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Albion Online

GameBy Sandbox Interactive GmbH

8 documents in the library are about Albion Online, from writers such as Stillfront, Game Developers Conference and Stream Hatchet. Each has a summary and key insights with the page they come from.

Documents
8
newest 12 Dec 2025
Steam revenue
$1.2M
estimate, to date
Sold on Steam
1.5M
units

Connections

The documents about Albion Online on the inner ring, the other games and companies they name on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.

Key figures from the reports

  • Albion Online’s European server launch generated significant streaming interest, peaking at 2.6 million hours watched during the week of its full release on April 29, 2024.

    Stream Hatchet, 2024 · MMOs on Live Streaming: Albion Online and Pax Dei

  • Stillfront Group reported a 7% year-over-year decline in Q3 2023 net revenue to 1,671 MSEK, driven by a 10.2% organic decline and operational disruptions including DDoS attacks on Albion Online.

    Stillfront, 2023 · Stillfront Group Interim Report: Q3 2023, p. 1

  • Portfolio engagement reached 67 million monthly active users and 13 million daily active users across 56 active games, with strong performance from titles like BitLife and Albion Online.

    Stillfront, 2021 · Stillfront Interim Report: Second Quarter 2021, p. 3

On Steam

Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC, and without in-game spending in a free game.

Revenue to date
$1.2M
Units sold
1.5M
Price
Free
Positive reviews
78%
of 94K reviews
Peak players
27K
at the same time
Followers
107K
Average playtime
100 h
Revenue by year
YearShare of the best yearRevenueUnits
2019$185K309K
2020$0230K
2021$0233K
2022$0150K
2023$0182K
2024$0161K
2025$0124K
2026 so far$079K

On Steam since May 16, 2018 · Developer Sandbox Interactive GmbHSteam store page

Documents about Albion Online

Cover of Old School Runescape Statistics: 2025
Article

Old School Runescape Statistics: 2025

Old School Runescape remains a prominent fixture in the mobile massively multiplayer online role-playing game (MMORPG) sector, serving as a case study for long-term player retention and community-driven development.

  • Old School Runescape generates $93 million in annual mobile revenue, with 67% of total earnings originating from the United States.
  • As of late 2025/early 2026, the mobile application maintains 112,000 daily active users (DAU) and 457,000 monthly active users (MAU).
  • The mobile version of the game launched on October 30, 2018, five years after the original desktop release on February 22, 2013.
UdonisDec 2025
Cover of MMOs on Live Streaming: Albion Online and Pax Dei
Article

MMOs on Live Streaming: Albion Online and Pax Dei

This analysis examines the performance of Massively Multiplayer Online games (MMOs) on live streaming platforms, specifically focusing on the growth strategies of Albion Online and the market entry of Pax Dei.

  • Albion Online’s European server launch generated significant streaming interest, peaking at 2.6 million hours watched during the week of its full release on April 29, 2024.
  • The European expansion for Albion Online successfully leveraged the 'fresh start' narrative to mitigate player concerns regarding established competitive imbalances and PvP-related griefing.
  • As of the week beginning June 17, 2024, Albion Online ranked 8th among all MMOs on live streaming platforms with 1.2 million hours watched.
Stream HatchetJun 2024
Cover of Stillfront Group Interim Report: Q3 2023
Financial report27 pages

Stillfront Group Interim Report: Q3 2023

Stillfront Group experienced a challenging third quarter in 2023, characterized by a 7% year-over-year decline in net revenue to 1,671 MSEK.

  • Stillfront Group reported a 7% year-over-year decline in Q3 2023 net revenue to 1,671 MSEK, driven by a 10.2% organic decline and operational disruptions including DDoS attacks on Albion Online.
  • The company improved its adjusted EBITDAC margin to 25%, a 1.5 percentage point increase achieved through reduced direct costs and optimized product development investments.
  • Financial stability was bolstered by a SEK 1 billion bond issuance for debt refinancing and the finalization of all 2023 earnout liability settlements.
StillfrontOct 2023
Cover of Stillfront Interim Report Q3 2023
Financial report12 pages

Stillfront Interim Report Q3 2023

Stillfront’s third-quarter 2023 performance reflects a period of soft revenue growth balanced by disciplined cost management and robust cash generation.

