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Fire Emblem Heroes

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Documents about Fire Emblem Heroes

Cover of Why Supercell couldn’t save Squad Busters and Google's AI game maker | Week in Mobile Games podcast
39 min
PocketGamer.biz39 min

Why Supercell couldn’t save Squad Busters and Google's AI game maker | Week in Mobile Games podcast

The mobile gaming landscape is currently defined by a tension between established intellectual property expansion and the integration of generative artificial intelligence.

  • Supercell is discontinuing Squad Busters on December 14th, marking its first global launch failure despite the title reaching 58 million downloads and $67 million in lifetime revenue.
  • Squad Busters failed to sustain long-term engagement due to a combination of convoluted gameplay mechanics and ineffective monetization strategies.
  • Google’s Playground is attempting to democratize game development through text-to-game generation, though current iterations lack the mechanical depth and visual variety to compete with professional ecosystems like Roblox.
PocketGamer.bizOct 2026
Cover of Apple's $2,000+ iPhone Duo and the backlash to new EU App Store rules | Week in Mobile Games podcast
35 min
PocketGamer.biz35 min

Apple's $2,000+ iPhone Duo and the backlash to new EU App Store rules | Week in Mobile Games podcast

Apple is aggressively targeting the premium mobile gaming sector with the introduction of the iPhone Duo, a foldable device priced at $1,999.

  • Apple has launched the iPhone Duo, a foldable smartphone with a 7.6-inch internal display and 5.4-inch outer screen, priced starting at $1,999.
  • Apple is collaborating directly with studios like Azra Games to optimize titles for the iPhone Duo and iPhone 18 Pro Max, including the implementation of 120Hz support and advanced graphics modes using Metal FX.
  • Valorant Mobile saw significant growth in August 2026, with revenue reaching $53.7 million—a 68% month-over-month and 375% year-over-year increase—driven primarily by the Chinese market.
PocketGamer.bizSep 2026
Cover of Unity copies the AppLovin playbook with Vector | Week in Mobile Games podcast
29 min
PocketGamer.biz29 min

Unity copies the AppLovin playbook with Vector | Week in Mobile Games podcast

This analysis covers recent developments in the mobile games industry, focusing on strategic shifts by major technology firms, legal challenges, and performance trends for specific titles.

  • Unity is shifting its business model to mirror AppLovin by divesting its game publishing division, Supersonic, to focus exclusively on its 'Vector' growth strategy.
  • The Ninth Circuit Court of Appeals has denied Apple’s request for a rehearing in the Epic Games App Store dispute, maintaining the current legal pressure regarding external transaction fees.
  • Supercell’s Brawl Stars has seen a revenue resurgence, recording $33 million in February, a 9.2% increase since November 2024.
PocketGamer.bizApr 2026
Cover of What do game developers really think of Project Genie? | Week in Mobile Games podcast
36 min
PocketGamer.biz36 min

What do game developers really think of Project Genie? | Week in Mobile Games podcast

Google’s introduction of Project Genie, an AI-driven tool capable of generating playable environments from text prompts, has sparked significant market volatility, notably impacting the stock valuations of established platforms like Unity and Roblox.

  • Google’s Project Genie has caused market volatility for Unity and Roblox, but industry professionals view the tool as an experimental prototype that currently lacks the mechanical depth and narrative sophistication required for professional game production.
  • Nintendo is approaching a milestone of one billion total console sales, reflecting a successful recovery from the Wii U era and the sustained strength of its current hardware ecosystem.
  • Arz Interactive secured $70 million in Series A funding to target specific genre gaps within the sports gaming market.
PocketGamer.bizFeb 2026
Cover of Nintendo has generated nearly $2.2 billion from mobile games so far
35 min
The Game Business35 min

Nintendo has generated nearly $2.2 billion from mobile games so far

The global gaming industry is currently navigating a period of significant volatility, marked by high-profile commercial setbacks and organizational instability.

  • Nintendo has generated nearly $2.2 billion in total revenue from its mobile gaming portfolio.
  • Japan is Nintendo's most critical mobile market, accounting for approximately 46% of total mobile earnings due to higher per-user spending.
  • Fire Emblem Heroes is the primary driver of Nintendo's mobile success, contributing roughly 50% of the company's total mobile revenue.
The Game BusinessOct 2025
Cover of Week in Mobile Games E42: Brawl Stars' highs, Squad Busters' struggle, & AppLovin's $900m games sale
36 min
PocketGamer.biz36 min

Week in Mobile Games E42: Brawl Stars' highs, Squad Busters' struggle, & AppLovin's $900m games sale

Supercell has achieved a significant financial turnaround in 2024, reporting €2.78 billion in non-GAAP revenue as every title in its portfolio experienced year-over-year growth for the first time in a decade.

  • Supercell reported €2.78 billion in 2024 non-GAAP revenue, marking the first time in a decade that every title in its portfolio achieved year-over-year growth.
  • AppLovin is divesting its apps business for $900 million to focus exclusively on its high-growth advertising division, signaling a strategic retreat from direct game development.
  • DeNA experienced an 8,000% quarterly profit surge driven by the strong market reception and high player retention of Pokémon Trading Card Game Pocket.
PocketGamer.bizFeb 2025