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Fate/Grand Order

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Article

The Top Mobile Apps and Games of January 2018: Tencent's QQ Speed Races Up the Revenue Charts

This analysis examines the global mobile application and gaming landscape for January 2018, utilizing Store Intelligence data to rank performance across the Apple App Store and Google Play.

  • Tinder became the top-grossing non-game mobile app in January 2018, generating over $68 million and surpassing Netflix, which had held the top spot throughout 2017.
  • Sony's Fate/Grand Order claimed the No. 1 position for global mobile game revenue, displacing the long-standing leader Monster Strike.
  • Tencent's new racing title, QQ Speed, achieved a strong market entry by ranking as the No. 5 top-grossing game globally and the No. 1 most downloaded game on the Apple App Store.
Sensor TowerFeb 2018
Cover of Netmarble 3Q 2017 Earnings Results
Financial report11 pages

Netmarble 3Q 2017 Earnings Results

Netmarble’s third-quarter 2017 earnings report highlights strong financial growth driven by the successful performance of its mobile game portfolio, particularly the MMORPG Lineage 2 Revolution.

NetmarbleNov 2017
Article

Top Mobile Games of Q1 2017: Revenue Grew 53% YoY as Asian Titles Expanded Their Dominance

The mobile gaming industry experienced significant growth in the first quarter of 2017, characterized by a 53 percent year-over-year increase in worldwide gross revenue, which reached approximately $11.9 billion.

  • Worldwide mobile game revenue reached $11.9 billion in Q1 2017, marking a 53% year-over-year increase from $7.8 billion in Q1 2016.
  • Google Play games revenue grew by 83% year-over-year to approximately $5.3 billion, while App Store games revenue grew 35% to $6.6 billion.
  • Mobile games remain the primary monetization driver, accounting for nearly 80% of App Store gross revenue and over 91% of Google Play gross revenue.
Sensor TowerApr 2017
Article

Top Mobile Games of 2016: Pokémon GO Conquered Clash Royale

The mobile gaming industry experienced significant growth throughout 2016, characterized by a 70 percent year-over-year revenue increase in the fourth quarter, which generated approximately $7.5 billion globally.

  • Worldwide mobile game revenue reached approximately $7.5 billion in Q4 2016, representing a 70% year-over-year growth compared to $4.4 billion in Q4 2015.
  • Mobile games accounted for over 80% of all revenue on the Apple App Store and 90% of revenue on Google Play throughout 2016.
  • Pokémon GO became the highest-earning new launch of 2016 and the year's most-downloaded game, setting records for the biggest launch in mobile history.
Sensor TowerJan 2017

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