Skip to main content

NBA 2K

Game

Documents about NBA 2K

Financial report1 page

Take-Two Interactive Form 10-Q: Q2 FY2017

Take-Two Interactive’s financial performance for the second quarter of fiscal year 2017 reflects a strategic pivot toward digital distribution and recurrent consumer spending.

  • Take-Two's 1.00% Convertible Notes became eligible for holder conversion as of October 1, 2016, after the company's common stock price exceeded 130% of the conversion price for at least 20 of the 30 trading days ending September 30, 2016.
  • Selling and marketing expenses rose by $25.3 million for the three months ended September 30, 2016, and by $50.9 million for the six months ended September 30, 2016, driven primarily by advertising spend for titles including Mafia III, BioShock: The Collection, XCOM 2, and NBA 2K17.
  • The company is preparing for upcoming accounting changes, specifically FASB ASU 2016-09 regarding stock compensation (effective April 1, 2017) and ASU 2016-02 regarding lease accounting (effective April 1, 2019).
Take-Two InteractiveNov 2016
Financial report1 page

Take-Two Interactive Form 10-Q: Q1 Fiscal Year 2017

Take-Two Interactive’s financial performance for the first quarter of fiscal year 2017 reflects a strategic transition toward digital distribution and a continued reliance on key intellectual property.

  • Grand Theft Auto products remain a critical revenue driver, accounting for 41.5% of Take-Two’s net revenue for the three months ended June 30, 2016.
  • The company maintains a $100 million credit agreement expiring August 18, 2019, which had no outstanding borrowings as of June 30, 2016.
  • Take-Two issued $283.2 million in 1.00% convertible notes due in 2018, which are convertible into approximately 13.36 million shares of common stock at an initial price of $21.52 per share.
Take-Two InteractiveAug 2016
Financial report1 page

Take-Two Interactive Annual Report: Fiscal Year 2016

Take-Two Interactive’s 2016 fiscal year was defined by a strategic transition toward a digital-first business model, leveraging its Rockstar Games and 2K labels to drive long-term engagement through recurring online revenue and virtual currency.

  • Take-Two's revenue concentration is high, with three customers accounting for 35.2%, 16.8%, and 12.1% of gross accounts receivable as of March 31, 2016.
  • The company recognizes revenue upon transfer of title and risk of loss, with digital download revenue recognized when the content is made available to the consumer.
  • For products with a 'street date,' revenue is recognized on the later of the street date or the actual sale date.
Take-Two InteractiveMay 2016
Financial report1 page

Take-Two Interactive Form 10-Q: Q2 FY2016

Take-Two Interactive’s financial performance for the second quarter of fiscal year 2016 reflects a period of robust growth driven by the continued dominance of the Grand Theft Auto franchise and a strategic pivot toward digital distribution.

  • Recurrent consumer spending—comprising add-on content, microtransactions, and online play—grew to 66.4% of digital online revenue for the quarter ended September 30, 2015, up from 54.3% in the same period the previous year.
  • Digital online channels accounted for 58.3% of total net revenue for the quarter ended September 30, 2015, a decrease from 63.9% in the prior year due to the recognition of previously deferred revenue from physical console versions of Grand Theft Auto V.
  • Gross profit margin for the six months ended September 30, 2015, declined to 44.3% from 57.8% in the prior year, primarily driven by higher internal royalties associated with the performance of the Grand Theft Auto franchise.
Take-Two InteractiveNov 2015
Financial report1 page

Take-Two Interactive Form 10-Q: Q1 FY2015

Take-Two Interactive’s financial performance for the first quarter of fiscal year 2015, ending June 30, 2014, reflects a strategic transition toward digital distribution and a continued reliance on core intellectual property.

  • Digital online channels accounted for 63.9% of Take-Two's total net revenue for the three months ended June 30, 2014.
  • Recurrent consumer spending, driven by add-on content, microtransactions, and online play, represented 45.0% of net revenue from digital online channels for the quarter ended June 30, 2014.
  • Gross profit margin increased significantly to 56.8% for the quarter ended June 30, 2014, compared to 34.2% in the prior year, due to lower product costs and the absence of prior-year software impairment charges.
Take-Two InteractiveAug 2014
Financial report1 page

Take-Two Interactive Annual Report: FY2013

Take-Two Interactive’s fiscal year 2013 annual report outlines a strategic focus on developing high-quality, internally owned intellectual property through its Rockstar Games and 2K labels.

  • Take-Two is actively diversifying its revenue streams by investing in mobile, tablet, and social network platforms to reduce reliance on traditional retail software sales.
  • Revenue is recognized only upon the transfer of title and risk of loss, with digital download revenue recognized at the time the content is made available to the consumer.
  • The company completed the sale of its 'Jack of All Games' distribution business to SYNNEX Corporation for a final net purchase price of $35.8 million, with the unit's financial results classified as discontinued operations.
Take-Two InteractiveMay 2013
Financial report1 page

Take-Two Interactive Form 10-Q: Q3 Fiscal Year 2013

Take-Two Interactive’s financial performance for the third quarter of fiscal year 2013 reflects a strategic emphasis on high-quality, internally owned intellectual property and a robust expansion into digital distribution.

