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Hotline Miami cover

Hotline Miami

GameBy Dennaton Games · Released Oct 23, 2012

Documents about Hotline Miami

Cover of Beyond Balatro: Why PlayStack doesn’t want a 100% hit rate
44 min
The Game Business44 min

Beyond Balatro: Why PlayStack doesn’t want a 100% hit rate

The modern gaming landscape is undergoing a fundamental shift where the traditional distinction between indie and AAA titles is becoming increasingly irrelevant.

  • PlayStack strategically avoids a 100% hit rate to ensure resources are available for experimental projects that push genre boundaries.
  • Maintaining an 85% profitability rate is the established benchmark for financial health at PlayStack.
  • The traditional distinction between indie and AAA titles is becoming irrelevant, with success now driven by authentic, passion-led experiences rather than budget size.
The Game BusinessSep 2026
Cover of Game Maker Studio 2 - Make a Game Before This Video Ends! (Tutorial)
51 min
Jonas Tyroller51 min

Game Maker Studio 2 - Make a Game Before This Video Ends! (Tutorial)

GameMaker Studio 2 serves as a highly efficient and accessible engine for independent developers aiming to produce professional-grade 2D titles.

  • GameMaker Studio 2 is a 2D-focused engine designed for rapid prototyping and deployment, as demonstrated by commercial titles like Hotline Miami and Risk of Rain.
  • The engine utilizes an event-driven architecture where Create events define initial variables and Step events manage real-time input responsiveness, friction, and acceleration.
  • Standardizing the frame rate at 60 FPS is a core practice for maintaining technical stability and a smooth user experience.
Jonas TyrollerFeb 2018