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Mafia cover

Mafia

GameBy Illusion Softworks · Released Aug 29, 2002

Documents about Mafia

Cover of Investor Presentation: February 2026
Financial report35 pages

Investor Presentation: February 2026

Take-Two Interactive enters 2026 positioned for unprecedented growth, driven by a record development pipeline and the strategic integration of its mobile and console divisions.

  • Take-Two Interactive has scheduled the release of Grand Theft Auto VI for November 19, 2026, as the primary driver for the company's projected growth.
  • Mobile gaming now accounts for 51% of the company's $5.6 billion in net bookings for fiscal year 2025, following the strategic integration of Zynga.
  • The total addressable market for the gaming industry is expected to reach $199 billion by the end of 2026, supported by a 4% compound annual growth rate in mobile and an install base of 138 million current-generation consoles.
Take-Two InteractiveFeb 2026
Cover of Take-Two Interactive: Form 10-Q Q2 Fiscal 2025
Financial report1 page

Take-Two Interactive: Form 10-Q Q2 Fiscal 2025

Take-Two Interactive Software reported a robust revenue increase in the third quarter of fiscal 2025, with net sales rising 30% year-over-year to $1.77 billion, largely driven by new releases across its NBA 2K, Borderlands, Color Block Jam and Mafia franchises.

  • Take-Two Interactive reported a 30% year-over-year increase in net sales to $1.77 billion, driven by performance in the NBA 2K, Borderlands, Color Block Jam, and Mafia franchises.
  • Net losses narrowed significantly to $133.9 million ($0.73 per share) compared to a $365.5 million loss in the same period last year.
  • Digital online sales remain the primary revenue driver, accounting for 96.7% of total revenue, while gross profit margins improved to 55.3%.
Take-Two InteractiveNov 2025
Cover of Take-Two Interactive Q2 Fiscal Year 2026 Conference Call
Financial report7 pages

Take-Two Interactive Q2 Fiscal Year 2026 Conference Call

Take-Two Interactive reported record-breaking financial results for the second quarter of fiscal year 2026, ending September 30, 2025.

  • Take-Two Interactive officially scheduled the release of Grand Theft Auto VI for November 19, 2026, positioning it as a primary driver for record net bookings in fiscal year 2027.
  • The company reported Q2 fiscal 2026 net bookings of $1.96 billion, significantly outperforming the original guidance range of $1.7 to $1.75 billion.
  • Management raised the full-year fiscal 2026 net bookings outlook to $6.4–$6.5 billion, reflecting a projected 14% year-over-year growth.
Take-Two InteractiveNov 2025
Cover of Second Quarter Fiscal 2026 Results & Guidance Summary
Financial report16 pages

Second Quarter Fiscal 2026 Results & Guidance Summary

Take-Two Interactive’s second-quarter fiscal 2026 financial results demonstrate significant growth, with performance exceeding previous guidance across several key metrics.

  • Take-Two Interactive exceeded Q2 fiscal 2026 expectations with $1.961 billion in Net Bookings, significantly outperforming the forecasted $1.700–$1.750 billion range.
  • The company raised its full-year fiscal 2026 Net Bookings guidance to $6.4–$6.5 billion, representing a 14% year-over-year growth at the midpoint.
  • Recurrent consumer spending (RCS) grew 20% year-over-year, driven by a 45% increase in NBA 2K and mid-teens growth in the mobile segment.
Take-Two InteractiveNov 2025
Cover of Investor Presentation: November 2025
Financial report35 pages

Investor Presentation: November 2025

Take-Two Interactive is currently executing its most ambitious expansion strategy to date, supported by a record development headcount of over 10,000 staff and a pipeline headlined by the scheduled November 19, 2026, launch of Grand Theft Auto VI.

  • Take-Two Interactive has scheduled the launch of Grand Theft Auto VI for November 19, 2026, supported by a record development workforce of over 10,000 employees.
  • Mobile gaming now accounts for 51% of the company's $5.6 billion in annual net bookings, following the integration of Zynga and a strategic shift toward a mobile-first revenue model.
  • The company maintains a strong competitive position with 13 franchises that have each sold over five million units, led by Grand Theft Auto V at 220 million units and Red Dead Redemption 2 at 79 million units.
Take-Two InteractiveNov 2025
Cover of Take-Two Interactive Q1 Fiscal Year 2026 Earnings Results
Financial report6 pages

Take-Two Interactive Q1 Fiscal Year 2026 Earnings Results

Take-Two Interactive’s first-quarter fiscal year 2026 earnings results demonstrate strong financial momentum, characterized by net bookings exceeding $1.42 billion and outperforming initial guidance.

  • Take-Two Interactive reported Q1 fiscal year 2026 net bookings of $1.42 billion, exceeding initial guidance.
  • Recurrent consumer spending remains the primary revenue driver, accounting for 83% of total net bookings for the quarter.
  • The company raised its full-year fiscal 2026 net bookings outlook to between $6.05 billion and $6.15 billion, representing an 8% growth projection over the previous year.
Take-Two InteractiveAug 2025
Cover of Take-Two Interactive Investor Presentation: August 2025
Financial report35 pages

Take-Two Interactive Investor Presentation: August 2025

Take-Two Interactive occupies a dominant position in the global interactive entertainment market, underpinned by a diversified portfolio of thirteen major intellectual properties and a strategic focus on long-term engagement.