  • Take-Two's financial performance remains heavily dependent on the Grand Theft Auto franchise, which accounted for approximately 10.9% of net revenue for the nine months ended December 31, 2012.
  • Revenue growth for the period was driven by major releases including Borderlands 2 (September 2012), XCOM: Enemy Unknown (October 2012), and the NBA 2K franchise.
  • The company is experiencing a shift in platform revenue, with PC and other platforms increasing to 17.7% of total net revenue for the quarter ended December 31, 2012, compared to 11.3% in the prior year.
Take-Two InteractiveFeb 2013
Financial report1 page

Take-Two Interactive Form 10-K: FY2011

Take-Two Interactive’s fiscal year 2011 report details a strategic pivot toward a streamlined, high-quality publishing model, centered on its Rockstar Games and 2K labels.

  • Take-Two divested its 'Jack of all Games' third-party distribution business to SYNNEX Corporation in February 2010, resulting in a final net purchase price of $35.8 million after a $1.5 million adjustment in April 2011.
  • The company maintains a significant intellectual property portfolio including major franchises such as Grand Theft Auto, BioShock, Red Dead, Sid Meier's Civilization, and L.A. Noire, which are central to its development and profit strategy.
  • Operational success is highly dependent on key management and creative personnel, specifically the Rockstar Games team and the partnership with ZelnickMedia, with the company noting that the loss of these individuals could cause material harm to development and market performance.
Take-Two InteractiveMay 2011
Financial report1 page

Take-Two Interactive Form 10-Q: Q1 FY2011

Take-Two Interactive’s financial performance for the first quarter of fiscal year 2011 reflects a strategic pivot toward core publishing operations, underscored by the divestiture of the Jack of all Games distribution business for approximately $44 million in February 2010.

  • Take-Two completed the sale of its 'Jack of all Games' third-party distribution business to SYNNEX Corporation in February 2010, resulting in the classification of these operations as discontinued.
  • Marketing expenses for the three months ended April 30, 2010, increased by $13.9 million compared to the same period in 2009, driven by advertising for BioShock 2 and Red Dead Redemption.
  • The company issued $138 million in 4.375% convertible senior notes in June 2009, which are due to mature on June 1, 2014.
Take-Two InteractiveJun 2010
Cover of Q4 and Fiscal Year 2026 Earnings Results
Financial report7 pages

Q4 and Fiscal Year 2026 Earnings Results

Take-Two Interactive concluded Fiscal Year 2026 with strong financial performance, reporting $6.72 billion in total Net Bookings, which exceeded initial guidance.

  • Take-Two Interactive projects a 20% year-over-year increase in Net Bookings for Fiscal Year 2027, targeting between $8 billion and $8.2 billion, driven primarily by the November 19th release of Grand Theft Auto VI.
  • The company concluded Fiscal Year 2026 with $6.72 billion in total Net Bookings, exceeding initial guidance.
  • Recurrent consumer spending remains the company's primary revenue driver, accounting for 78% of annual Net Bookings and growing 17% year-over-year.
Take-Two Interactive
Cover of Fourth Quarter and Fiscal 2026 Results: Guidance Summary
Financial report18 pages

Fourth Quarter and Fiscal 2026 Results: Guidance Summary

Take-Two Interactive Software, Inc. provides a comprehensive financial performance review for the fourth quarter and full fiscal year 2026, alongside forward-looking guidance for fiscal year 2027.

  • Take-Two projects fiscal 2027 net bookings between $8 billion and $8.2 billion, representing a 20% year-over-year growth driven by the November 19, 2026, release of Grand Theft Auto VI.
  • The company expects to return to GAAP profitability in fiscal 2027, with projected net income between $105 million and $141 million following a net loss in fiscal 2026.
  • Fiscal 2026 net bookings reached $6.721 billion, supported by a 17% increase in recurrent consumer spending across the NBA 2K, Grand Theft Auto, and mobile segments.
Take-Two Interactive
Cover of Q1 Fiscal Year 2027 Prepared Remarks
Financial report6 pages

Q1 Fiscal Year 2027 Prepared Remarks

Take-Two Interactive’s fiscal year 2027 first-quarter results demonstrate a strong start to the year, characterized by robust performance across its core franchises and a strategic focus on upcoming major releases.

  • Take-Two Interactive is set to launch Grand Theft Auto VI on November 19, 2026, which management identifies as a primary inflection point for long-term cash flow and operational scale.
  • The company reported Q1 fiscal year 2027 net bookings of approximately $1.39 billion, exceeding the high end of its previous guidance.
  • Full-year net bookings guidance remains unchanged at $8 billion to $8.2 billion, supported by strong pre-order interest for upcoming major releases.
Take-Two Interactive