Skip to main content

Omno

Game

Documents about Omno

Article

Plus: Analyzing a Hot Week for Steam Launches

A strong week of Steam launches validated GameDiscoverCo's proprietary "Hype" ranking, which predicts breakout releases from wishlist and attention signals, and this late-July 2021 newsletter reviews the results.

  • Steam launches in late July 2021 demonstrated strong commercial viability, led by Tribes of Midgard with 22,000 concurrent users, The Ascent with 10,000, and Starbase with 7,500.
  • The Ascent achieved top-tier Steam best-seller status despite being simultaneously available on Xbox Game Pass, indicating that platform overlap does not necessarily cannibalize Steam revenue.
  • GameDiscoverCo’s Hype scoring system, which benchmarks 2,000 points as noteworthy and 5,000 as a major contender, accurately forecasted the commercial performance of recent high-wishlist titles.
GameDiscoverCoJul 2021
Article

GDC 2021 Wrapup: The Best Slides of the Event

Game marketing consultant Chris Zukowski curates the most instructive slides from GDC 2021, arguing that the slide, not the talk, is the conference's atomic unit.

  • Indie developers should focus on building a catalog of titles rather than relying on a single hit, as reusing existing technology significantly reduces development time and costs while maintaining revenue levels.
  • Iterative improvements to game capsule art can lead to substantial performance gains, such as one publisher increasing daily wishlists from 8 to 25 through targeted design changes.
  • Cross-promotion strategies with other developers—including shout-outs, knowledge sharing, themed Steam sales, and tool sharing—are effective, low-cost methods to drive wishlist growth.
How To Market A GameJul 2021
Article

Cross Promotion: The Benefits of Collaborating with Other Developers

Indie developers can gain wishlists and sales at no cost by cross-promoting with one another, according to a GDC 2021 talk by Philomena Schwab, co-founder and game designer at Stray Fawn Studio, as recapped by a marketing blogger who called it the best marketing session of the conference.

  • Cross-promotion is a highly effective, low-cost marketing strategy used by 65% of developers to increase wishlists and sales.
  • Developers can leverage Steam's 'special announcements' section to create widgets for other games, a tactic estimated to drive one-third of total wishlists for some studios.
  • Organizing themed Steam sales—such as the Swiss Games Sale or World Environment Day sale—is a powerful way to generate significant wishlists by recruiting a mix of popular headliner games and emerging titles.
How To Market A GameJul 2021
Article

Plus: Next Week's Hype Makes an Ascent to the Starbase

Steam's proprietary Hype chart, built from followers, wishlists and platform chatter, flags a crowded late-July 2021 release week: four titles sit in the top 100 of unreleased games by wishlists, and eleven have more than 4,000 followers.

  • The Nintendo Switch digital ecosystem is shifting toward free-to-play titles like Pokémon Unite and Sky: Children of the Light, which is negatively impacting the discoverability and sales performance of new premium indie games.
  • Starbase and The Ascent are the primary drivers of Steam consumer interest for late July 2021, with Starbase entering Early Access backed by 40,000 followers.
  • Death’s Door achieved breakout success with a 92% positive review rate, while Cris Tales underperformed commercially due to technical instability and a $40 price point.
GameDiscoverCoJun 2021
Article

The Perfect Steam Trailer, Overlooked Tools, & More

Steam page timing and trailer design anchor this April 2021 edition of the GameDiscoverCo newsletter, which collects practical discovery tips and follow-ups rather than a single lead story.

  • Launch Steam store pages 6 to 12 months before release to maximize wishlist accumulation, prioritizing trailers that show the core gameplay loop and UI rather than cinematic footage.
  • Video games are now the primary entertainment activity for 26% of Gen Z, outperforming both social media and music consumption.
  • Leverage TikTok as a primary discovery engine, as evidenced by titles like Unpacking and Omno, where short, edited gameplay clips drive significant long-tail wishlist growth.
GameDiscoverCoSep 2020