  • Take-Two Interactive is prioritizing the May 2026 release of Grand Theft Auto VI as the cornerstone of a development pipeline extending through fiscal year 2028.
  • Mobile gaming is now the company's primary revenue driver, accounting for 51% of the $5.648 billion in total net bookings reported for fiscal year 2025.
  • The company's revenue distribution is split between mobile (51%), console (38%), and PC (11%), reflecting a strategic shift toward hybrid-casual mobile titles following the integration of Zynga.
Take-Two InteractiveAug 2025
Cover of Take-Two Interactive Q4 Fiscal Year 2025 Conference Call
Financial report7 pages

Take-Two Interactive Q4 Fiscal Year 2025 Conference Call

Take-Two Interactive concluded its 2025 fiscal year with strong financial performance, reporting fourth-quarter net bookings of $1.58 billion, reaching the upper end of its guidance.

  • Take-Two Interactive reported $5.65 billion in total net bookings for fiscal year 2025, with a Q4 performance of $1.58 billion.
  • Grand Theft Auto VI is confirmed for a fiscal year 2027 release, supported by record-breaking trailer engagement and high consumer anticipation.
  • Recurrent consumer spending grew 14% year-over-year in Q4, now accounting for 77% of the company's total net bookings.
Take-Two InteractiveMay 2025
Cover of Take-Two Interactive Investor Presentation: May 2025
Financial report35 pages

Take-Two Interactive Investor Presentation: May 2025

Take-Two Interactive occupies a dominant position in the global interactive entertainment market, underpinned by a diversified portfolio of thirteen major franchises that have each surpassed five million units in lifetime sales.

  • Take-Two Interactive generated $5.6 billion in net bookings for fiscal year 2025, supported by a portfolio of thirteen franchises that have each exceeded five million units in lifetime sales.
  • Mobile gaming has become the company's primary revenue driver, accounting for 51% of total net bookings.
  • The company is targeting sustained growth through fiscal year 2028, anchored by a development pipeline that includes Grand Theft Auto VI, Borderlands 4, and Mafia: The Old Country.
Take-Two InteractiveMay 2025
Cover of Take-Two Interactive Fourth Quarter and Fiscal 2025 Results and Guidance Summary
Financial report18 pages

Take-Two Interactive Fourth Quarter and Fiscal 2025 Results and Guidance Summary

Take-Two Interactive’s fiscal 2025 year-end results and fiscal 2026 guidance outline a period of significant financial transition characterized by substantial non-cash impairment charges and a strategic focus on a robust upcoming release pipeline.

  • Take-Two Interactive reported a fiscal 2025 net loss of $4.479 billion, primarily driven by substantial non-cash goodwill impairment charges.
  • Fiscal 2026 net bookings are projected to range between $5.9 billion and $6 billion, supported by the upcoming releases of Mafia: The Old Country and Borderlands 4.
  • Recurrent consumer spending grew by 7% during fiscal 2025, serving as a key performance driver alongside established titles like NBA 2K, Red Dead Redemption, and Grand Theft Auto Online.
Take-Two InteractiveMay 2025
Cover of Take-Two Interactive Q3 Fiscal Year 2025 Earnings Results
Financial report6 pages

Take-Two Interactive Q3 Fiscal Year 2025 Earnings Results

Take-Two Interactive’s third-quarter fiscal year 2025 earnings report highlights a period of solid financial performance, characterized by significant outperformance in the NBA 2K franchise that successfully offset moderation within the company’s mobile gaming portfolio.

  • Take-Two Interactive reported Q3 fiscal 2025 net bookings of $1.37 billion, maintaining its full-year guidance of $5.55 to $5.65 billion.
  • NBA 2K25 drove significant growth with a 30% increase in recurrent consumer spending and a 20% rise in daily active users.
  • Grand Theft Auto V has surpassed 210 million units sold-in, while Red Dead Redemption 2 has reached over 70 million units.
Take-Two InteractiveFeb 2025
Cover of Third Quarter Fiscal 2025 Results and Guidance Summary
Financial report17 pages

Third Quarter Fiscal 2025 Results and Guidance Summary

Take-Two Interactive’s third-quarter fiscal 2025 results demonstrate a period of mixed performance characterized by strong growth in key sports franchises offset by challenges within the mobile gaming segment.

  • Take-Two Interactive maintains its full-year net bookings guidance of $5.55 billion to $5.65 billion, positioning calendar year 2025 as a critical inflection point anchored by the fall release of Grand Theft Auto VI.
  • The company reported Q3 fiscal 2025 GAAP net revenue of $1.36 billion and a net loss of $125 million, with operating results exceeding internal expectations due to NBA 2K performance and shifted expense timing.
  • Recurrent consumer spending (RCS) grew 9% year-over-year, leading management to raise its full-year RCS growth forecast to 5% based on the sustained success of the NBA 2K franchise.
Take-Two InteractiveFeb 2025