series X|S, Nintendo Switch 2, PC (Microsoft Windows), PlayStation 5
- Links
- Official site, Wikipedia
Game data from IGDB.com
Documents about Raccoin: Coin Pusher Roguelike
The Hidden AI Signifier in Next Fest: And Why It’s So Complex
You can’t just add up public AI disclosures, folks. (Also: the latest discovery news & this week on Steam.)
- Steam AI disclosures in Next Fest have risen sharply from 21.2% in February 2026 to 34.4% in October 2026, totaling 2,517 games.
- Approximately 70% of AI disclosures relate to visual art and graphics, though these are frequently limited to secondary assets like store icons rather than core game art.
- Games with disclosed AI usage are disproportionately represented in the lower-popularity tiers of Steam Next Fest, with very few high-CCU titles relying on core AI implementation.
Beyond Balatro and Taking Risks: Why Playstack Doesn’t Want a 100% Hit Rate
Indie publisher Playstack, marking its tenth anniversary, is the subject of an interview with founder and CEO Harvey Elliott on how Balatro's success, a new ownership structure, and a deliberate tolerance for failure are shaping its strategy.
- Playstack maintains an 85% success rate for its published titles, including hits like Balatro, Abiotic Factor, the Mortal Shell series, and The Case of the Golden Idol.
- CEO Harvey Elliott intentionally avoids a 100% hit rate, arguing that such a metric would indicate the company is avoiding necessary creative risks and filtering out potentially innovative projects.
- Following the success of Balatro, Playstack has seen an influx of roguelike deckbuilder pitches, though the company remains committed to a diverse portfolio rather than specializing in a single genre.
Steam DLC Data: High Attach Rates for 2026 Roguelike DLC
Roguelike DLC on Steam is posting attach rates well above the low single digits typical of most genres, according to Alinea Analytics estimates for 2026.
- Roguelike DLC on Steam is achieving significantly higher attach rates than the genre-wide baseline, with four major 2026 releases each exceeding 100,000 units sold.
- The 'Barony: Deserters & Disciples' DLC achieved a 19% attach rate, selling nearly 200,000 units and generating $1.2M in gross revenue since its January 2026 launch.
- Pricing for successful roguelike DLC remains at or below $10, with the highest-performing title by attach rate, 'Monster Train 2', priced at the top of this range and achieving a 21% attach rate.
Companies behind it
As the documents state it.
