Albion Online
GameBy Sandbox Interactive GmbH
Documents about Albion Online
Game Developers Conference57 min
Balancing the Economy for Albion Online
Albion Online operates as a sandbox MMORPG defined by a fully player-driven economy where every piece of equipment is crafted by the community.
- Economy balance in a player-driven MMO is defined as the macro-scale management of all extrinsic reward systems, which function as the primary incentive structure directing player behavior.
- To prevent wealth disparity and provide long-term progression, Albion Online utilizes a tiered equipment system where T4 gear is common and accessible, while T8 gear is rare and serves as a high-end wealth sink.
- The development team establishes price channels for resources by implementing a transmutation system, allowing players to convert silver into higher-tier resources at fixed rates to create a floor and ceiling for market prices.
Game Developers ConferenceMar 2020