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Grand Theft Auto V cover

Grand Theft Auto V

GameBy Rockstar North · Released Sep 17, 2013

Documents about Grand Theft Auto V

Cover of Take-Two Interactive Q3 Fiscal 2023 Conference Call
Financial report7 pages

Take-Two Interactive Q3 Fiscal 2023 Conference Call

Take-Two Interactive’s third quarter fiscal 2023 conference call outlines the company’s financial performance and strategic outlook amidst a challenging macroeconomic environment.

  • Take-Two Interactive lowered its full-year fiscal 2023 net bookings guidance to a range of $5.2 billion to $5.25 billion following a Q3 performance of $1.38 billion that missed internal expectations.
  • Recurrent consumer spending grew 117% year-over-year and now accounts for 78% of total net bookings, highlighting the company's heavy reliance on ongoing engagement within established titles like Grand Theft Auto V and Red Dead Redemption 2.
  • Digital channels dominate the company's revenue model, representing 95% of total net bookings and 69% of console game sales for the quarter ending December 31, 2022.
Take-Two InteractiveFeb 2023
Cover of Take-Two Interactive Q2 Fiscal 2023 Earnings Results
Financial report8 pages

Take-Two Interactive Q2 Fiscal 2023 Earnings Results

Take-Two Interactive’s second quarter fiscal 2023 earnings results highlight a period of significant corporate transition marked by the successful integration of Zynga and a focus on navigating macroeconomic headwinds.

  • Take-Two reported $1.5 billion in quarterly net bookings, supported by Grand Theft Auto V exceeding 170 million units sold and the launch of NBA 2K23.
  • Full-year fiscal 2023 net bookings guidance was revised downward to a range of $5.4 billion to $5.5 billion due to pipeline shifts, foreign exchange fluctuations, and mobile sector headwinds.
  • Recurrent consumer spending grew 76% year-over-year and now accounts for 80% of total net bookings.
Take-Two InteractiveNov 2022
Cover of Take-Two Interactive Q4 Fiscal 2022 Earnings Results
Financial report9 pages

Take-Two Interactive Q4 Fiscal 2022 Earnings Results

Take-Two Interactive concluded fiscal year 2022 with $3.4 billion in net bookings, reflecting a strategic focus on scaling creative operations and expanding its portfolio through studio acquisitions and new intellectual property.

  • Take-Two Interactive finalized the acquisition of Zynga to aggressively expand its presence in the mobile gaming market, which the company identifies as the fastest-growing sector of the industry.
  • The company reported $3.4 billion in net bookings for fiscal year 2022 and projects record standalone net bookings between $3.75 billion and $3.85 billion for fiscal 2023.
  • Fourth-quarter net bookings reached $846 million, an 8% year-over-year increase fueled by the releases of WWE 2K22 and Tiny Tina's Wonderlands.
Take-Two InteractiveMay 2022
Cover of Take-Two Interactive Q3 Fiscal 2022 Conference Call
Financial report8 pages

Take-Two Interactive Q3 Fiscal 2022 Conference Call

Take-Two Interactive’s third-quarter fiscal 2022 conference call highlights a period of strong financial performance and strategic expansion.

  • Take-Two reported Q3 fiscal 2022 net bookings of $866 million, a 6% year-over-year increase that exceeded internal expectations.
  • The pending acquisition of Zynga is expected to close in Q1 fiscal 2023, with management projecting $100 million in annual cost synergies and over $500 million in long-term revenue opportunities.
  • Recurrent consumer spending remains a core revenue driver, accounting for 57% of total net bookings during the third quarter.
Take-Two InteractiveFeb 2022
Cover of Take-Two Interactive Q3 FY2022 Results
Financial report15 pages

Take-Two Interactive Q3 FY2022 Results

Take-Two Interactive’s third-quarter fiscal year 2022 results demonstrate strong operational performance, characterized by net bookings exceeding the high end of the company's guidance range.

  • Take-Two Interactive exceeded its Q3 FY2022 net bookings guidance, reporting $903 million in GAAP net revenue.
  • The company raised its full-year net revenue forecast to a range of $3.41 billion to $3.46 billion.
  • Digitally-delivered net bookings grew by 12% during the quarter, while recurrent consumer spending from NBA 2K and Grand Theft Auto increased by 2%.
Take-Two InteractiveFeb 2022
Cover of Take-Two Interactive Software: 2Q22 Quarterly Results Management Prepared Remarks
Financial report10 pages

Take-Two Interactive Software: 2Q22 Quarterly Results Management Prepared Remarks

Take-Two Interactive Software’s second-quarter fiscal year 2022 results demonstrate strong financial performance and sustained player engagement across its core franchises.

