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Dragon Quest Walk cover

Dragon Quest Walk

GameBy COLOPL, Inc. · Released Sep 12, 2019

Documents about Dragon Quest Walk

Cover of COLOPL FY2025 Operating Results Briefing: Q&A Summary
Financial report2 pages

COLOPL FY2025 Operating Results Briefing: Q&A Summary

COLOPL's Q&A session following its fiscal year ended September 2025 results, held November 5, 2025, centers on the company's mid-term strategy, its mobile game pipeline, and the Investment and Development Business.

  • COLOPL has set long-term financial targets of over 100 billion yen in sales and 50 billion yen in operating profit.
  • The investment and development business unit achieved its first-ever annual operating profit of 1.1 billion yen for the fiscal year ended September 2025.
  • Dragon Quest Walk maintained stable year-over-year performance, defying typical industry trends of diminishing returns for aging mobile titles.
COLOPLNov 2025
Cover of COLOPL Consolidated Financial Results for the Nine Months Ended June 30, 2025
Financial report11 pages

COLOPL Consolidated Financial Results for the Nine Months Ended June 30, 2025

COLOPL, the Tokyo-listed mobile game developer, reported consolidated results under Japanese GAAP for the nine months from October 1, 2024 to June 30, 2025, showing a return to operating profit driven by investment gains rather than its core games business.

  • COLOPL achieved an operating profit of 609 million yen for the nine months ending June 30, 2025, recovering from an operating loss of 695 million yen in the same period last year.
  • Despite the operating recovery, the company reported a net loss attributable to owners of the parent of 601 million yen, widened from 435 million yen due to valuation losses on investment securities.
  • The Investment and Development segment drove overall profitability with 1,432 million yen in operating profit, largely fueled by the divestment of shares in Timee, Inc.
COLOPLAug 2025
Cover of COLOPL Semi-annual Securities Report: 17th Business Term
Financial report20 pages

COLOPL Semi-annual Securities Report: 17th Business Term

COLOPL's results for the six months ended March 31, 2025 (the first half of its 17th fiscal term) show a Japanese mobile game developer whose headline profit growth came from investment gains rather than its core games business.

  • COLOPL reported consolidated net sales of 14,043 million yen for the first half of the fiscal year ending March 31, 2025, a 10.6% year-over-year increase driven by the divestment of shares in Timee, Inc.
  • Operating profit rose to 1,413 million yen from 352 million yen in the prior year, though net profit remained flat at 177 million yen due to a 1,449 million yen loss on the valuation of investment securities.
  • The core Entertainment Business segment recorded a loss of 167 million yen as the company's legacy gaming titles continued to age.
COLOPLMay 2025
Cover of COLOPL Consolidated Financial Results for the Six Months Ended March 31, 2025
Financial report12 pages

COLOPL Consolidated Financial Results for the Six Months Ended March 31, 2025

COLOPL, the Tokyo-listed Japanese mobile game developer, reported consolidated results for the six months ended March 31, 2025 (October 2024 to March 2025) under Japanese GAAP, showing a sharp profit recovery driven by investment gains rather than its core games business.

  • COLOPL reported a 301.1% increase in operating profit to 1,413 million yen for the six months ended March 31, 2025, despite net sales growing by only 10.6% to 14,043 million yen.
  • The Investment and Development Business was the primary profit driver, generating 1,579 million yen in operating profit, largely due to the divestment of shares in Timee, Inc.
  • The core Entertainment Business segment faced an operating loss of 167 million yen as sales declined 2.7% to 12,008 million yen, impacted by the natural aging of titles and high marketing costs for new launches like FESBA+ and ISEKAI∞ISEKAI.
COLOPLMay 2025
Cover of COLOPL 2Q FY2025 Operating Results Briefing: Q&A Summary
Financial report3 pages

COLOPL 2Q FY2025 Operating Results Briefing: Q&A Summary

COLOPL's Q&A session following its second-quarter fiscal 2025 results, held May 7, 2025, addresses the company's entertainment performance, an extraordinary loss, its use of generative AI, and its game pipeline.

  • Dragon Quest Walk drove segment performance with a year-over-year revenue increase exceeding 15% following a successful collaboration.
  • COLOPL recorded a 1.4 billion yen impairment loss in Q2 FY2025 due to a decline in the market value of its investment in Crypto Blockchain Industries.
  • The company is shifting its development strategy to include a higher volume of console projects while temporarily contracting its smartphone pipeline.
COLOPLMay 2025
Cover of COLOPL FY Sep.2025 2nd Quarter Results
Financial report33 pages

COLOPL FY Sep.2025 2nd Quarter Results

COLOPL's second-quarter results for fiscal year September 2025 (January to March 2025) show a company whose profit growth is being driven by its investment arm while its core entertainment business absorbs launch costs.

  • COLOPL reported consolidated sales of 8.7 billion yen for Q2 FY2025, a 23.4% year-over-year increase, with operating profit surging 216.7% to 2.1 billion yen.
  • The Investment and Development business achieved record-breaking performance with 1.9 billion yen in sales, driven by strategic exits from investments in Timee, Inc. and Channel Corporation.
  • Flagship mobile title Dragon Quest Walk remains the primary anchor for the company's sustained revenue growth.
COLOPLMay 2025
Cover of COLOPL FY Sep.2024 1Q Financial Results
Financial report34 pages

COLOPL FY Sep.2024 1Q Financial Results

COLOPL's first-quarter results for the fiscal year ending September 2024 (October–December 2023) show a revenue and profit decline.

