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Mobile Legends: Bang Bang

GameBy Moonton · Released Jul 14, 2016

Reports and documents about Mobile Legends: Bang Bang

Cover of MOONTON Partners With PGL for ML:BB Competition in Europe
Article

MOONTON Partners With PGL for ML:BB Competition in Europe

MOONTON Games has entered into a strategic partnership with international tournament operator PGL to expand the presence of Mobile Legends: Bang Bang (MLBB) in the European market.

  • MOONTON Games has partnered with tournament operator PGL to launch the inaugural PGL MLBB Challengers, a new tier-2 competition series for Mobile Legends: Bang Bang in Europe.
  • The competition begins with an open qualifier on January 13, 2026, utilizing a single-elimination, Best-of-One (BO1) format.
  • The top eight teams from the open qualifier will advance to the PGL MLBB Challengers Main Event, scheduled to take place from January 16 to January 18, 2026.
The Esports AdvocateJan 2026
Cover of Malaysian Esports Federation Seeks RM 6M in Government Funding
Article

Malaysian Esports Federation Seeks RM 6M in Government Funding

The Malaysian Esports Federation has formally requested over RM 6 million, approximately $1.5 million USD, in government funding from the nation’s Youth and Sports Ministry to bolster the domestic esports sector in 2026.

  • The Malaysian Esports Federation is requesting RM 6 million (approximately $1.5 million USD) in government funding from the Youth and Sports Ministry to support 2026 initiatives.
  • The requested capital is intended to fund the development of leagues across various esports titles and support developmental projects to increase the number of high-quality athletes.
  • Federation President Muhammad Naim Al-Amin Saharuddin justified the funding request by citing strong sector performance throughout 2025.
The Esports AdvocateJan 2026
Cover of Female Esports 2025: Viewership and Industry Statistics
Article

Female Esports 2025: Viewership and Industry Statistics

The female esports landscape in 2025 is defined by a strategic consolidation of events paired with a notable maturation of audience engagement.

  • The female esports sector shifted to a concentrated event model in 2025, resulting in a 52% reduction in the total number of tournaments while increasing average concurrent viewership.
  • Total prize pools reached a record $3.3 million in 2025, driven by international multi-game competitions and significant capital investment from the MENA region.
  • Market viewership is highly concentrated, with Mobile Legends: Bang Bang and Valorant accounting for over 90% of total engagement.
Esports ChartsJan 2026
Cover of Realme to Sponsor Additional Programs at M7 World Championship
Article

Realme to Sponsor Additional Programs at M7 World Championship

MOONTON Games has expanded its partnership with the Chinese consumer electronics manufacturer realme to include sponsorship of two specific initiatives at the M7 World Championship in Indonesia.

  • MOONTON Games has expanded its partnership with consumer electronics manufacturer realme to sponsor two new programs at the M7 World Championship in Indonesia.
  • The M7 World Championship, running from January 3 to January 25, 2026, will feature the second edition of the Mobile Legends: Bang Bang Media Championship (MMC).
  • The MMC tournament will host up to eight onsite media teams competing for a prize pool of 270,000 Diamonds and five realme smartphones.
The Esports AdvocateJan 2026
Cover of 2025 Esports in Asia: New Tournaments, Records, and Games
Article

2025 Esports in Asia: New Tournaments, Records, and Games

The Asian esports market solidified its position as the global epicenter of competitive gaming throughout 2025, characterized by sustained viewership engagement and the strategic expansion of tournament infrastructure.

  • The Asian esports market achieved 1.65 billion hours of total watch time in 2025, maintaining previous performance levels despite a strategic reduction in total broadcasting hours.
  • Mobile-first titles, specifically Mobile Legends: Bang Bang, Free Fire, and PUBG Mobile, remain the primary drivers of regional growth and competitive engagement.
  • The industry is shifting toward a more mature ecosystem that prioritizes high-quality, high-stakes content over sheer volume to improve audience retention.
Esports ChartsDec 2025
Cover of Esports is Shaping the Future of Live Entertainment
Report29 pages

Esports is Shaping the Future of Live Entertainment

Esports is rapidly evolving into a mainstream live-entertainment sector, with viewership surpassing 100 million hours and prize pools doubling since 2018.

  • Esports is outperforming traditional sports with a 10% year-over-year growth rate, while viewership has surpassed 100 million hours and prize pools have doubled since 2018.
  • Five core titles—League of Legends, CS:GO, Mobile Legends: Bang Bang, Dota 2, and Valorant—account for 70% of total viewing hours, yet $2.5 billion in gamer audiences remains untapped.
  • Non-gaming brand sponsorship has reached 45% penetration, supported by emerging institutional structures like university scholarships and government investments in infrastructure and tax incentives.
InvestGameDec 2025
Cover of Vlad Marinescu Elected as IESF President
Article

Vlad Marinescu Elected as IESF President

The International Esports Federation (IESF) has elected Vlad Marinescu as its 10th president during the organization’s 17th Ordinary General Meeting held in Kuala Lumpur, Malaysia.