  • Take-Two reported Q2 FY22 net bookings of $985 million, a 3% year-over-year increase that exceeded internal expectations.
  • Recurrent consumer spending grew 33% for the Grand Theft Auto series and accounted for 69% of total net bookings for the quarter.
  • The company raised its full-year fiscal 2022 net bookings guidance to a range of $3.3 billion to $3.4 billion.
Take-Two InteractiveNov 2021
Cover of Take-Two Interactive Q1 2022 Earnings Release
Financial report16 pages

Take-Two Interactive Q1 2022 Earnings Release

Take-Two Interactive demonstrated financial resilience during the first quarter of fiscal year 2022, reporting GAAP net revenue of $813 million and a significant 72% increase in net income to $152.3 million.

  • Take-Two Interactive reported Q1 2022 GAAP net revenue of $813 million and a 72% increase in net income to $152.3 million, despite a 29% year-over-year decline in net bookings to $711 million.
  • Recurrent consumer spending now accounts for 70% of total revenue, highlighting a successful strategic shift toward long-term engagement models over transactional sales.
  • Digital distribution has become the primary delivery method, representing 96% of total net bookings for the quarter.
Take-Two InteractiveAug 2021
Cover of 1Q22 Quarterly Results: Management Prepared Remarks
Financial report11 pages

1Q22 Quarterly Results: Management Prepared Remarks

Take-Two Interactive’s first-quarter fiscal year 2022 results demonstrate a strong start to the year, characterized by net bookings of $711 million, which exceeded management’s initial expectations.

  • Take-Two Interactive reported $711 million in net bookings for 1Q22, exceeding management expectations despite a 25% year-over-year decline in recurrent consumer spending.
  • Management maintained its full-year net bookings guidance of $3.2 to $3.3 billion, as first-quarter gains were offset by the delay of two immersive core titles.
  • Digital delivery accounted for 96% of total net bookings, with console digital sales penetration reaching 73%.
Take-Two InteractiveAug 2021
Cover of Take-Two Interactive 10-Q: Q3 Fiscal Year 2020
Financial report1 page

Take-Two Interactive 10-Q: Q3 Fiscal Year 2020

Take-Two Interactive Software experienced a robust third quarter in fiscal 2020, reporting net revenue of $930 million—an increase of 75% from the same period in 2019—and net income of $164 million, with diluted earnings per share of $1.43 versus $1.57 in 2019.

  • Take-Two Interactive reported a 75% year-over-year increase in net revenue to $930 million for Q3 fiscal 2020, with net income reaching $164 million.
  • Digital online distribution accounted for 75% of total sales, driving a 74.9% increase in digital revenue while physical retail sales declined by 24.7%.
  • Gross profit margins improved significantly to 50.7%, up from 40.6% in the prior period, primarily due to lower royalty costs and favorable release timing.
Take-Two InteractiveFeb 2020
Financial report1 page

Take-Two Interactive Form 10-Q: Q1 FY2019

Take-Two Interactive’s financial performance for the first quarter of fiscal year 2019 reflects a period of strategic transition, characterized by the adoption of the new revenue accounting standard, Topic 606.

  • Grand Theft Auto products remain the primary revenue driver, accounting for 47% of Take-Two’s net revenue for the quarter ended June 30, 2018.
  • The company’s revenue concentration is high, with its five largest customers accounting for 78.7% of net revenue during the quarter ended June 30, 2018.
  • Digital online channels grew significantly to represent 81.2% of total net revenue, up from 64.1% in the prior year period.
Take-Two InteractiveAug 2018
Financial report1 page

Take-Two Interactive Form 10-Q: Q2 FY2018

Take-Two Interactive’s financial performance for the second quarter of fiscal year 2018 reflects a strategic transition toward digital distribution and recurrent consumer spending, even as the company navigates short-term accounting adjustments and operational shifts.

  • Recurrent consumer spending—driven by NBA 2K and Grand Theft Auto Online—grew significantly, accounting for 44.9% of net revenue for the six months ended September 30, 2017, compared to 30.9% in the prior year period.
  • In June 2017, the company extended the estimated service period for Grand Theft Auto V from 41 to 50 months (through December 2018), resulting in a $104.4 million reduction in net revenue for the six months ended September 30, 2017.
  • Total operating expenses rose by 24.5% ($40.9 million) for the quarter, largely due to a 66.6% increase in research and development costs and a 152.1% increase in depreciation and amortization.
Take-Two InteractiveNov 2017
Financial report1 page

Take-Two Interactive Annual Report: Form 10-K FY2017

Take-Two Interactive’s fiscal year 2017 performance reflects a successful transition toward a digital-first business model, characterized by a return to profitability and a 25.9% increase in net revenue to $1.78 billion.

  • Take-Two Interactive's total return on investment reached 385.12% for the five-year period ending March 31, 2017, significantly outperforming the NASDAQ Composite Index's 203.56% return.
  • Net revenue from physical retail and other channels grew to account for 48.2% of total net revenue in FY2017, driven by the release of Mafia III and the performance of the NBA 2K franchise.
  • International revenue increased by $109.9 million in FY2017, though fluctuations in foreign currency exchange rates negatively impacted net revenue and gross profit by $18.7 million and $8.1 million, respectively.
Take-Two InteractiveMay 2017