  • COLOPL reported a 20.8% year-over-year revenue decline to 5.6 billion yen and an operating loss of 0.4 billion yen for the first quarter of fiscal year 2024.
  • The financial downturn was primarily driven by the absence of new title releases and the impact of previously announced title closures within the Entertainment Business.
  • The Entertainment Business generated 5.5 billion yen in sales, supported by ongoing engagement for established titles like 'Shironeko Project' and 'DRAGON QUEST WALK'.
COLOPLFeb 2024
Cover of COLOPL Consolidated Financial Results for the Nine Months Ended June 30, 2022
Financial report10 pages

COLOPL Consolidated Financial Results for the Nine Months Ended June 30, 2022

COLOPL, Inc. reported its consolidated financial results for the nine-month period ending June 30, 2022, reflecting a challenging fiscal environment characterized by decreased net sales and operating profits compared to the same period in the previous year.

  • Net sales fell 15.8% to 23,079 million yen and operating profit fell 43.9% to 2,948 million yen for the nine months ended June 30, 2022, compared with the prior-year period.
  • Profit attributable to owners of the parent rose 8.7% to 2,774 million yen despite the core operating declines, a gap the report does not fully explain in the summarized content beyond the broader accounting and consolidation changes.
  • The Entertainment Business drove nearly all revenue, generating 22,748 million yen in sales and 2,869 million yen in operating profit, supported by ongoing titles Dragon Quest Walk and Shironeko Project.
COLOPLAug 2022
Cover of COLOPL Consolidated Financial Results for the Six Months Ended March 31, 2022
Financial report11 pages

COLOPL Consolidated Financial Results for the Six Months Ended March 31, 2022

The consolidated financial results for the six months ended March 31, 2022, reflect a period of contraction for the company compared to the same period in the previous fiscal year.

  • COLOPL experienced a significant downturn in the six months ending March 31, 2022, with net sales falling 18.9% year-on-year to 15,665 million yen.
  • Profitability contracted sharply, as operating profit dropped 47.6% to 2,169 million yen and profit attributable to owners of the parent fell 55.0% to 1,803 million yen.
  • Due to high business volatility, the company has declined to provide specific earnings forecasts for the remainder of the fiscal year ending September 30, 2022.
COLOPLMay 2022
Cover of COLOPL Consolidated Financial Results for the Three Months Ended December 31, 2021
Financial report10 pages

COLOPL Consolidated Financial Results for the Three Months Ended December 31, 2021

COLOPL, Inc. reported its consolidated financial results for the first quarter of the fiscal year ending September 30, 2022, covering the period from October 1, 2021, to December 31, 2021.

  • COLOPL's net sales for the quarter ended December 31, 2021 fell 14.1% year-on-year to 7,406 million yen, while operating profit dropped 44.8% to 758 million yen.
  • Profit attributable to owners of the parent declined 45.8% year-on-year, and ordinary profit fell 37.3%, signalling weaker profitability across the business.
  • The Entertainment segment generated 7,395 million yen in sales and 798 million yen in operating profit, driven by titles such as Dragon Quest Walk, and carried the company's results.
COLOPLFeb 2022
Cover of Square Enix Holdings Financial Results: Nine-Month Period Ended December 31, 2020
Financial report17 pages

Square Enix Holdings Financial Results: Nine-Month Period Ended December 31, 2020

Square Enix Holdings reported strong financial growth for the nine-month period ending December 31, 2020, characterized by significant increases in net sales and operating income compared to the same period in the previous fiscal year.

  • Square Enix reported a strong nine-month performance ending December 31, 2020, with net sales reaching 253.6 billion yen and operating income rising to 41.0 billion yen, a significant increase from 27.7 billion yen in the same period the previous year.
  • The Digital Entertainment segment drove growth through major HD game releases like 'FINAL FANTASY VII REMAKE' and 'Marvel's Avengers,' alongside strong performance in smart device and PC browser titles such as 'DRAGON QUEST WALK' and 'DRAGON QUEST TACT.'
  • The Amusement segment suffered a sharp decline, recording an operating loss due to COVID-19-related facility closures through mid-June 2020, with quarterly net sales bottoming out at 4.6 billion yen in Q1 FY2021/3.
Square Enix HoldingsFeb 2021
Cover of Square Enix Holdings 2Q FY2021/3 Financial Results Briefing
Financial report9 pages

Square Enix Holdings 2Q FY2021/3 Financial Results Briefing

Square Enix Holdings reported strong financial growth for the first half of the fiscal year ending March 31, 2021, driven primarily by robust performance in its Digital Entertainment segment.

  • Square Enix's first-half results for the fiscal year ending March 2021 showed net sales of ¥172.7 billion (up ¥52 billion year-over-year) and operating income of ¥31.6 billion (up ¥15.7 billion).
  • The Digital Entertainment segment drove the growth with net sales of ¥142.4 billion, helped by console releases such as Final Fantasy VII Remake and mobile titles Dragon Quest Walk and Dragon Quest Tact.
  • Marvel's Avengers underperformed expectations in the HD Games sub-segment, creating significant development cost amortization and marketing expenses that offset part of the gains from major releases.
Square EnixNov 2020