  • Vlad Marinescu has been elected as the 10th president of the International Esports Federation (IESF) during the organization's 17th Ordinary General Meeting in Kuala Lumpur.
  • Marinescu returns to the IESF presidency after previously holding the role from 2020 to 2023 and serving as vice president from 2019 to 2020.
  • The newly elected 2026 IESF Board includes representatives from Jordan, Malaysia, Norway, the United States, and Namibia.
The Esports AdvocateDec 2025
Cover of Savvy Games Group in Talks to Acquire Developers of Mobile Legends: Bang Bang
Article

Savvy Games Group in Talks to Acquire Developers of Mobile Legends: Bang Bang

ByteDance is currently in negotiations with Savvy Games Group regarding the potential sale of Moonton Studio, the developer behind the popular mobile title Mobile Legends: Bang Bang.

  • ByteDance is in early-stage negotiations to sell Moonton Studio, the developer of Mobile Legends: Bang Bang, to Savvy Games Group.
  • ByteDance originally acquired Moonton in 2021 for $4 billion and has previously considered selling the studio as part of a gaming division restructuring.
  • Savvy Games Group CEO Brian Ward has publicly expressed interest in expanding into the Chinese gaming market, aligning with the potential acquisition of Moonton.
Game World ObserverNov 2025
Cover of ByteDance in Talks With Savvy Games Group to Sell Moonton Games
Article

ByteDance in Talks With Savvy Games Group to Sell Moonton Games

ByteDance has entered preliminary discussions with Savvy Games Group regarding the potential sale of Moonton Games, the developer behind the popular title Mobile Legends: Bang Bang.

  • ByteDance is in early-stage talks to sell Moonton Games, the developer of Mobile Legends: Bang Bang, to the Saudi Arabian-backed Savvy Games Group.
  • ByteDance originally acquired Moonton Games in 2021 at a valuation of approximately $4 billion.
  • Savvy Games Group is a subsidiary of Saudi Arabia’s Public Investment Fund (PIF) and currently holds assets including Scopely, SNK Corporation, and the ESL FACEIT Group.
The Esports AdvocateNov 2025
Cover of Global Esports Map 2025: The Biggest Tournaments by Game and Region
Article

Global Esports Map 2025: The Biggest Tournaments by Game and Region

The global esports landscape in 2026 reflects a mature and highly diversified ecosystem, characterized by the sustained dominance of established PC titles alongside the rapid ascent of mobile gaming.

  • League of Legends remains the industry leader, with its 2025 World Championship reaching a peak viewership of 6.7 million.
  • Mobile gaming has become a primary growth driver, exemplified by Mobile Legends: Bang Bang’s MPL Indonesia Season 15 attracting over 4 million peak viewers.
  • Mobile-first esports titles are now directly rivaling traditional PC-based games in terms of global reach and fan engagement metrics.
Esports ChartsNov 2025
Cover of The Esports World Cup 2025 on Live Streaming
Article

The Esports World Cup 2025 on Live Streaming

The Esports World Cup 2025 serves as a comprehensive analysis of live-streaming performance for the second iteration of the multi-game tournament held in Saudi Arabia.

  • The Esports World Cup 2025 generated 168 million hours watched, a 73% increase over 2024, and reached a peak viewership of 3.2 million, marking a 1 million viewer improvement from the previous year.
  • MOBAs dominated the event by accounting for over 50% of all hours watched (85.6 million), despite representing only 5 of the 25 total tournaments.
  • Co-streaming was a critical distribution channel, contributing 41.5% of total hours watched, with some titles like Warzone and Counter-Strike seeing co-streaming viewership reach 88% and 76% respectively.
Stream HatchetSep 2025
Cover of Chiliz Group Takes 51% Stake in OG Esports
Article

Chiliz Group Takes 51% Stake in OG Esports

The Chiliz Group has acquired a 51% controlling stake in the esports organization OG Esports, marking a significant shift in the team's ownership structure.

  • Chiliz Group has acquired a 51% controlling stake in OG Esports for an undisclosed financial sum.
  • The acquisition follows a challenging fiscal year for OG Esports, which reported a loss of approximately €2.9 million (over $3.3 million USD) in 2024.
  • Xavier Oswald has been appointed as the new CEO of OG Esports, while co-founders Johan “n0tail” Sundstein and Sébastien “Ceb” Debs will transition to a new strategic project focused on the organization's competitive foundation.
The Esports AdvocateSep 2025