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Final Fantasy VII Remake

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Documents about Final Fantasy VII Remake

Cover of Square Enix Holdings 1Q FY2021/3 Financial Results Briefing
Financial report7 pages

Square Enix Holdings 1Q FY2021/3 Financial Results Briefing

Square Enix Holdings reported strong financial performance for the first quarter of the fiscal year ending March 31, 2021, driven primarily by robust growth in its Digital Entertainment segment.

Square EnixAug 2020
Cover of Financial Results Briefing Session: Three-Month Period Ended June 30, 2020
Financial report17 pages

Financial Results Briefing Session: Three-Month Period Ended June 30, 2020

Square Enix Holdings reported strong financial growth for the first quarter of the fiscal year ending March 31, 2021, driven primarily by the robust performance of its Digital Entertainment segment.

  • Square Enix reported a significant year-on-year increase in Q1 FY2021/3 performance, with net sales rising to 87.0 billion yen and operating income reaching 24.5 billion yen, up from 53.3 billion yen and 7.1 billion yen respectively in the same period last year.
  • The Digital Entertainment segment drove the majority of growth, with operating income surging to 26.0 billion yen, fueled by strong digital sales of 'FINAL FANTASY VII REMAKE' and increased monthly subscribers for 'FINAL FANTASY XIV'.
  • Total game units sold (discs and downloads) nearly doubled year-on-year, growing from 3.25 million units in Q1 FY2020/3 to 6.21 million units in Q1 FY2021/3.
Square Enix HoldingsAug 2020
Cover of Square Enix Holdings Consolidated Financial Results: Three-Month Period Ended June 30, 2020
Financial report12 pages

Square Enix Holdings Consolidated Financial Results: Three-Month Period Ended June 30, 2020

Square Enix Holdings reported strong consolidated financial results for the three-month period ending June 30, 2020, characterized by significant year-over-year growth in net sales and operating income.

  • Square Enix reported a significant surge in financial performance for the three-month period ended June 30, 2020, with net sales rising 63.2% year-on-year to ¥87,054 million and operating income jumping 241.4% to ¥24,549 million.
  • The Digital Entertainment segment was the primary growth driver, achieving ¥74,363 million in net sales (up 100.1%) and ¥26,069 million in operating income (up 242.0%) due to strong digital sales and the performance of titles like 'FINAL FANTASY XIV', 'DRAGON QUEST WALK', and 'TRIALS OF MANA'.
  • Profit attributable to owners of the parent reached ¥14,372 million, a 248.6% increase compared to the same period in 2019, despite an extraordinary loss of ¥2,226 million related to COVID-19-driven arcade closures.
Square Enix HoldingsAug 2020
Cover of Ubisoft & Square Enix E3 Press Conference | Games ReCAP Episode 004
61 min
Game Dev Unchained61 min

Ubisoft & Square Enix E3 Press Conference | Games ReCAP Episode 004

Ubisoft maintains a robust and stable development model by leveraging established engines and iterative design across major franchises such as Assassin’s Creed, Watch Dogs, Far Cry, and the Tom Clancy series.

  • Ubisoft’s strategy of leveraging established engines and iterative design for franchises like Assassin’s Creed and Far Cry provides a stable production model that minimizes the volatility and mass layoffs seen elsewhere in the industry.
  • A two-year development cadence is proposed as the optimal standard for major titles, allowing players sufficient time to master complex gameplay systems before the next iteration is released.
  • Square Enix’s modernization efforts show inconsistent results, with the Final Fantasy VII Remake succeeding through real-time combat and high fidelity, while projects like the Avengers title and the Final Fantasy VIII remaster suffer from a lack of comprehensive overhauls.
Game Dev UnchainedJun 2019

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