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For Honor

GameBy Blue Byte

Documents about For Honor

Cover of Ubisoft First-Half 2017-18 Sales and Earnings Figures
Financial report13 pages

Ubisoft First-Half 2017-18 Sales and Earnings Figures

Ubisoft’s financial results for the first half of the 2017-18 fiscal year demonstrate a significant period of growth and operational improvement.

  • Ubisoft achieved €466.2 million in sales for the first half of fiscal year 2017-18, representing a 65.7% increase over the previous year.
  • Non-IFRS operating income reached €3.1 million, marking a significant turnaround from the €61.8 million operating loss reported in the first half of 2016-17.
  • Digital revenue grew by 69.1% to €342.6 million, while Player Recurring Investment—covering DLC, season passes, and subscriptions—surged by 82.9%.
UbisoftNov 2017
Cover of Ubisoft FY17 Earnings and Sales
Financial report27 pages

Ubisoft FY17 Earnings and Sales

Ubisoft’s fiscal year 2017 performance highlights a successful strategic transition toward a more recurring, digital-first business model.

  • Ubisoft achieved record-breaking digital revenue in FY17, which now accounts for 50% of total sales as part of a strategic shift toward recurring, digital-first business models.
  • The company reported FY17 sales of 1,460 million euros, a 5% year-over-year increase, and reached a record non-IFRS operating margin of 16%.
  • Ubisoft projects an operating income of approximately 440 million euros and an operating margin of 21% for FY19.
UbisoftMay 2017
Cover of Ubisoft Full-Year 2016-17 Sales and Earnings Figures
Financial report14 pages

Ubisoft Full-Year 2016-17 Sales and Earnings Figures

Ubisoft’s fiscal year 2016-17 financial results demonstrate the successful execution of a strategic shift toward a more profitable, recurring business model.

  • Ubisoft achieved record-high non-IFRS operating income of €237.7 million, a 40.7% increase over the previous fiscal year, with a record operating margin of 16.3%.
  • Digital revenue grew to €729.3 million, accounting for 50% of total sales compared to 32% in the prior year.
  • Player recurring investment surged by 131.2% to €304 million, reflecting a successful shift toward a recurring business model.
UbisoftMay 2017
Cover of Ubisoft Reports Third-Quarter 2016-17 Sales
Financial report6 pages

Ubisoft Reports Third-Quarter 2016-17 Sales

Ubisoft’s third-quarter 2016-17 financial results demonstrate a successful strategic transition toward a more recurring and profitable business model.

  • Digital revenue reached €383.0 million for the first nine months of the 2016-17 fiscal year, representing 47.2% of total sales compared to 27.0% in the previous year.
  • Player recurring investment—including season passes, subscriptions, and digital items—grew by 140.1% during the nine-month period.
  • Monthly active users increased by 33.1% over the nine-month period, driven by the performance of Tom Clancy’s Rainbow Six Siege and Tom Clancy’s The Division.
UbisoftFeb 2017
Cover of Ubisoft Investor Day 2016
Financial report81 pages

Ubisoft Investor Day 2016

Ubisoft is executing a fundamental strategic pivot toward a recurring revenue model, aiming to transform its business from a cycle of standalone, one-off releases into a platform for long-term, high-engagement live services.

  • Ubisoft is transitioning to a recurring revenue model focused on long-term live services, aiming for €2.2 billion in revenue and a 20% operating margin by fiscal year 2019.
  • Digital sales are projected to reach 45% of total revenue as the company shifts from standalone releases to year-round player engagement.
  • The strategy prioritizes scaling a concentrated portfolio of blockbuster franchises, including Assassin’s Creed, Rainbow Six, The Division, and For Honor.
UbisoftFeb 2016
Cover of Ubisoft Reports Third-Quarter 2015-16 Sales
Financial report5 pages

Ubisoft Reports Third-Quarter 2015-16 Sales

Ubisoft’s third-quarter fiscal 2015-16 results highlight a strategic pivot toward long-term player engagement and digital revenue growth.

  • Ubisoft is pausing the annual release cycle of the Assassin's Creed franchise to focus on creative revitalization.
  • The company revised its full-year 2015-16 sales target to €1,360 million and set a fiscal 2016-17 sales target of €1,700 million.
  • Digital revenue grew to represent 27% of total sales for the first nine months of fiscal 2015-16, while back-catalog sales increased by 42.6%.
UbisoftFeb 2016