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Homescapes

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Documents about Homescapes

Cover of The Highest-Grossing Mobile Games on iOS & Android: Q2 2022
Report16 pages

The Highest-Grossing Mobile Games on iOS & Android: Q2 2022

The analysis set out to pinpoint the highest-grossing mobile games of the second quarter of 2022, evaluating performance across Android and iOS markets.

  • Mid-core titles dominated Q2 2022 revenue, led by 'Rise of Kingdoms' which generated $179.5 million.
  • King was the highest-grossing publisher during the period, earning over $264 million across four leading titles.
  • Top-earning games outside the mid-core category included 'Candy Crush Saga' ($122 million), 'Coin Master' ($99.2 million), and 'Roblox' ($68.1 million).
AppticaJun 2022
Cover of First Impression Seals the Deal: Introducing Onboarding Best Practices Part 1
Article

First Impression Seals the Deal: Introducing Onboarding Best Practices Part 1

Effective player onboarding is a critical component for long-term engagement in mobile gaming, serving as the primary mechanism to transform new users into committed players.

  • Effective onboarding requires a combination of narrative immersion and clear tutorial mechanics to ensure players understand core loops while remaining engaged.
  • Storytelling elements, such as cutscenes, dialogue choices, and mascot-led guidance, help forge an emotional connection and provide a sense of purpose even in games without complex narratives.
  • Tutorials should go beyond teaching basic mechanics by strategically directing player attention toward high-value features, such as powerful character upgrades or monetization paths.
GameRefineryApr 2022
Article

Coin Master Spearheads U.S. Money and Treasure Theme Player Spending

This analysis examines the performance of mobile game themes, settings, art styles, and camera perspectives within the United States market during 2021.

  • Money / Treasure-themed mobile games were the highest-earning category in the U.S. in 2021, generating $4.4 billion in player spending behind titles like Moon Active's Coin Master and Playtika's Bingo Blitz.
  • The 2D Cartoon art style dominated the market with $12 billion in total revenue, significantly outperforming other styles through high-grossing titles such as Candy Crush Saga and Coin Master.
  • The Animal – Insect theme experienced the fastest revenue growth of any category, increasing approximately 10 times year-over-year to reach $26.5 million, driven primarily by The Ants: Underground Kingdom.
Sensor TowerFeb 2022
Cover of How to Build Your Next IAP Offer
Article

How to Build Your Next IAP Offer

Limited-time in-app purchase (IAP) offers serve as a critical monetization instrument for free-to-play mobile games, providing essential revenue streams across diverse genres and global markets.

  • Limited-time IAP offers are a standard monetization instrument, utilized by every game in the US top 100 grossing list.
  • Effective IAP offer design leverages psychological triggers including exclusivity, surprise, urgency, social pressure, progression, and personalization.
  • Garena Free Fire implemented personalized price segmentation in its Diamond Event, where the cost of premium currency packs decreased based on the amount of currency a player already held.
GameRefineryNov 2021
Cover of Three Reasons Why You Should Consider Adding Social Elements to Your Mobile Game
Article

Three Reasons Why You Should Consider Adding Social Elements to Your Mobile Game

The integration of social elements into mobile games, traditionally reserved for midcore titles, has become a successful strategy for increasing engagement across diverse genres, including casual puzzle games.

  • Social features are increasingly vital for retention in traditionally single-player genres, with guild mechanic utilization in the top 100 grossing casual Match3 games increasing by 23% between September 2020 and September 2021.
  • Implementing social elements like co-op modes, guilds, and communal tasks improves player stickiness by leveraging social pressure and the desire to contribute to a team.
  • Social integration creates new opportunities for horizontal content expansion, such as communal events and co-op PvE modes, which in turn provide additional monetization sinks.
GameRefinerySep 2021
Cover of Royal Match: The New King from Turkey?
Article

Royal Match: The New King from Turkey?

Royal Match has emerged as a significant disruptor within the highly saturated match-3 mobile gaming market.

