For Honor
GameBy Blue Byte
Documents about For Honor
Ubisoft First-Half 2017-18 Sales and Earnings Figures
Ubisoft’s financial results for the first half of the 2017-18 fiscal year demonstrate a significant period of growth and operational improvement.
- Ubisoft achieved €466.2 million in sales for the first half of fiscal year 2017-18, representing a 65.7% increase over the previous year.
- Non-IFRS operating income reached €3.1 million, marking a significant turnaround from the €61.8 million operating loss reported in the first half of 2016-17.
- Digital revenue grew by 69.1% to €342.6 million, while Player Recurring Investment—covering DLC, season passes, and subscriptions—surged by 82.9%.
Ubisoft FY17 Earnings and Sales
Ubisoft’s fiscal year 2017 performance highlights a successful strategic transition toward a more recurring, digital-first business model.
- Ubisoft achieved record-breaking digital revenue in FY17, which now accounts for 50% of total sales as part of a strategic shift toward recurring, digital-first business models.
- The company reported FY17 sales of 1,460 million euros, a 5% year-over-year increase, and reached a record non-IFRS operating margin of 16%.
- Ubisoft projects an operating income of approximately 440 million euros and an operating margin of 21% for FY19.
Ubisoft Full-Year 2016-17 Sales and Earnings Figures
Ubisoft’s fiscal year 2016-17 financial results demonstrate the successful execution of a strategic shift toward a more profitable, recurring business model.
- Ubisoft achieved record-high non-IFRS operating income of €237.7 million, a 40.7% increase over the previous fiscal year, with a record operating margin of 16.3%.
- Digital revenue grew to €729.3 million, accounting for 50% of total sales compared to 32% in the prior year.
- Player recurring investment surged by 131.2% to €304 million, reflecting a successful shift toward a recurring business model.
Ubisoft Reports Third-Quarter 2016-17 Sales
Ubisoft’s third-quarter 2016-17 financial results demonstrate a successful strategic transition toward a more recurring and profitable business model.
- Digital revenue reached €383.0 million for the first nine months of the 2016-17 fiscal year, representing 47.2% of total sales compared to 27.0% in the previous year.
- Player recurring investment—including season passes, subscriptions, and digital items—grew by 140.1% during the nine-month period.
- Monthly active users increased by 33.1% over the nine-month period, driven by the performance of Tom Clancy’s Rainbow Six Siege and Tom Clancy’s The Division.
Ubisoft Investor Day 2016
Ubisoft is executing a fundamental strategic pivot toward a recurring revenue model, aiming to transform its business from a cycle of standalone, one-off releases into a platform for long-term, high-engagement live services.
- Ubisoft is transitioning to a recurring revenue model focused on long-term live services, aiming for €2.2 billion in revenue and a 20% operating margin by fiscal year 2019.
- Digital sales are projected to reach 45% of total revenue as the company shifts from standalone releases to year-round player engagement.
- The strategy prioritizes scaling a concentrated portfolio of blockbuster franchises, including Assassin’s Creed, Rainbow Six, The Division, and For Honor.
Ubisoft Reports Third-Quarter 2015-16 Sales
Ubisoft’s third-quarter fiscal 2015-16 results highlight a strategic pivot toward long-term player engagement and digital revenue growth.
- Ubisoft is pausing the annual release cycle of the Assassin's Creed franchise to focus on creative revitalization.
- The company revised its full-year 2015-16 sales target to €1,360 million and set a fiscal 2016-17 sales target of €1,700 million.
- Digital revenue grew to represent 27% of total sales for the first nine months of fiscal 2015-16, while back-catalog sales increased by 42.6%.
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