  • Stillfront reported a 7% year-over-year decline in net revenue for Q3 2023, driven largely by an 80 million SEK sequential revenue loss caused by a DDoS attack on Albion Online.
  • Adjusted EBITDAC margin improved to 25% from 23% in the prior-year period, supported by a workforce reduction of 60 full-time equivalents and a 3-percentage-point decrease in capitalized product development.
  • Monetization effectiveness increased significantly, with average revenue per daily active user (ARPDAU) rising 18% year-over-year despite a decline in overall user metrics.
StillfrontOct 2023
Cover of Stillfront Group: Interim Report Q2 2023
Financial report11 pages

Stillfront Group: Interim Report Q2 2023

Stillfront Group’s second quarter 2023 interim report highlights a period of record-high profitability and robust cash generation, driven by increased operational efficiency and disciplined cost management.

  • Stillfront Group achieved record-high profitability in Q2 2023 with an adjusted EBITDAC of 516 million SEK and an adjusted EBITDA of 708 million SEK.
  • The adjusted EBITDAC margin expanded to 28 percent, up from 22 percent year-over-year, driven by improved gross margins and reduced product development capitalization.
  • Monetization efficiency improved significantly, with a 17 percent increase in average revenue per daily active user (ARPDAU) despite a year-over-year decline in organic revenue.
StillfrontJul 2023
Cover of Stillfront Interim Report: Second Quarter 2021
Financial report17 pages

Stillfront Interim Report: Second Quarter 2021

Stillfront’s second quarter 2021 report details the financial and operational performance of its global free-to-play gaming portfolio.

  • Stillfront reported Q2 2021 net revenue of 1,382 MSEK, a 16% year-over-year increase driven primarily by acquisitions.
  • Organic growth declined by 17% compared to the same period in 2020, reflecting a normalization of user inflow following pandemic-era peaks.
  • The company maintained an adjusted EBIT margin of 35% by strategically reducing user acquisition spending and increasing its share of advertising revenue.
StillfrontAug 2021
Cover of Acquisitions of Super Free Games & Sandbox Interactive: M&A Update
Presentation19 pages

Acquisitions of Super Free Games & Sandbox Interactive: M&A Update

Stillfront Group AB outlines the strategic acquisition of two game developers, Super Free Games and Sandbox Interactive, to bolster its position as a leading free-to-play gaming powerhouse.

  • Stillfront Group acquired Super Free Games and Sandbox Interactive to diversify its portfolio and expand its reach in the free-to-play market.
  • The acquisitions are projected to contribute between 1.5 and 2.0 billion SEK in net revenue and 350 to 450 million SEK in adjusted EBITDA for the 2021 fiscal year.
  • Pro forma figures for the first three quarters of 2020 show the combined entities would have increased Stillfront’s net revenue by 640 million SEK.
StillfrontDec 2020
Cover of Balancing the Economy for Albion Online
57 min
Game Developers Conference57 min

Balancing the Economy for Albion Online

Albion Online operates as a sandbox MMORPG defined by a fully player-driven economy where every piece of equipment is crafted by the community.

  • Economy balance in a player-driven MMO is defined as the macro-scale management of all extrinsic reward systems, which function as the primary incentive structure directing player behavior.
  • To prevent wealth disparity and provide long-term progression, Albion Online utilizes a tiered equipment system where T4 gear is common and accessible, while T8 gear is rare and serves as a high-end wealth sink.
  • The development team establishes price channels for resources by implementing a transmutation system, allowing players to convert silver into higher-tier resources at fixed rates to create a floor and ceiling for market prices.
Game Developers ConferenceMar 2020