  • Royal Match has disrupted the saturated match-3 market by combining the fluid mechanics of Toon Blast with the power-up and level design systems of Homescapes.
  • The studio secured $57.5 million in funding, signaling strong investor confidence in the team's ability to capture market share using expertise from former industry leaders.
  • The game achieves high revenue-per-download metrics by prioritizing player agency and speed, specifically by removing sluggish animations and forced power-up sequences.
Deconstructor of FunMar 2021
Article

U.S. Mobile Puzzle Game Spending Rockets 30% Year-Over-Year to $4.6 Billion

The mobile puzzle game market in the United States experienced significant growth between March 2020 and February 2021, with consumer spending increasing by 31.4 percent year-over-year to reach $4.6 billion.

  • U.S. mobile puzzle game spending grew 31.4% year-over-year to reach $4.6 billion between March 2020 and February 2021.
  • The 'Puzzle & Decorate' subgenre was the top revenue generator and fastest-growing category, with spending rising 65.6% to $1.6 billion.
  • Candy Crush Saga (King) led the market in total player spending with over $643 million, followed by Playrix titles Homescapes and Gardenscapes.
Sensor TowerMar 2021
Cover of Homescapes Ads Analysis: Truth About Misleading Ads
Article

Homescapes Ads Analysis: Truth About Misleading Ads

The analysis examines the controversial advertising strategy employed by the mobile game Homescapes, specifically focusing on the use of "misleading" ads that feature puzzle-based mini-games not representative of the core match-3 gameplay.

  • Homescapes has generated over $2.5 billion in lifetime revenue from more than 540 million downloads.
  • The United States is the game's most lucrative market, contributing over $1 billion in total revenue, while India leads in total downloads but ranks 35th in revenue generation.
  • Playrix utilizes 'misleading' ads featuring puzzle mini-games that represent only about 1% of the actual gameplay to target a broader audience beyond the saturated 'vanilla' match-3 market.
UdonisMar 2021
Cover of Homescapes Monetization: A Strategy Worth $1.49 Billion
Article

Homescapes Monetization: A Strategy Worth $1.49 Billion

Homescapes has established itself as a dominant force in the mobile gaming market, generating over $2.5 billion in lifetime revenue from more than 540 million global downloads.

  • Playrix’s Homescapes generates revenue through a hybrid model combining in-app purchases (IAP) with a seasonal subscription system known as the 'Golden Ticket'.
  • The game utilizes a 'Gold Reserve' piggy bank mechanic that allows players to accumulate coins at a 4x multiplier, which can then be purchased for $2.99 to provide better value than standard store coin packs.
  • Monetization is tightly integrated with difficulty spikes in the match-3 core loop, where players are frequently prompted to purchase extra moves, lives, or boosters to overcome challenging levels.
UdonisMar 2021
Cover of Wild In-Game Ideas Part 2: Market Analysis
Article

Wild In-Game Ideas Part 2: Market Analysis

This analysis examines recent feature implementations in top-performing mobile games, highlighting how developers are increasingly integrating player-centric and social mechanics to drive engagement.

  • Brawl Stars introduced a map maker feature, allowing players to create and share their own custom game maps.
  • Homescapes implemented a 'team match3' mechanic that enables guild members to assist others by playing difficult levels for them.
  • In the team match3 system, guild members who successfully complete a level on behalf of another player receive rewards for their assistance.
GameRefineryNov 2020
Cover of Playrix Produced Over 25k Fake Ads in a Year
Article

Playrix Produced Over 25k Fake Ads in a Year

The mobile gaming industry has increasingly adopted the controversial practice of using misleading advertisements to drive user acquisition.

  • Between September 2019 and September 2020, Playrix released over 25,000 misleading advertisements across iOS and Android platforms.
  • Playrix ranks among the top ten most active advertisers globally, holding the 4th position on the App Store behind Lyon Studios, Voodoo, and Alpha Mobile Ltd.
  • Misleading ads are used as a primary user acquisition strategy because they generate higher click-through rates (CTR) than standard gameplay creatives.
AppticaSep 2020
Cover of Match3 Takes Lead in US iOS Market
Article

Match3 Takes Lead in US iOS Market

The Match3 genre currently stands as the leading subgenre within the United States iOS gaming market, accounting for 21% of total revenue.

  • Match3 is the leading subgenre in the US iOS market, accounting for 21% of total revenue.
  • The Match3 market is highly mature, with 81% of the top 200 grossing titles having been on the market for more than two years.
  • Candy Crush Saga remains the dominant force in the genre, maintaining approximately a 25% market share in the US.
Game World ObserverMay 2020

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