Skip to main content

Black Mesa

Game

3 documents in the library are about Black Mesa, from writers such as DiGRA and Alinea Analytics. Each has a summary and key insights with the page they come from.

Documents
3
newest 16 Jun 2025

Connections

Each row is a game or company named alongside Black Mesa, each column a document, oldest first. A mark means that document names it. Select a row to see those documents.

Documents about Black Mesa

Cover of Between Preservation and Nostalgic Fantasy: Approaches to Fanmade Remasters
Whitepaper4 pages

Between Preservation and Nostalgic Fantasy: Approaches to Fanmade Remasters

This paper examines fanmade remasters of digital games, positioning community modifications as an under-researched form of game remastering that complements and sometimes contests the remaster and remake practices of the commercial industry.

  • The paper argues that on PC platforms, file-level openness blurs the line between a mod and a remaster, letting fans produce visual and technical upgrades identical in form to official releases, and that grassroots remastering should be studied as its own practice with motivations distinct from industry work.
  • More than 80% of pre-2010 games have disappeared from commercial circulation, and fan modders respond by adapting these titles to modern operating systems and hardware as a form of archiving.
  • Fan projects such as Silent Hill 2: Enhanced Edition and the Echo-S 7 modification for Final Fantasy VII add high-resolution assets and full voice acting while preserving original game design, offering an alternative to official releases.
DiGRAJun 2025
Cover of May’s Top Steam Games by Copies Sold
Article

May’s Top Steam Games by Copies Sold

The May 2025 analysis of Steam’s top-selling games highlights a market driven by a combination of new releases, strategic price discounting, and major content updates.

  • R.E.P.O. was the top-selling Steam game in May 2025 with 1.7 million copies, bringing its total sales to 14.4 million copies and $113.6 million in revenue. Its top market is the US, and it has almost 3 million wishlists, with potential for further growth if Chinese localization is added.
  • Elden Ring Nightreign, a new release, sold 1.2 million copies on Steam in May despite being available for only one day, generating $48.5 million in revenue. 80% of its Steam players also played the original Elden Ring.
  • Helldivers 2 saw a significant resurgence in May 2025, selling 537K copies and achieving its highest monthly active users (MAUs) since May 2024 (3.7 million) and daily active users (DAUs) exceeding 1 million for the first time in over a year. This was driven by the 'Heart of Democracy' free expansion and a price drop to $32.
Alinea AnalyticsJun 2025
Cover of Remakes, Remasters, and Paratextual Revisits
Whitepaper4 pages

Remakes, Remasters, and Paratextual Revisits

René Glas's paper argues that remakes and remasters of video games should be understood not only as hypertextual transformations of their originals but as paratextual objects that shape how players perceive, value, and revisit those originals.

  • The paper argues that remakes and remasters are paratextual objects that shape how players perceive and value original games, not merely hypertextual transformations of them, with the label itself creating an implicit contract inviting players to compare two texts through play.
  • Remakes are defined as new code with updated presentation and mechanics, while remasters retain original code and mechanics and update only presentation; the paper notes that these industry labels are often shaped by marketing narratives.
  • Drawing on Švelch's notion of the 'corrective' function of updates, the author suggests remakes and remasters present themselves as the authoritative, up-to-date way to play a game and can become the only practical means of access once originals become obsolete.
DiGRASep 2024