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Fire Emblem Heroes

Game

Documents about Fire Emblem Heroes

Cover of Corporate Management Policy Briefing: Nine Months Financial Results for Fiscal Year Ending March 2018
Financial report17 pages

Corporate Management Policy Briefing: Nine Months Financial Results for Fiscal Year Ending March 2018

The corporate management policy briefing for the nine-month period ending March 2018 outlines Nintendo’s strategic focus on expanding the reach of its intellectual property across hardware, software, and smart-device platforms.

  • Nintendo Switch global cumulative sell-through surpassed 13 million units by the end of 2017, with North American sales velocity outpacing the original Wii launch trajectory.
  • Three flagship Switch titles—Super Mario Odyssey, Mario Kart 8 Deluxe, and The Legend of Zelda: Breath of the Wild—each exceeded 6 million units in sales, driving high hardware attach rates.
  • Nintendo is expanding its platform ecosystem with the scheduled September 2018 launch of Nintendo Switch Online and the introduction of the Nintendo Labo product line.
NintendoFeb 2018
Cover of Six Months Financial Results Briefing: Fiscal Year Ending March 2018
Financial report15 pages

Six Months Financial Results Briefing: Fiscal Year Ending March 2018

The financial results briefing for the six-month period ending September 2017 outlines Nintendo’s strategic progress across three core pillars: the expansion of its smart-device business, the maintenance of the Nintendo 3DS platform, and the growth of the Nintendo Switch installed base.

  • Nintendo revised its fiscal year 2018 hardware sales projection for the Nintendo Switch to 14 million units, targeting a cumulative sell-in of over 16 million units within the console's first year.
  • Super Mario Odyssey achieved rapid commercial success, recording over 2 million units in global sell-through within three days of its October 2017 release.
  • The smart-device business saw significant engagement, with Super Mario Run reaching 200 million downloads and Fire Emblem Heroes showing increased overseas sales.
NintendoOct 2017
Cover of How Fire Emblem Heroes Made $100M from 10M Installs
Article

How Fire Emblem Heroes Made $100M from 10M Installs

Fire Emblem Heroes demonstrates the immense commercial viability of leveraging established console intellectual property within the mobile gaming sector.

  • Fire Emblem Heroes generated $100 million in revenue from 10 million installs, demonstrating the high monetization potential of established Nintendo IP on mobile.
  • Approximately 66% of the game's total revenue originated from the Japanese market, highlighting the strong regional appeal of the RPG genre and the franchise.
  • The game utilizes a proven gacha-based core loop similar to titles like Brave Frontier and Summoner's War, but differentiates itself through more nuanced, less grind-heavy combat mechanics.
Deconstructor of FunJul 2017
Cover of DeNA Q4 FY2016 Operating Results
Financial report23 pages

DeNA Q4 FY2016 Operating Results

DeNA’s operating results for the fiscal year 2016 demonstrate a period of financial growth and strategic transition.

  • DeNA reported an annual operating profit of 23.2 billion yen for FY2016, a 17% year-over-year increase, alongside total revenue of 143.8 billion yen.
  • Profit attributable to owners of the parent surged to 30.8 billion yen from 11.3 billion yen in FY2015, largely due to tax benefits and refunds related to international operations.
  • The core game business achieved a 9% increase in segment profit to 28.3 billion yen despite a 7% decline in total revenue, driven by efficiencies and collaborations with Nintendo on titles like Fire Emblem Heroes and Super Mario Run.
DeNA Co.May 2017
Article

Top Mobile Games of Q1 2017: Revenue Grew 53% YoY as Asian Titles Expanded Their Dominance

The mobile gaming industry experienced significant growth in the first quarter of 2017, characterized by a 53 percent year-over-year increase in worldwide gross revenue, which reached approximately $11.9 billion.

  • Worldwide mobile game revenue reached $11.9 billion in Q1 2017, marking a 53% year-over-year increase from $7.8 billion in Q1 2016.
  • Google Play games revenue grew by 83% year-over-year to approximately $5.3 billion, while App Store games revenue grew 35% to $6.6 billion.
  • Mobile games remain the primary monetization driver, accounting for nearly 80% of App Store gross revenue and over 91% of Google Play gross revenue.
Sensor TowerApr 2017
Cover of Corporate Management Policy Briefing: Nine Months Financial Results for Fiscal Year Ending March 2017
Financial report22 pages

Corporate Management Policy Briefing: Nine Months Financial Results for Fiscal Year Ending March 2017

Nintendo’s fiscal strategy for the nine months ending March 2017 centers on a dual-platform approach, leveraging the established success of the 3DS while aggressively transitioning into the Nintendo Switch era.

NintendoFeb 2017